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Messages - komalrajsingh

Pages: 1 2 3 ... 7
1
Suggestion Archives / Re: Android Social Scoreboard
« on: May 16, 2013, 01:15:44 am »
Well, major android games are using it so I guess they've fixed the bugs by now? And ya do take your time. 3.0 is a major step from 2.2 and bound to have a lot of frustrating moments.

I just want to see this implemented as early as possible. :)

2
Suggestion Archives / Re: Android Social Scoreboard
« on: May 15, 2013, 09:59:59 am »
So, they have announced the google leaderboard for android device as well as iOS. Can we see this being implemented anytime soon?

Gamasutra article

3
iPhone / iPad / Android / Angry Fish
« on: May 13, 2013, 01:32:49 am »
I'm making this topic to announce my game "Angry fish". I'm making this game for android/iOS.

You are incharge of few fish and you have to kill the seagulls because they ate your family.

Completely did the art work. Here's the title screen


4
Stencyl Jam 12 / Re: BlockyMoves
« on: May 01, 2013, 06:36:50 pm »
Done, uploaded a new version as well.

5
Stencyl Jam 12 / Re: Treasure Bear!
« on: May 01, 2013, 03:17:21 am »
Love the artwork, animation you did for the game. Love it!!

6
Stencyl Jam 12 / Re: Persist - A Tale of Redemption
« on: April 28, 2013, 06:40:29 pm »
I love it. The art was minimalist, the platforming was tight and everything was well done.
Once again a great piece work from you.

7
Stencyl Jam 12 / Re: Canon (a LD48 game)
« on: April 28, 2013, 06:37:03 pm »
This is pretty good concept. I like it, simple yet clever.

8
Resolved Questions / Re: Stage Quality
« on: April 27, 2013, 04:52:18 pm »
I want to remove the anti-alias from my game to get a certain look. So, it isn't possible to remove the anti-alias?

Edit: Never mind.

9
Resolved Questions / Re: Stage Quality
« on: April 27, 2013, 04:07:16 pm »
So nobody has any idea, how to set the quality of the stage?

10
Resolved Questions / [Solved]Stage Quality
« on: April 26, 2013, 10:29:44 pm »
I want to set the stage quality of my game to low. I've tried captaincomics's

Hi

To change the quality to low, put the following in a code block in a "custom import" event:
Code: [Select]
import flash.display.StageQuality;
and in a code block in "when created":
Code: [Select]
FlxG.stage.quality = StageQuality.LOW;

but it isn't working. What am I doing wrong?

11
Stencyl Jam 12 / Re: BlockyMoves
« on: April 22, 2013, 03:09:53 pm »
Thanks.. :D yeah, realized 300 & 600 would be a bit too long for casual game. 100 & 200 should be fine, i guess. anyway, if you want to play for longer hour, i'm adding an infinite mode and thanks once again.. :)

12
Stencyl Jam 12 / Re: BlockyMoves
« on: April 21, 2013, 07:11:51 pm »
Uploaded new version. Does anybody wanna review the android version? Please let me know.

Got the keyboard working.. :D

13
Stencyl Jam 12 / Re: BlockyMoves
« on: April 17, 2013, 07:14:09 am »
Thanks, the android version is coming up nicely.

And yes, a tutorial will deffo be added. Anyone who tested the game told me that they had difficulty figuring out what to do, so it'll deffo be added.

14
Paid Work / Looking for a iOS partnership.
« on: April 14, 2013, 10:05:21 pm »
For my game BlockyMoves, i'm looking for a iOS partnership. I made the game for android(tested the game on android) but due to some problem I can't make it for android. So, i'm planning to release it for iOS.

So, I want to partner with a developer with apple developer license and previous experience with an iOS game. You have to program a few bits to make it work with gamecenter.

Pm me if anyone's interested. It'll be a 70%-30% revenue.

I have to get this game out so that I can work on some other games.. :)

15
Stencyl Jam 12 / Re: The Hamger Games (title pending) (WIP)
« on: April 14, 2013, 05:51:56 pm »
Nice concept. Would love to see it fully realized.

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