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Messages - droxon

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Thanks a lot for the reply!

But i meant... how to integrate the steamworks feature to the game(achievements etc.)

It's easy to implement such things in stencyl? do you have to know a language like C++?

I couldn't find in their FAQs if it's obligatory to add those features into your game.

Can you please tell me how did you add steamworks to the game? thanks in advance.

Ask a Question / Re: Use VIDEOS in Stencyl? (Extras) -HELP
« on: December 19, 2014, 11:55:45 am »
I'm also curious to know if it is possible to add videos, cutscenes to stencyl games.

Fixed Bugs (3.x) / Re: Bug in 3.1 - Collisions (Flash Player only)
« on: May 23, 2014, 01:39:33 pm »

To fix it yourself (so that you don't have to wait for the fix to become public with 3.2) go to your install directory, edit the file /plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx and replace all instances of the word "delete" with "remove".

It worked! Thanks a lot captaincomic :D

Fixed Bugs (3.x) / Re: Bug in 3.1 - Collisions (Flash Player only)
« on: May 23, 2014, 12:05:15 pm »
Thanks sdieters! i hope they fix it soon  :'(

Fixed Bugs (3.x) / Re: Bug in 3.1 - Collisions (Flash Player only)
« on: May 22, 2014, 11:51:02 am »

I'm i the only one having this issue? it's really slowing me down, because i rely too much on the flash player for testing.

I'm on mac if that makes any difference.

I'm creating a game and it used to work perfect on 3.0, but now that i updated to 3.1 i always get this error when a collision (between groups) happens: Update* Actually every collision gives me the same error.

ReferenceError: Error #1069: Property delete not found on haxe.ds.IntMap and there is no default value.
   at com.stencyl::Engine/handleCollision()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:2935]
   at com.stencyl.models::Actor/handleCollisions()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/models/Actor.hx:2064]
   at com.stencyl.models::Actor/innerUpdate()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/models/Actor.hx:1467]
   at com.stencyl::Engine/update()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:2507]
   at com.stencyl::Engine/postUpdate()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:2732]
   at com.stencyl::Engine/onUpdate()[/Applications/Stencyl-full/plaf/haxe/lib/stencyl/1,00/com/stencyl/Engine.hx:2725]

It's strange because this only happens on the flash player, (works fine on android and browsers)

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