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Messages - snake13

Pages: 1 2 3 ... 9
1
Ludum Dare 30 / Re: Ludum Dare Theme is "Connected Worlds"
« on: August 25, 2014, 07:28:30 pm »


My game for my Ludum Dare entry is called Connected Worlds, I know, I know, bad title, but hey, I had nothing else to call it.
Well please rate this game at http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40863.
 Thanks!
URL to my game: http://www.stencyl.com/game/play/27958





2
Ludum Dare 30 / Connected Worlds
« on: August 25, 2014, 07:17:53 pm »
My game for my Ludum Dare entry is called Connected Worlds, I know, I know, bad title, but hey, I had nothing else to call it.
Well please rate this game at http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=40863.
Also I would love to know what you think about it in this forum. Thanks!

URL to my game: http://www.stencyl.com/game/play/27958

3
Ask a Question / Re: how to Get hurt by enemies ,please!
« on: June 23, 2014, 05:58:12 pm »
There should be behavior already in your library that says Die on Collision With Actor Type. Use that.

4
Windows / Mac / Flash / HTML5 / Monster Slayer
« on: June 17, 2014, 04:20:11 pm »
This is the final version of my game! I already released a demo, but this is the REAL game!

Description:You are a hero trying to destroy a crystal, The Larium, that holds all the enemy monsters life force. You ask for guidance from people that help you locate The Larium, but first you have to defend their villages, then get information that can help you find The Larium. May magic be with you, wizard. Play this fun game! It includes a Single-Player mode. This game is Flash only. There are 4 characters and Levels and XP. Kill enemies and get potions and upgrades.

URL: http://www.stencyl.com/game/play/26922

I really hope you enjoy my game.

5
Resolved Questions / Re: Health System Help!
« on: June 07, 2014, 09:10:56 am »
Never mind, I fixed the glitch. I took out all otherwise, and replaced them with something else.

6
Resolved Questions / Re: Health System Help!
« on: June 07, 2014, 08:49:00 am »
Have you modified that behavior yourself?
What do you mean?

7
Resolved Questions / Health System Help!
« on: June 06, 2014, 11:20:01 pm »
When I try testing my game it says it shows a thing that says" Encountered errors while building your game"
and it says "Health Loss (111)- Unexpected else
                           Health Loss (111)- Unexpected else
                            Health Loss (111)- Unexpected else
                             Health Loss (111)- Unexpected else"
By the way, Health Loss was my behavior and when I looked at my behavior I saw nothing wrong with it. What's wrong with it?

8
Ask a Question / Re: Shootin Behavior help needed
« on: June 03, 2014, 08:48:38 pm »
Are the bullets colliding with the player actor immediately after they're created? There also seems to be something odd about the fire logic, unless there's code I'm not seeing. What resets the "bullets alive" counter between checks?
I think it has something to do with "what resets bullets alive counter between checks" is what's wrong with it. But then,
is it impossible to make a limited bullet count?

9
Game Art / Re: My game art.
« on: June 03, 2014, 07:26:40 pm »
Hello!
I am trying to make my own art for my games(not experienced at art) so I started using Adobe Illustrator.I made a test UFO anI just want to know if it looks good.Thanks.
Art looks good, but if you're struggling with making art you can always make pixel art. It's simple and people actually like it.

10
Ask a Question / Shootin Behavior help needed
« on: June 03, 2014, 06:33:27 pm »
Need Help with my shooting behavior! When I press Z, the  bullet actor doesn't appear. Then like 60 seconds later it's all laggy
and a bunch of bullets come out . I need help!

11
Scroll down.

"Ghost Song is an indie project. Preorders directly support its ongoing development and will help it become finished sooner."
But when game is finished made, will it cost $

12
Chit-Chat / Re: Making *fun* Games
« on: June 01, 2014, 12:42:00 pm »
Make games with a purpose to exist. Setting out to make a fun game is about as specific as setting out in the world to do 'good', it's a nice goal but unless you have an actual vision or point it's a crapshoot whether or not you actually succeed.

30 hours is nothing. Also don't listen to me I've never made a good game.
Blob when you said 30 hours is nothing, for indie games it's not nothing. Indie games could take years days like Stevetheipad's game or even hours.

13
Hello Snake13,

You could use the coordinate system in the Nuggeta Extension to send your actor movements to the rest of the players but Nuggeta made their infrastructure for HaXe for turn-based systems. You can send (raw) messages to the others but you cannot get frame-perfect - collision detection-perfect or any other real-time coordinates from the other systems.
Work around it or wait for a real-time coordinate system to be made by someone.

Best regards from
M.E.

OH

14
Wait, I'm confused. Is this game already released  or still in progress. If still in progress when is this game going  to be released?
Will it cost money?
http://www.ghostsonggame.com
Didn't answer my question

15
Wait, I'm confused. Is this game already released  or still in progress. If still in progress when is this game going  to be released?
Will it cost money?

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