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Messages - waveosbeta

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1
Ask a Question / Re: Scorekeeper
« on: June 06, 2011, 02:26:59 pm »
bump, I really need help with this. :)

2
Ask a Question / Scorekeeper
« on: June 05, 2011, 02:14:12 pm »
I'm making a scorekeeper because the one on StencylForge didn't work for me. Its code seems fine, but it won't work. It even draws the score! Do you need to tell it to redraw or does it do that itself? I have attached pictures of my code.

3
Resolved Questions / Re: Need help making a character disappear.
« on: June 04, 2011, 07:38:55 pm »
Yep. :)

4
Resolved Questions / Re: Need help making a character disappear.
« on: June 04, 2011, 01:29:15 pm »
If you're not sure what to do about that, you should be able to fix that error by going into the "Die After Time" behavior and adding a "If <[self] is alive>" block after all of the "do after x seconds" blocks.

~ Blob
Thanks! I  already removed the kill commands from one behavior, though. :)


5
Resolved Questions / Re: Need help making a character disappear.
« on: June 04, 2011, 01:20:14 pm »
It looks like the Respawn behavior is trying to reference the player actor that you removed with the Die after time behavior...
You, sir, are a genius. :)

6
Resolved Questions / Re: Need help making a character disappear.
« on: June 04, 2011, 01:06:50 pm »
It worked, but this popped up immediately after:

Code: [Select]
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at stencyl.api.engine.actor::Actor/setCurrentFrame()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/actor/Actor.as:474]
at Function/<anonymous>()[C:\Users\myname\Documents\StencylWorks\sandbox\flash\scripts\Design_37_37_Respawn.as:69]
at stencyl.api.engine::TimedTask/update()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/TimedTask.as:37]
at stencyl.api.engine::GameState/innerUpdate()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/GameState.as:1365]
at stencyl.api.engine::GameState/postUpdate()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/GameState.as:1299]
at stencyl.api.engine::GameState/update()[/Users/jon/Desktop/stencyl/plaf/flash/root/stencyl/api/engine/GameState.as:1281]
at org.flixel::FlxGame/update()[/Users/jon/Desktop/stencyl/plaf/flash/flixel/org/flixel/FlxGame.as:354]

7
Resolved Questions / Re: Need help making a character disappear.
« on: June 04, 2011, 12:44:25 pm »
I didn't see a puff of smoke at all.

First you have to die. :P

Then, a puff of smoke should appear.

8
Resolved Questions / Need help making a character disappear.
« on: June 04, 2011, 12:15:12 pm »
http://www.stencyl.com/game/play/2696

I can't get the puff of smoke to vanish... :/

Can anybody help? The behavior is "Respawn".

9
Resolved Questions / Re: How do you make a charqacter respawn?
« on: June 04, 2011, 12:06:14 pm »
Thanks! I'm making a game based on the crash course. :)

10
Resolved Questions / How do you make a character respawn?
« on: June 04, 2011, 11:25:15 am »
I need to find out how to make a character respawn at a certain spot after dying. Any ideas?

11
Resolved Questions / Re: Making a player die...
« on: June 04, 2011, 10:59:57 am »
If you only want the death to happen with certain Actors (e.g., members of an "Enemies" group), you'll want to do something like this.

Thanks! That worked perfectly.

And I now know how to use the behavior maker. :)

12
Resolved Questions / Making a player die...
« on: June 04, 2011, 09:47:15 am »
Man, this is hard to learn. xD

How do you make a player die when it touches the SIDE of an enemy, not the top?

13
Resolved Questions / Re: Multiple Instances of Stencyl
« on: June 04, 2011, 09:04:58 am »
Thanks for the answer! That topic helped a lot!

On the downside, I can't use stencyl on multiple monitors... :P :(

14
Resolved Questions / Multiple Instances of Stencyl
« on: June 04, 2011, 08:48:17 am »
Is it possible to run 2 Stencyl windows side-by-side?

15
Resolved Questions / Re: Crash Course help...
« on: June 03, 2011, 07:52:11 pm »
Thanks! I forgot to set the group to collide with tiles.

:)

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