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Messages - Cocog232

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1
Ask a Question / Re: Follow The Mouse
« on: September 10, 2012, 08:23:48 am »
Dear guys,  I'm working on an IOS game similar concept of block breaker. how do I move my actor horizontally with hold n slide by touching?  Thanks!
i don't know... you can create a topic for this  :)

2
Ask a Question / Re: Follow The Mouse
« on: September 10, 2012, 08:09:42 am »
//create a boolean called Pausedraw.Make it hidden.

When updated
if not(0< mouse x<screen_width)
Pause game
if not (0<mouse y<screen_heigth)
pause game

When game gets paused
set PauseDraw(true)

When game gets unpaused
set Pausedraw(false)

When drawing 
if Pausedraw
    draw text ("Grrr the mouse is not on screen !") at 200,240;
Tanks Silux   :D

3
Ask a Question / Follow The Mouse
« on: September 09, 2012, 06:13:38 am »
 Hello, i am using follow the mouse behavior for my duck (behavior by stencyl) and when the mouse is not on screen my duck is going at the top left of the screen, it's normal ?
If it's normal : can i have an exemple behavior for pausing the game and say "Grrr the mouse is not on screen !" or a thing like this ?  :D

my game : http://www.stencyl.com/game/play/13854

4
Windows / Mac / Flash / HTML5 / Coin ?! my crazy duck
« on: July 27, 2012, 05:12:43 am »
I just posted my new game, (not finish (because i will add new enemies and new bonus and other things)).
You defend a crasy duck with a funnel on is head by crazy creatures. :o

Can you say what i can change or add in this game ?  :)

http://www.stencyl.com/game/play/13854

sorry for my english, i am just a french :-\

5
Ask a Question / Re: Graphics?
« on: June 06, 2012, 06:33:05 am »
Now i use Illustrator  ;D

6
News / Re: Stencyl 3.0 - Design Once. Play Anywhere.
« on: June 05, 2012, 07:54:25 am »
I'm happy !  :D

7
Ask a Question / Re: Graphics?
« on: June 05, 2012, 04:25:52 am »
I use Photoshop cs2 but I'm not a super artist  :D

8
Ask a Question / Re: FPS are not a lot with when i use machinegun
« on: May 14, 2012, 10:51:40 am »
This works ;D i have more fps

9
Ask a Question / Re: FPS are not a lot with when i use machinegun
« on: May 09, 2012, 05:24:42 am »
My game don't bug with all computers.
With my computer the fps are 19-50 with the machingun. 
With my friend' s he say the game bug a lot.
I think i will have better fps with the solution of PressXtoNotDie used for the machingun and For the 's spawing. :D
The fps are not a lot mainly with machinegun+spawing blood

Sorry for my english

10
Ask a Question / Re: FPS are not a lot with when i use machinegun
« on: May 08, 2012, 05:32:46 am »
Let me know how it goes!
  at sunday  ::)  :-\

11
Ask a Question / Re: FPS are not a lot with when i use machinegun
« on: May 07, 2012, 12:59:32 pm »
Are you using recycled actors? If not, then i recommend it.

When you create the bullet, set 'create recycled actor', and when you want to destroy or kill the bullet, use 'Recycle' instead of 'kill'.
Ok thank you !  ;D i don't know  if this works (beceause i have not the computer for the moment(i am in my ipod))but i hope this works

sorry for my english

12
Ask a Question / FPS are not a lot with when i use machinegun
« on: May 07, 2012, 04:42:08 am »
In my game(The Chassassin http://www.stencyl.com/game/play/12371 )
when i use the machinegun (press 2 in my game) : Fps < 20 at some moments = game bug  ...

My bullet is a too big file ?
It's because Flash Player is 11 and not 13 ?
It's because there is 1 bullet per 0.1 sec ?

Please help me :)

(continouse colision is disabled)
FlashPlayer v11

13
Resolved Questions / Re: Some problems with Drawing ...
« on: April 21, 2012, 10:34:18 am »
Did you try using the stroke thickness block before drawing?
Thank ! I was not tryed this !  therefor this is not a bug ...  ;D

14
Resolved Questions / Re: 2.0 Workspace : no window (1.4 to 2.0)
« on: April 21, 2012, 09:59:58 am »
Can you try our nightly build here and see if it works?

http://community.stencyl.com/index.php/topic,3874.0.html
Thank :) it work
Jon was post the same link in the 1st page

15
Resolved Questions / Some problems with Drawing ...
« on: April 21, 2012, 09:43:33 am »
 :o In the versoin Nightly_Build ( i don't know if there is the same problem on the 2.0 official), with drawings events, no draw works, all fill works.

exemple :
fill round rect at ( x:100 y:100) with (w:100 h:100) : IT WORK :) appear
draw round rect at ( x:100 y:100) with (w:100 h:100) : IT DOES NOT WORK :( not appear

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