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Chit-Chat / Re: Introduce Yourself!
« on: December 09, 2013, 01:47:09 pm »
Thanks for your interest! I apologize for hijacking the intro thread but I'll try to address these questions briefly. Maybe I should start another thread with more in-depth information.
...what do you specifically learn from watching a person's actions that isn't innately understandable from very basic psychology and game understanding, and what do off-screen stimuli-based choices tell you about the games themselves?
- First off, I think I may have misled you a little bit. I try not to interfere when watching someone play a game. While I think noting a player's choices amid off-screen stimuli gives insight as to what a user is experiencing (i.e. asking a player questions while they're focusing may elicit a delayed or zero response), this can cause some unnecessary frustration. Plus, depending on the game that's being played, off-screen stimuli may not be helpful. For example, having a phone conversation while playing a music-based game that requires accurate timing is probably not "ideal." On the other hand, depending on what you're testing for, rapidly firing questions at someone may reveal to you exactly what you're seeking.
- For your first question, analyzing facial (especially oral) and other bodily responses to games can lead to some important realizations. Tongue/mouth movement can mean the player is focused or having trouble, while sweating can be the result of adrenaline from some serious engagement. This translates to testing interface design, too! Sit someone in front of a game they haven't played, ask them to change some obscure setting, and watch how they navigate. How much time and how many button presses does it take? Test people of different skill levels and backgrounds. Ever watch a parent or grandparent search for something online? Chances are they'll do it much differently than you. Let's not forget that our understanding of psychology comes from watching and studying people .