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Messages - Silux

Pages: 1 2 3 ... 29
1
Windows / Mac / Flash / HTML5 / Re: Oh No... Goblins!
« on: December 23, 2013, 05:29:14 am »
^^ i completely agree with mormord.
I got frustrated when i passed to level 3 with 7 life, and the level was really long.

2
Windows / Mac / Flash / HTML5 / Ray of Improved Doom
« on: December 22, 2013, 02:00:08 pm »
take the control of an advanced battle station and stop invaders!

version with highscores on Kongregate
http://www.kongregate.com/games/silux/ray-of-improved-doom
vanilla version on Stencyl
http://www.stencyl.com/game/play/23298

What i could add?

3
Archives / Re: Make Java apps with Stencyl
« on: December 05, 2013, 10:34:27 am »
about plugging it's more comfortable to just overlabel different keys and switch layout with a widget.If you plug an american keyboard to a italian pc it will listen as it would be an italian keyboard.

About the second thought that it's exactly what i feel about making apps.
The point is that design mode it's just optimized to put together functions without getting stuck about how exactly is named something.
Text based editing it's faster if you use short names and know exactly what to do, but it can get hard to read for others, java isn't a spoken language and usually you must learn the exact spelling to use new libraries.
Stencyl blocks have a simple description which is translated in any major language and can't be mis-spelled.



4
Archives / Re: Make Java apps with Stencyl
« on: December 05, 2013, 04:12:10 am »
I already use select+drag and i have also an english keyboard somewhere but i don't use it because i often need to chat while coding and i'm more used to italian layout.

I'm trained enough to write blindly with both layouts, but it took years to get used.
With the design mode you can even not know english and write valid code.

5
Archives / Re: Make Java apps with Stencyl
« on: December 04, 2013, 12:33:05 pm »
Only typing java actually.
The italian keyboard is better fitted for normal text than formal languages.
The {} are placed in akward positions (you must press shift+alt+[]), the ";" require shift+comma and many accentuated letters like "è" must be printed as "e'" or the parser doesn't recognise them.

This is even worse with non latin languages, that could have a completely different alphabeth.

I used to switch to the american layout when programming, but the labels on the keys are misleading and that layout has less characters on the keyboard. :-\

Now i'm using macros to type faster, but i still feel slower than what i could do with Stencyl.

6
Archives / Re: Make Java apps with Stencyl
« on: December 04, 2013, 08:43:31 am »
already tried or currently using them too.

What i miss most on code editors are Stencyl shortcuts like shift+drag to move a single line of code, or alt+drag for copying.

Then i'd really like to have an offline palette where to get the commands of the needed api. I managed to get something similar by downloading the documentation and using a browser tab, but it's not as confortable as the right palette of Stencyl.

7
Archives / Re: Make Java apps with Stencyl
« on: December 04, 2013, 06:32:32 am »
I'd want to use the same interface as i use with Stencyl design mode for editing java files in Eclipse.

Right now Stencyl can't make general purpose app, but it's faster to edit and learn Stencyl-like code than Java.

8
Archives / Make Java apps with Stencyl
« on: December 03, 2013, 03:00:08 pm »
I need to use Java to use libraries and get a wider support with utility applications, but i'd really like to use Stencyl instead of Eclipse for daily editing.

I showed Stencyl(the free version) to many professors of the university of Turin and they agree that Stencyl would be a great tool if it wouldn't be limited to make games!

9
Shared Resources / Re: WIP – A Tower Defense Tutorial for Stencyl 2.0
« on: October 04, 2013, 03:05:43 pm »
I'm going to adopt this tutorial and add some features!

I don't have enough time to write a detailed tutorial like Publysher was so kind to write, but i can add a GUI to add towers, upgrade towers, special attacks (splash, poison, stun).

I will add comments to explain what code does.

10
Thanks back and welcome!

I might add also some insight about human features, like reaction time, perceived colors and hearing responsiveness later.

11
this is a good undead thread^^
I'll update the list these soon.

WASD+touchpad was uncomfortable with older pc, which hopefully nobody still use them.
Some really old pc had the touchpad under the wasd keys, or without click buttons.
The general tip underlying is to think about ergonomics, and make the control easy to use(unless it's more fun the opposite)

12
Ask a Question / Re: Actor Values...
« on: August 08, 2013, 02:56:06 pm »
These are booleans that are stored on actors using the behaviours included in the platformer kit.
You can retrieve these values with the "get value of _variable in _behaviourName" block.
If you just want to see the default values check attributes tab in the low right corner of design mode:)

13
Chit-Chat / Re: Are awesome graphics really that important?
« on: May 13, 2013, 04:50:58 pm »
Even a stickman can be awesome!
The best i can say it's not to use real photos or just ram in it images directly from the web.
If you make or adapt yourself the art you use in the game it will play nice together.
Otherwise it will feel like a rip off...
A beautiful box may have you want to open it, but a nice empty box it doesn't entertain much:P

14
Ask a Question / Re: stencylworks in android honeycomb(3.0)
« on: May 08, 2013, 01:21:49 pm »
Now i have a deeper understanding on how it works and i could port it for Android, but it would need to replace most of the interface.

15
good luck!

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