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this game sounds quite awesome. Good luck!
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Sounds really nice!hehe, thanks. >w<
Oh, I see. When you go to Settings -> Groups -> Regions it doesn't let you select anything, but at Settings -> Groups -> Players you have them set to collide with the Regions. Deselect the Regions there and it should work again.wow it really was that simple. I feel like an idiot now. XD thank you! I will remember this in the future.
Hm, strange. Would you mind sending me your project so I can take a look?I sent it in a message. ;u;
Go to the Settings -> Groups and make sure the Regions group is not set to collide with anything.it doesn't give me an option to even make it collide with other groups. ;u;
Btw. the bug that allows Regions to be set to collide is fixed already in the private build:
http://community.stencyl.com/index.php/topic,38107.0.html
Try this:XD I kinda figured there was...
- Disable the 4way movement (which can be created WAAAAAY easier btw. I will help you with this if needed)
The log you posted doesn't show:Here is a new log, and the resources folder for the game.
Could not load collision group: -2 and 0
Do you have another log that shows this error? Also, could you perhaps attach a zipped version of your resources folder or your game for me to look through?
Can you post a screenshot of those 3 different behaviors?Ok. They're a little haard to read, but i put them left-to-right in how their built.
I don't think it's a null attribute looking at those class references, but I'm not sure what the problem is. Something may be wrong inside your resources folder.Hm, I'll take a look in there then.
How many actor and behaviors are inside the very first scene? We can start with checking all the behaviors in your starting scene.3 actors, and no scene behaviours. Actor 1 has 3 behaviours, and the other two are the same actor: and has one behaviour. so, pretty much all of my behaviours are in the scene.
^ That is a very common mistake made by rookies. ( No offence =p)None taken, I already know I'm a newbie. XD
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at com.stencyl.models::GameModel()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/models/GameModel.hx:136]
at com.stencyl.models::GameModel$/get()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/models/GameModel.hx:46]
at com.stencyl.models::Resource/isAtlasActive()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/models/Resource.hx:30]
at com.stencyl.models.scene::Tileset()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/models/scene/Tileset.hx:41]
at com.stencyl.io::TilesetReader/read()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/io/TilesetReader.hx:31]
at com.stencyl::Data/readResource()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Data.hx:265]
at com.stencyl::Data/readResourceXML()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Data.hx:251]
at com.stencyl::Data/loadResources()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Data.hx:206]
at com.stencyl::Data/loadAll()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Data.hx:140]
at com.stencyl::Data$/get()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Data.hx:47]
at com.stencyl::Engine/begin()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:652]
at com.stencyl::Engine()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/com/stencyl/Engine.hx:511]
at Universal/init()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/Universal.hx:57]
at Universal/onAdded()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/Universal.hx:36]
at flash.display::DisplayObjectContainer/addChild()
at Universal$/main()[C:\Program Files (x86)\Stencyl\plaf\haxe\lib/stencyl/1,00/Universal.hx:694]
at Function/http://adobe.com/AS3/2006/builtin::apply()
at Function/<anonymous>()
at Reflect$/callMethod()[C:\Program Files (x86)\Stencyl\plaf\haxe/std/flash/_std/Reflect.hx:56]
at ApplicationMain$/begin()[Export/flash/haxe/ApplicationMain.hx:56]
at ApplicationMain$/preloader_onComplete()[Export/flash/haxe/ApplicationMain.hx:83]
at flash.events::EventDispatcher/dispatchEventFunction()
at flash.events::EventDispatcher/dispatchEvent()
at scripts::StencylPreloader/onLoaded()[Source/scripts/StencylPreloader.hx:316]
at ApplicationMain$/onEnter()[Export/flash/haxe/ApplicationMain.hx:75][table]
And in the log viewer, The only error messages it shows are:
Yeah it has been a while since I worked on this I got a really bad flu over the holidays and I took a while to get back into this. Some of those things you are mentioning will be fixed up , I decided to take it a different route at the moment and explore ideas that involve building up the overworld, then I can decide where to put dungeons and how exploration should play out. Npc's will be based around design neccesity and story line.. but right now I am considering taking it a different direction than link's awakening after all. I'm not sure of the scope of the overworld yet it seems to lag a little bit when I have a map that is 64 by 64 tiles but I'm pretty sure if I keep most of the over world areas simple it shouldn't be an issue since I'm using reduced tile sets for the overworld flash can handle it probably.
So currently I'm experimenting with expanding the overworld there are some bugs with this it's annoying how music will play twice in the background, I fixed it.
I need to make more graphics but I'm too lazy right now it took me 3 nights all night one time just to make the tilesets I have by hand (yes by hand in gimp)
Kind of annoying. But worth while.
I'm getting excited about the idea of combining mechanics from different games. This project is exhausting to work on I can only work on it for a few hours at a time then my mind gets tired. There are a TON of objects inside this project to make it work the way it does so far. Check it out: http://imgur.com/hgNENxp
So uhm. Yeah.. current progress. Not alot but getting there. It will take some time for sure.
I'll be sketching down dungeon ideas and overworld lay out ideas. It would be nice to add an overworld map system to it as well as maps for dungeons and add in the mechanic of dungeons having multiple floors. But that part's a bit harder in speculation since I'm not sure that the variables for where you should be in a room would add up to larger rooms.... Will have to experiment with that much further down the project. Multiple floors yes but falling down to another floor and being where you should land on the next floor down a bit harder.
Be warned this is a long term project at this point and will take alot of effort. I look foreward to wowing everyone with what I can do creatively with a game project.