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Messages - Leaufai

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1
Game Art / Re: Pixel Art Thread
« on: July 22, 2014, 07:40:53 am »
Looks really good. Only gripe is that the brick coloring looks a bit too light. The rest is very desaturated and gloomy, but the bricks are of a relatively bright color. The two colors also feel kind of weird together. They're too far apart on the spectrum for me. Perhaps make one of them more similar to the other color.

2
Shared Resources / [Windows] Exit to Desktop behavior
« on: July 17, 2014, 07:12:12 am »
I just released a scene behavior called ExitToDesktop on StencylForge.  It runs custom code that will exit to the desktop (Windows only). You can exit to desktop through pressing a control (like the escape key) or by trigger an event from another behavior (useful for buttons). Realized that it was quite essential to my Windows game, so I thought it'd make sense if I made it public since nearly all desktop games will have need for this.

Released into the public domain. If you have questions, suggestions, critiques, etc. please comment here (or PM me).

3
Chit-Chat / Re: Advice: do I publish and move on, or iterate more?
« on: July 15, 2014, 05:37:01 am »
Might be a smart plan. You'll wanna focus on gameplay mechanics first anyway, with placeholder graphics. Makes changes to for example the art style much easier.

4
Chit-Chat / Re: Advice: do I publish and move on, or iterate more?
« on: July 15, 2014, 02:35:04 am »
Glad we could help. About what to do next, maybe try the opposite of the game you just did. Instead of a mathematically created endless world, make something with a finite, hand-crafted world. Instead of fast-paced, go for a slower pace, etc.

5
Chit-Chat / Re: Advice: do I publish and move on, or iterate more?
« on: July 14, 2014, 07:40:57 am »
I think you should release it. Obsessing over it won't help its quality. If you get a burst of inspiration later, you can always come back to it. Since the current project has reached its goals, there's no shame in moving onto a project for which there is far more passion.

6
Hey Eric,

Great music you've got there and awesome that you made it so freely available. I will surely use it for my project, as your futuristic synthy tones are a perfect match.

7
Game Art / Re: Pixel Art Thread
« on: July 13, 2014, 07:05:05 am »


Worked some more on the design. Went for a more cartoon/anime look, by shading separate body instead of on body parts. The proportions also fit a fast/runner robot more I think. The running animation I'm not too happy with though. I can do animation for small characters, but I'm having a lot of trouble translating this 60px tall character to different poses. With small ones half the work is done by the imagination. But when you get to be so precise, anything that looks off looks off.

8
Game Art / Re: Pixel Art Thread
« on: July 12, 2014, 08:45:30 am »
I really like the building pyxelbit. The coloring and style reminds me of Nickelodeon shows like Hey Arnold and Doug.



Anyway, here's some of my stuff. A robot main character for a platformer I've been working on. The smaller one should be larger, but as I started I had trouble keeping the same size as the head-on one. Also needs more shading, to separate the various legs and arms from each other. Still I feel like it matched the frame of human running that I used as an example very well.

9
Extension Ideas / Re: A* as a Stencyl extension (with basic sample)
« on: June 28, 2014, 03:06:22 pm »
I'm running into the same problem as Kazetoon. Anyone know how to get this to work for 3.1/3.2?

10
Isn't touch equal to the mouse for mobile platforms. Touch it is the same as 'mouse press', moving around your finger is the same as 'mouse' and taking your finger off the touchscreen is the same as 'mouse release'.

11
Noticed that the Follow the Mouse and Face the Mouse behaviors still have part of there code within a Flash only block. It would work fine on other platforms in Stencyl 3.*, so it should be removed. Might be others with a similar situation, but these are two that I could remember.

12
Chit-Chat / Re: Shovel Knight
« on: June 27, 2014, 08:32:04 am »
Quote
Regarding it being the sort of game you could make in Stencyl, I have no doubts about it, Stencyl's a powerful game development tool. Unfortunately  I can't say the same for myself. I can't even get basic movement to function. I swear I feel so inept with this stuff sometimes.

From what I've seen of this game, it'd seem that this would indeed be possible in Stencyl. Mechanically it appears to be rather simple, but it excels in atmosphere and tightness. The game looks gorgeous, sounds great, and every tile, enemy, etc. is in the perfect place. That doesn't take very complicated systems, just a lot of experience and talent (which the Shovel Knight devs have). It's not a game that anyone could make, but mechanically Stencyl should be able to handle it.

13
Extensions / Re: Attribute Saving [Extension]
« on: June 26, 2014, 03:13:37 am »
Didn't edit this in above to increase visibility.

Got the Windows compiling to work. Updating to the latest release worked for some reason. I can indeed confirm that saving works for Windows. I also found the location of the savegame:

%APPDATA%\Roaming\Stencyl\GAMENAME

This is at least the case with test builds. I don't have Studio so I don't know how it works if you build a standalone executable.

The location for the Flash test build saves is here. Couldn't find those of the standalone SWFs though.

%APPDATA%\Macromedia\Flash Player\#SharedObjects\

Maybe interesting to put in the OP, George.




14
Suggestion Archives / Re: Features Request: Essential Code Blocks.
« on: June 26, 2014, 02:57:35 am »
Those block would be very useful indeed.

15
Suggestion Archives / Re: Mini-Suggestion Thread
« on: June 26, 2014, 01:33:35 am »
This is not about Stencyl, but rather the site. Could we have, when we login, not have the site return us to the homepage but to the page we were instead. If I'm logging in on the forum, I just want to go to the forum and not have to click an extra button to get to it once again.

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