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Messages - fulvio

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1
Booya! 1.3.0 here we come.

2
The Windows build is holding us back. Everything else is up and ready to go.

So where's the download link? ;-)

3
What's the actual release time for iStencyl? It's currently December 9th 9:29am here in Melbourne, Australia :)
They said this evening (which for them is within around 5 or 6 hours (i think)) But i am not sure if that is just releasing it to beta testers or actually releasing it to the public...

EDIT: According to the local time for him (Jon) on his forum page it is December 08, 2011, 02:38:26 pm at the moment for him

*fingers crossed*

Thanks.
= )

4
What's the actual release time for iStencyl? It's currently December 9th 9:29am here in Melbourne, Australia :)

5
Paid Work / Re: Who wants to beta test? ^^
« on: December 01, 2011, 08:14:53 pm »
I'll put my hand up for testing as well!  :)

6
News / Re: Create iOS games with iStencyl
« on: November 17, 2011, 07:08:12 pm »
Of course it will.

Of course it will be free, that is.

7
Paid Work / Re: Need a Super Mario Bros kit for my next game.
« on: November 13, 2011, 06:21:25 pm »
I SAID F*****G HELP ME!! I COULD NOT FRIGGIN' WAIT!!  :'( :'(

Charming.

8
Windows / Mac / Flash / HTML5 / Re: Super Rocketeer
« on: October 25, 2011, 02:03:44 pm »
There's a video of Super Rocketeer!? Where!? :D

9
Toolset Extensions / Re: What Extensions would you like to see?
« on: October 24, 2011, 09:34:53 pm »
Definitely TMX map support. Just the ability to overlay each tile with collidable properties would be enough for me.

http://www.mapeditor.org/

Tiled is a general purpose tile map editor. It's built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone. Tiled is free software and written in C++, using the Qt application framework. The main features in a nutshell:
  • General purpose tile map editor with XML-based map format
  • Supports orthogonal and isometric maps
  • Custom objects can be placed with pixel precision
  • Full undo/redo and copy/paste support
  • Add custom properties to tiles, layers, objects or the map
  • Automatically reloads tilesets when changed externally
  • Resize or offset your tile map later as needed
  • Efficient tile editing tools like stamp and fill brushes
  • Supports input/output plugins to open and save files in custom formats

10
Windows / Mac / Flash / HTML5 / Re: Super Rocketeer
« on: October 24, 2011, 03:08:40 pm »
Blob: Apologies if this has been answered already somewhere else. Did you do your own graphics/art? If not, who did so I can hire them for my game? :P

11
Windows / Mac / Flash / HTML5 / Re: Super Rocketeer
« on: October 23, 2011, 06:05:59 pm »
Looks sweet!

12
Shared Resources / Re: Need music for your project?
« on: October 16, 2011, 10:23:22 pm »
Hey Chris,

Nice work! Love your style of music. Just wondering whether you have experience with oldschool chiptunes? I'm after some classic Amiga, Commodore 64 style music for my platformer game. Have you heard the likes of Chris Huelsbeck (Turrian II) and/or Olof Gustaffson (Pinball Dreams)?

13
News / Re: Create iOS games with iStencyl
« on: October 12, 2011, 02:58:00 pm »
I see, I guess that makes sense. Looking forward to iStencyl. Thanks for all the quick replies. Much appreciated.

14
News / Re: Create iOS games with iStencyl
« on: October 12, 2011, 12:33:18 am »
On screen button support is provided  (they're actors), as is joystick support.

You can muck around in Xcode all you want, though the amount of control you have is exactly the same as our Flash engine - you can edit the generated behaviors and add in some new code, but you can't edit the engine itself since that's pre-compiled / our secret sauce.

This is great news. With the generated code does it not include Box2D libraries and source as part of the project? Just trying to figure out how the physics engine behaves.

What would happen if a newer version of Box2D was released would we be required to update the StencylWorks engine and then republish our apps?

I come from a strong Objective-C background and have built several mobile games with Box2D and Chipmunk so I'm quite interested in how iStencyl will compile all these together as an Xcode project.

15
News / Re: Create iOS games with iStencyl
« on: October 11, 2011, 11:38:37 pm »
Due to the high volume of invite requests and the fact that we'll likely launch iStencyl by the end of the month, we've stopped letting new people in.

Stay tuned for more news on this. Thanks!

Not a problem! Thanks for the update. Just wondering what the keyboard controls will be like in iStencyl? Will we be able to control the positioning of our buttons and joystick layout. If for example our game only requires Left, Right, Fire and Jump whether we could simply add those buttons as images that the user then taps?

Also do we get the ability to open our game in Xcode and modify all the generated Box2D code/Objective-C code outside of iStencyl?

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