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Messages - madscs

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1
I also ran into this error today. It produced the error for me only on flash but on Android it worked perfectly fine. Could it be something with the flash player setup/settings?

2
Ask a Question / Re: Nightly Builds
« on: March 03, 2016, 07:07:45 am »
Ah damn: "The topic or board you are looking for appears to be either missing or off limits to you."
That might be why - just noticed my Stencyl subscription ended this January!

Better renew it then! :)

Sounds won't be an issue yet as I haven't reached that part with my current game. Thanks for the link and info though! :) Appreciate it.

3
Ask a Question / Nightly Builds
« on: March 03, 2016, 06:54:06 am »
Hi everyone! I recently haven't been an active stencyler because of exams but now I have the time to get back to it!

I would like to access the nightly builds but I can't seem to find them? Can anyone give me a link or doesn't it exist anymore?

Thanks in advance! :)

4
iPhone / iPad / Android / Mr. Block - Red vs Blue [Android]
« on: August 20, 2015, 08:08:31 am »
Hello everyone!

I would like to introduce to you my brand new game called (as the title might imply  ;D) Mr. Block - Red vs Blue!
I've created a little red and blue universe with the sole inhabitant being Mr. Block.

Here's the google play link as it's only out on Android so far (hopefully soon to be released on iPhone once I get a hold of a Mac):

https://play.google.com/store/apps/details?id=com.madscs.mrblockrvb

In the game you have to avoid the falling blocks and be careful not to touch the spikes.
Keep Mr. Block up by tapping on either the red or the blue side of the screen and try the unique gameplay!
The gravity will force Mr. Block to fall downwards but when you tap the screen he will be pushed upwards.
You earn red or blue coins for each tap on either side.

Fully implemented with leaderboards and achievements using the Google Game Services.
Compete against your friends and family, and who knows - maybe you'll become the best Stencyler?  ;)

Complete all the achievements and unlock all the costumes!

I sincerely hope my Stencyl friends will enjoy this game! :)

 - madscs

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Ask a Question / Re: Android testing stuck on Sending to device
« on: August 19, 2015, 06:05:42 pm »
Oh it seems to be giving me an error when compiling but it still compiles onto my phone... Weird

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Ask a Question / Re: Android testing stuck on Sending to device
« on: August 19, 2015, 05:59:23 pm »
Oh and the above process I explained - you might have to do it a couple of times it seems and force close adb.exe, monitor.exe and some other things (it'll tell ya though if you need to do that)

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Ask a Question / Re: Android testing stuck on Sending to device
« on: August 19, 2015, 05:58:06 pm »
I haven't tried what you're suggesting, Justin but I managed to get it to work by going into Debug > Android > Launch Device Monitor > Window > Android SDK Manager.
And then I installed all the packages it had already ticked + ALL the Android SDK Build Tools.
Although it does seem a bit unstable it looks like it's working somehow as it, even though it crashed once, when I tried again it worked. Seems very weird.
Now to fix my actual issue in my app but that's not at all related to this! :D Hope you other guys succeed (and I hope this doesn't happen again).

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Ask a Question / Re: Android testing stuck on Sending to device
« on: August 19, 2015, 04:58:31 pm »
It also says: "Failed: Running Android. (Return code: 1)" inside my log viewer, I don't know what that's supposed to mean.

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Ask a Question / Re: Android testing stuck on Sending to device
« on: August 19, 2015, 04:57:44 pm »
No, it doesn't matter what device I use. I've tried with both my Sony Xperia and my Samsung tablet and it doesn't seem to make a difference...

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Ask a Question / Android testing stuck on Sending to device
« on: August 19, 2015, 03:30:18 pm »
Hey guys,

I can't really figure this one out - I reinstalled stencyl today and updated to version 3.3.2 (8529) but whenever I try to compile any game (I even made a blank test game with one single drawing event) it wouldn't compile on android. Even when testing on flash it gives me an error message although it still shows the game (it doesn't show at all on android).

When I compile on android the last message it shows me is - running process: adb.exe devices
and then it just stops.

I'm attaching logs here so I hope you guys can work it out!

Thanks in advance!
 - Conrad

11
NVM found the issue. If anyone is interested it was in Google Play Game Services (In the developer console) under linked apps. Apparently it was some issue with the authorization of the app. So I just removed it and re-linked it. I'm suspecting it to be the SHA1 fingerprint. (Can it be that there's a debug/test AND a release version of that?)

12
Hi everyone,

I have an issue with the Google Play Leaderboards and didn't find any answers to this when searching through the forum.
When I compile everything inside Stencyl and test it on my android device all the leaderboards and achievements are working fine. Although after I then published my game and downloaded it from the Google Play store the leaderboards and achievements stopped showing at all. (I also tested it on a friends' device and it had the same issue) It seems to initialize Google Game Services when it starts up the game but it doesn't show anything when I click my leaderboard and achievement buttons. 

Any help is appreciated :) Thanks!

Cheers,
Conrad

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Resolved Questions / Re: iOS device / simulator problem
« on: May 28, 2015, 07:30:39 pm »
Oh I see my problem then -> the actor is of size 5120 x 1750... Hmm I guess I'll just have to figure out a different way to handle that then. Anyways, thanks! I love this forum - you always get great help so quickly! :)

Keep it awesome guys.

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Resolved Questions / Re: iOS device / simulator problem
« on: May 28, 2015, 06:29:16 pm »
Wow great now it (almost) works! It was apparently the atlas loading that was off - so it runs now.

Now I've met a new problem though, which is that I think I have an actor that is too big? It's a single actor in one atlas but no matter how I load / unload it in the scenes it crashes when I enter the scene with the specific actor.
I have compressed all the files to the lowest they can be, so I'm a bit lost here!

But again, thanks for the quick responses and I hope you can maybe help me with this as well! :)

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Resolved Questions / Re: iOS device / simulator problem
« on: May 28, 2015, 02:37:47 pm »
Hmm by compression do you mean like running the files through tinypng?

I do have some language code some places in my code, I thought I had removed them but I'll take a closer look to make sure.
And by distribution of the actors in the atlases do you mean like in which places I load them and if I should maybe spread them out more?

Thanks a lot for the insight though! I'll test this and hopefully it'll work! :)

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