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Messages - joeldom

Pages: 1 2 3
1
Ask a Question / android publishing error
« on: September 24, 2014, 03:31:21 pm »
Someone please help me figure out this error I've attached

2
Ask a Question / Re: help error opening game
« on: September 23, 2014, 08:48:33 pm »
bump

3
Ask a Question / Re: Getting High Score Data From Game Center
« on: September 23, 2014, 08:26:11 pm »
You have to use save and load blocks for your game. When actor dies save high score, and when your main scene is created load your high score. I think it's like that not 100% sure though

4
Ask a Question / help error opening game
« on: September 23, 2014, 07:57:54 pm »
Unexpected problem on thread AWT-EventQueue-0: java.lang.IndexOutOfBoundsException
java.lang.RuntimeException: java.lang.IndexOutOfBoundsException
   at stencyl.sw.app.tasks.StencylWorker.done(StencylWorker.java:72)
   at stencyl.sw.app.tasks.StencylWorker.done(StencylWorker.java:52)
   at stencyl.sw.app.tasks.OpenGameTask.done(OpenGameTask.java:169)
   at javax.swing.SwingWorker$5.run(Unknown Source)
   at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.run(Unknown Source)
   at sun.swing.AccumulativeRunnable.run(Unknown Source)
   at javax.swing.SwingWorker$DoSubmitAccumulativeRunnable.actionPerformed(Unknown Source)
   at javax.swing.Timer.fireActionPerformed(Unknown Source)
   at javax.swing.Timer$DoPostEvent.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$000(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.awt.EventQueue$1.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Caused by: java.lang.IndexOutOfBoundsException
   at java.io.RandomAccessFile.readBytes(Native Method)
   at java.io.RandomAccessFile.read(Unknown Source)
   at javax.imageio.stream.FileImageInputStream.read(Unknown Source)
   at com.sun.imageio.plugins.common.SubImageInputStream.read(Unknown Source)
   at com.sun.imageio.plugins.common.InputStreamAdapter.read(Unknown Source)
   at java.io.SequenceInputStream.read(Unknown Source)
   at java.util.zip.InflaterInputStream.fill(Unknown Source)
   at java.util.zip.InflaterInputStream.read(Unknown Source)
   at java.io.BufferedInputStream.fill(Unknown Source)
   at java.io.BufferedInputStream.read(Unknown Source)
   at java.io.FilterInputStream.read(Unknown Source)
   at com.sun.imageio.plugins.png.PNGImageReader.decodePass(Unknown Source)
   at com.sun.imageio.plugins.png.PNGImageReader.decodeImage(Unknown Source)
   at com.sun.imageio.plugins.png.PNGImageReader.readImage(Unknown Source)
   at com.sun.imageio.plugins.png.PNGImageReader.read(Unknown Source)
   at javax.imageio.ImageIO.read(Unknown Source)
   at javax.imageio.ImageIO.read(Unknown Source)
   at stencyl.core.lib.Game.loadSnippet(Game.java:2337)
   at stencyl.core.lib.Game.loadSnippet(Game.java:2256)
   at stencyl.core.lib.Game.loadSnippets(Game.java:2248)
   at stencyl.core.lib.Game.<init>(Game.java:1801)
   at stencyl.core.lib.Game.create(Game.java:790)
   at stencyl.sw.app.tasks.OpenGameTask.doInBackground(OpenGameTask.java:95)
   at stencyl.sw.app.tasks.OpenGameTask.doInBackground(OpenGameTask.java:34)
   at javax.swing.SwingWorker$1.call(Unknown Source)
   at java.util.concurrent.FutureTask$Sync.innerRun(Unknown Source)
   at java.util.concurrent.FutureTask.run(Unknown Source)
   at javax.swing.SwingWorker.run(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)

help please

5
Ask a Question / Google Play?
« on: September 21, 2014, 02:09:18 pm »
does Google auto integrate their services when you upload a game to play store...? I was thinking since they're asking me for 5 achievements before I can upload my game...just wondering...thanks

6
Ask a Question / Re: turning MP3 to OGG
« on: September 21, 2014, 01:07:27 pm »
You guys are all great and helpfull....love you guys....i am a complete beginner at making games...hopefully when i release the game im working on it will be great and help fund my mobile design degree im chasing haha....thanks sdieters and the rest for all the help you given me since day one.

7
Ask a Question / Re: turning MP3 to OGG
« on: September 21, 2014, 01:00:53 pm »
Alright....sorry for this dumb questions...how do i set up Audacity as my default editor?

8
Ask a Question / Re: turning MP3 to OGG
« on: September 21, 2014, 12:54:22 pm »
Great this is what ive been looking for.......will try it and update you guys....thanks

9
Ask a Question / Re: turning MP3 to OGG
« on: September 21, 2014, 12:16:55 pm »
I didnt i wamted to use what was on stencylforge

10
Ask a Question / Re: turning MP3 to OGG
« on: September 20, 2014, 10:43:50 pm »
yeah I know I need to use Audacity....But....how do I edit the actual sounds from my stencil to audacity. :p, been trying to find a way to properly export the sounds from Stencyl but having no luck :/

11
Ask a Question / turning MP3 to OGG
« on: September 20, 2014, 06:51:34 pm »
just wanted to know....how could I use the sounds in stencylforge and turn them into .OGG sounds. please if anyone could help me with this I would appreciate...thanks, or link me to a quick guide...thanks

12
Extensions / Re: Virtual Joysticks Extension [2.0]
« on: September 20, 2014, 04:03:17 pm »
alright so I got it installed....how do I set up behaviors so it makes my actor move?

13
at least that's how I think it is.....try it out...

14
You have to make two layer scenes, bring one layer to be on top of the actor, and the other behind

15
AdMob / Re: Admob HELP
« on: September 19, 2014, 11:03:41 pm »
Thanks Abliblablobla, you're great.

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