1
Ask a Question / Frames scaled 2 times
« on: May 30, 2014, 03:53:05 am »
I have recently moved to Stencyl 3.0 and now I noticed that when I created animation frame which is 32x32 it will be seen in game as 16x16 and it's collision will be 16x16. Is that normal? Can I change it somehow? (I used x1 Scaling in my game's settings)
But when I add new frame to tileset, when I create 32x32 it will appear as 64x64.
I use Paint.Net as my graphics tool. I don't import graphics - usually I click "new frame", draw and save it.
But when I add new frame to tileset, when I create 32x32 it will appear as 64x64.
I use Paint.Net as my graphics tool. I don't import graphics - usually I click "new frame", draw and save it.