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Ask a Question / Re: Getting rid of text in scenes.
« on: January 18, 2014, 05:24:24 pm »
It's solved thanks guys!

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Humn, well I thought there was a "actor is inside region" block but apparently there are only "enters" and "exits" options.
Either way, the following should work for your needs. Keep in mind that "Last Created Region" only works if there's just one region, or the last created one is the one you need. Creating a Region attribute to use there would be better.
Humn, well I thought there was a "actor is inside region" block but apparently there are only "enters" and "exits" options.
Either way, the following should work for your needs. Keep in mind that "Last Created Region" only works if there's just one region, or the last created one is the one you need. Creating a Region attribute to use there would be better.
Change "Enters" to "is inside" or whatever so it's constantly TRUE while he's inside. Then, in an ALWAYS block set it to false. Every time it loops through it'll be false at first, then if he's inside it'll become true. If it doesn't get reset to true, that means he's not inside it and the text shouldn't show.
Stencyl only saves global attributes not local ones, so if you're trying to save local attributes they wont save. Otherwise if you're using Global attributes and those aren't the ones saving I don't know what's up. I've probably used at most 30~50 game attributes and had no problem saving and loading them.
could you post a screenshot of your behavior?