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Messages - heshamg

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1
Resolved Questions / Re: Prevent splash screen from scaling
« on: June 24, 2015, 08:17:13 am »
Solved it by simply doubling the size of the splash image required for 5 6 and 6+

2
Resolved Questions / Prevent splash screen from scaling [SOLVED]
« on: June 24, 2015, 07:48:17 am »
Hi everyone,

Is there a way I can manually add splash screens to iphone 5 6 6+ phones?
i tried manually replacing them in the games folder, but they keep regenerating... and they look pixelated and very low quality

Thanks!

3
iPhone / iPad / Android / Re: Bubs - Survival of the Biggest [iOS]
« on: June 23, 2015, 11:50:52 am »
Thank you Bhoopalan :D

4
iPhone / iPad / Android / Re: Bubs - Survival of the Biggest [iOS]
« on: June 23, 2015, 07:33:02 am »
wow! thank you so much ricki!!

5
iPhone / iPad / Android / Bubs - Survival of the Biggest [iOS]
« on: June 23, 2015, 02:49:49 am »
Hi Stencyl!

Just launched a version of my game based on some characters i created "Bubs" on itunes a couple of days ago.  I'd like to get your opinion on it.
Also would be nice to leave a review if you liked it.



 

Trailer: https://www.youtube.com/watch?v=8g4ncSeDCzE
Game: https://itunes.apple.com/us/app/bubs-survival-of-the-biggest/id849031647?ls=1&mt=8

let me know what you think!
Have a great day :)

6
it literally compiles new files (without changing the code) at various stages..
like if a compile failed in stencyl because of the architecture issues a new set of files is generated when i run the build!!!
so weird.. now i cant create extensions anymore.. the extension ive been working on the past weeks is messed up :(

this error appears when i run the game with the modified extension:

jar:file:/Users/Hesham/Documents/Stencyl/Stencyl-full%20(1)/sw.jar!/res/logview4j/images/info.gif   false   INFO   1434896220516009480   stencyl.sw.util.StreamGobbler   [openfl] clang: error: linker command failed with exit code 1 (use -v to see invocation)
jar:file:/Users/Hesham/Documents/Stencyl/Stencyl-full%20(1)/sw.jar!/res/logview4j/images/info.gif   false   INFO   1434896220516009479   stencyl.sw.util.StreamGobbler   [openfl] ld: symbol(s) not found for architecture armv7
jar:file:/Users/Hesham/Documents/Stencyl/Stencyl-full%20(1)/sw.jar!/res/logview4j/images/info.gif   false   INFO   1434896220516009478   stencyl.sw.util.StreamGobbler   [openfl]       objc-class-ref in libnotifications.a(220faf4b_Notifications.o)
jar:file:/Users/Hesham/Documents/Stencyl/Stencyl-full%20(1)/sw.jar!/res/logview4j/images/info.gif   false   INFO   1434896220516009477   stencyl.sw.util.StreamGobbler   [openfl]   "_OBJC_CLASS_$_AFHTTPRequestOperation", referenced from:
jar:file:/Users/Hesham/Documents/Stencyl/Stencyl-full%20(1)/sw.jar!/res/logview4j/images/info.gif   false   INFO   1434896220516009476   stencyl.sw.util.StreamGobbler   [openfl] Undefined symbols for architecture armv7:

7
now suddenly it stopped working for i386 ... did anyone experience something like that?

8
for some reason... i was trying that after a restart and it didnt work
but after i tried running my game on stencyl THEN doing the build for the extension it worked.. in case it happens to anyone.. maybe that fixes it

9
hi all

i followed all the instructions for building a 64 bit extension.. I even took a ready made one and tried to rebuild it
sometimes it outputs everything perfectly and i even use the rebuilt extension (like i did when i updated and fixed the notifications extension)
other times it doesnt work properly!! absolutely random!
So when it's not working properly, it outputs the correct ndll files but the libnotifications.iphoneos-64.a is identical as the libnotifications.iphoneos.a even with the same size etc. so it gives an error in stencyl
i notice that the libnotifications.iphoneos-64.a is always bigger usually.

i really didn't change anything, it just randomly switches from working properly to not.

so when i delete the obj folder.. and it regenerates it i notice there is no iphoneos-64 folder (when its not working properly)

any ideas why that's happening?
Thanks!

10
Hi everyone!

I use http requests a lot in my game to fetch and send data to my server.
I use URLLoader but it is still laggy specially with slow internet connection.

I stumbled upon this openfl project which solves exactly the problem I am facing.
https://github.com/yupswing/akifox-asynchttp

Does anyone have an idea how to use that in a stencyl extension or something?

Thank you!

11
Excellent job on your game... this is going to be a hit hopefully :)
well done

12
Ask a Question / Re: Music stops playing when game is launched iOS
« on: June 16, 2015, 04:27:12 am »
Nothing useful so far.. This is an essential issue for me
Anyone has an idea where the problem is atleast and i will attempt to fix it

13
Ask a Question / Music stops playing when game is launched iOS
« on: June 10, 2015, 05:49:39 am »
Hi guys,

Is there a solution to the problem of the music stopping when the game is launched on iOS?
It seems like there should be a simple solution for that.

Thanks for your help!

14
Looks great! Good luck!

15
Extensions / Re: [iOS] Local Notifications and Alerts
« on: May 21, 2015, 11:00:58 am »
I think i got it to work.. in iOS 8 we need to ask the user for permission for alerts.

so i basically added:
Code: [Select]
UIUserNotificationType types = UIUserNotificationTypeBadge | UIUserNotificationTypeSound | UIUserNotificationTypeAlert;
    UIUserNotificationSettings *mySettings = [UIUserNotificationSettings settingsForTypes:types categories:nil];
    [[UIApplication sharedApplication] registerUserNotificationSettings:mySettings];

inside "scheduleLocalNotificationWithBody" and it worked

i uploaded the new extension, try it out and let me know if it works

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