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Messages - jol

Pages: 1 2 3 ... 11
1
Windows / Mac / Flash / HTML5 / Ned's Needs LDJam
« on: December 11, 2017, 05:00:08 am »
Hello,

We decided with a few friends to do the LDJAM of december and we used stencyl. We had tools that allow us to work on a same game at the same time and that allow to merge everything. We plan to do it on mobile that's why the controls may not be perfect on PC.

So here it is Ned's Needs a special guy that must complete his basics needs just more often than the typical guy!

You can play it here :

https://ldjam.com/events/ludum-dare/40/neds-needs

2
We find how to fix the issue. Into the games generated/config we duplicated and renamed the file preloader-bg.txt into preloader-badges.txt.

Another issue is that the game is very laggy, I think it is because of the tileset we noticed that there is a huge bug into stencyl where each tiles are detecting collision all the time. The issue seem to still be here. And If I remove the tileset there is no lag anymore.

3
Ask a Question / Re: Block panel missing in code mode
« on: July 03, 2017, 05:04:48 am »
Thanks guys, work like a charm :)

4
Ask a Question / Block panel missing in code mode
« on: July 03, 2017, 02:46:16 am »
Hello everyone, I have trouble and cannot enter any new code on any of my projects today. So I just opened a project and tried with several version of stencyl and I tried several projects and in all of them, if I open a behavior (or scene event, anything where there is code), I don't have the block panel. I can't select the part of the code on the left neither, here is a screenshot. Did I have hit a shortcut or something that make theses panels vanish ? How can I get them back ? Thank you.


5
4. I'm stupid I don't use any sound at the moment.

6
Thank you for your answer!

1. I will try disabling the extension but they aren't used in the current project
2. Weird I don't have any issue if testing with flash
3. Why is that an issue ?
4. Thanks going to use ogg
5. Weird, I don't use any custom preloader, hence I can't remove it.

8
Hello I try to export to HTML5 but get this error :
Quote
2017-06-29 15:12:12,650 INFO  [Thread-177] stencyl.sw.util.StreamGobbler: [haxelib.exe] Running command: BUILD
2017-06-29 15:12:12,650 DEBUG [Thread-177] stencyl.sw.util.StreamGobbler: [haxelib.exe]  - Running command: haxe Export/html5/debug/haxe/debug.hxml
2017-06-29 15:12:12,665 INFO  [Thread-177] stencyl.sw.util.StreamGobbler: [haxelib.exe] Error: Resource file not found : Config/preloader-badge.txt
2017-06-29 15:12:12,765 DEBUG [pool-2-thread-32] stencyl.sw.util.Util: Process 'haxelib.exe' exited with code: 1

If someone ran into it before and found a solution that would be perfect !  :D

Thanks!

9
iPhone / iPad / Android / Re: ecotone Pocket
« on: February 03, 2017, 02:18:09 am »
Hey thanks, we did not much DL at all on ios but we reached more than 37 000 on android. We are around 1000 dl  a day.
It is our first mobile game so I don't know if it is good or bad.

10
Windows / Mac / Flash / HTML5 / Re: Zolg (now on Steam)
« on: February 01, 2017, 07:42:13 am »
Congratulation it's always a big step to put a game on steam.

11
Game Ideas / Re: Ecotone
« on: January 30, 2017, 06:59:53 am »
I forgot this topic ! Just to let you know that ecotone has been selected for the casual connect that take place in Berlin next week! If you are in Berlin come say "hi" and grab a beer!

12
iPhone / iPad / Android / Re: ecotone Pocket
« on: January 29, 2017, 11:20:58 pm »
Thank you guys :)

13
iPhone / iPad / Android / ecotone Pocket
« on: January 27, 2017, 04:41:39 am »
Hey guys,
After the PC/Mac version of ecotone http://store.steampowered.com/app/446070/?l=french,
we decided to publish a small android/iphone game based on the main game mechanics. We did a runner, because we wanted clear and simple controls, but we kept the "new gameplay at each level" thing. It was challenging to find 20 new ways to change the gameplay in a runner game...


You can give it a try on android : https://play.google.com/store/apps/details?id=com.sundae.factory.ecotone
or on Iphone: https://itunes.apple.com/fr/app/ecotone-pocket/id1165766835?mt=8

Hope you will enjoy it,
Thanks!

14
Game Ideas / Re: Ecotone
« on: May 10, 2016, 07:08:32 am »
Well looks like it is the end of the road, even if we still need to do some update (localization and linux version. But the game is now released and we asked MJoshua (he made the trailer of that dragon, cancer) to do the launch trailer after his work on the teaser: https://www.youtube.com/watch?v=qQ0cA2SH2_8

So here it is another stencyl game on steam! http://store.steampowered.com/app/446070/

15
Game Ideas / Re: Ecotone
« on: April 30, 2016, 04:31:03 am »
Hey guys,

We did several updates during EA. Level Menu, Mac version, lot of bugfix. We plan to go full steam ahead on may 6!
http://store.steampowered.com/app/446070/

I also did a tribute level to earthworm jim:

Original


Tribute


Thank you.

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