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Messages - bullandgate

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@Jon: Thank you very much Jon, much appreciated.

And thanks all for the congratulations.

@Nathbo: We didn't do anything to get featured so there's a big slice of luck involved. Obviously we're proud of the game and think it's great but we never had any expectation in getting featured on iTunes. We're just grateful for the spotlight. We'll see what comes from it.

@Nathbo: We made the gameplay video by using the screen capture functionality on a Nexus 7 via adb: ... the footage was then composited in After Effects.

iPhone / iPad / Android / Re: Foxtrot! on the App Store and Google Play
« on: January 25, 2014, 10:50:51 am »
Wow... thanks for the heads up. We didn't know! We're THRILLED to be featured!

Here's a link that'll launch iTunes' the 'Best New Games' feature:

Check out our facebook profile for some pics:


Pie + Mash

Foxtrot! is a classic arcade platform game designed for mobile 'phones and tablets. It features over 30 levels of deceptively tough gameplay.

It's available now on the App Store:

and on Google Play:

Check out the trailer and screenshots over at

Foxtrot! was created using Stencyl 3.0. We hope you enjoy it!

Tim (bullandgate) and Owen (jokigenki)
Pie + Mash

Windows / Mac / Flash / HTML5 / Foxtrot!
« on: October 14, 2013, 09:00:08 am »

We've almost finished this fun little platformer. At the moment we are just showing some screenshots, while we add the final levels and make a trailer. But those screenshots a mighty fine!

Have a look on our studio website > < Hope you like them.


Pie + Mash Games

Completed / Tile sheet editing & collision mapping
« on: May 04, 2013, 01:35:39 pm »
Apologies if this is discussed elsewhere (I did look):

One of my few gripes with Stencyl is tile sheet management - I'd like to be able to create an image for a tile sheet, and once imported and implemented in Stencyl levels have the ability to refresh/update the visual information in it without having to reload the image and collisions etc.

I work in a fairly piecemeal fashion, and so I now have many separate tile sheets where I'd like a few that I could amend or add to bit by bit.

As for collisions, I'd like to be able to create a collision map in the level editor, rather than setting collision shapes for each tile.



Resolved Questions / Re: climbing animation isn`t working [Solved]
« on: January 23, 2013, 06:41:56 am »

I'm having similar problems with getting the Climbing animations to play properly. Can you be specific as to how you solved the problem?

Many thanks,



Ok, fixed it, and here's what I did if anyone else is having this problem
1. Add 'Climbing' to position 0 in the 'Animation Manager' behaviour.
2. In edit mode: Add a text attribute 'Animation Category' to the 'Climbing' behaviour.
3. Add 'Climbing' to the Animation Category input field when configuring the behaviour on the player actor.
4. Add the following block to the 'Move Up', 'Move Down', 'Idle' etc events in the 'Climbing' behaviour:

Loop 'name of animation attribute' for 'Self' using 'Animation Category'

I've attached a screenshot of the Idle event to illustrate the above'

Hi, I'm still having problems in getting all the Climbing animations to display. I've added 'Climbing' to the Animation Manager at level 0, and have even given the Climbing behaviour a text attribute 'Animation Category'. Unfortunately nothing works. I have searched the forums and can see that some others have had this problem, but I can't find a written solution. I've even gone into the Climbing behaviour and tried to force it to play the correct animations to no avail.

Any help would be appreciated.

>>> UPDATE <<<

Ok, fixed it shortly after posting this. I've detailed what I did over on the following post:,6719.msg107856.html#msg107856

Archives / Re: Import PNG as font
« on: May 17, 2012, 01:39:49 pm »
+1 ... I'd like to make & import my own mono-spaced bitmap fonts into iStencyl

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