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Messages - JohnGuySmith

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1
Ask a Question / 90% memory used [AS SOON AS I LOAD STENCYL]
« on: June 29, 2014, 04:00:58 pm »
Hi there,
I've recently stated using Stencyl again, though now when I just load the application I get the following error every time:

"Stencyl has reached 90% of its memory usage...you should save your work and restart Stencyl..."

This error occurs as soon as stencyl loads before I have even had a chance to choose a game I want to to edit. How can I fix this?
[I am running the latest build of Stencyl]

Thanks in advance
John

2
Ask a Question / Re: How to make something like in this video?
« on: February 12, 2014, 02:29:24 am »
Go to:
 file>export game

3
Ask a Question / Re: How to make something like in this video?
« on: February 08, 2014, 12:46:04 pm »
Could you send me the stencyl file of your app so I can see what you have done (code block wise)

4
Ask a Question / Re: Changing colour of health bar when below 10%
« on: January 16, 2014, 05:10:08 am »
just change the actor's (health bar) animation

I would do this by making an updated statement saying
if gameatibute < 10
switch animation to DifferentColourAnimation

...though alternatively you could just change the font colour of he amour of health you have!

5
Ask a Question / Re: A maze game
« on: January 16, 2014, 05:03:44 am »
Overall it is quite easy...I suggest you learn the basic blocks and figure out how collision boundaries work, and controls for your game.

If you come into any troubles you should probably start by checking our stencylpedia, its quite helpful for beginners!

6
Ask a Question / Re: How to make something like in this video?
« on: January 16, 2014, 04:52:37 am »
Answers to questions
1. You could do this though animations and maybe moving your actor...see some of sample projects that come with stencyl for ideas (a few of them use parts of this concept)
2. Depending on the way you have built your app you could either do it thorough the changing of animations or  through creating characters

...I strongly suggest you complete a few sample protects using youtube...that really helped me understand how to use blocks, actors, attributes, behaviours, ect. I personally found doing this was a great learning curve.

If you would like me to answer the rest of your questions or you have more questions please respond to this forum or send me a private message and Ill be happy to answer them.

7
Ask a Question / Re: How to make something like in this video?
« on: January 13, 2014, 01:54:57 pm »
When I said x and y together I meant the axis on the screen

8
Ask a Question / Re: How to make something like in this video?
« on: January 13, 2014, 01:49:53 pm »
You can use the collision statement saying
if wall collides with enemy 
Kill enemy
Set score to score plus x (if you have a scouting game attribute)

Btw x can be any number

Also to create a wall use the updated statement saying
If mouse is clicked
Create wall at x and y of mouse
Move actor x and y of mouse plus x

9
Extensions / Re: Community Extensions
« on: January 11, 2014, 02:58:04 pm »
I don't really have much coding experience though use code blocks with ease...is there a way you could build me an extension so that I can build a custom dropdown menu with multiple functions! (With blocks)

Many thanks,
John

10
Ask a Question / Re: Checkpoint/Behavior Help
« on: January 11, 2014, 05:29:21 am »
The way I would do it is...I would make an actor with an image and call it checkpoint and when the player collides with it make a gem attribute allies level and set it to level plus one

Then include an if statement in updated part of scene block code saying

If level = 1
If actor is killed
Move actor to x, y (2 separate blocks)

If that dosen't work replace the move with create actor ate x, y 

11
From my personal experiences if there is no collision between the actors there should not be much lag if any...though there are other factors you must look at like the platform you are publishing on and the processor it has, ect.

12
Ask a Question / Re: How to make something like in this video?
« on: January 11, 2014, 05:17:26 am »
Yes you can though it might have to be abit simpler animations wise, though the goals and interface of the game with a bit of work can be built

13
Ask a Question / Re: Translation still not updated.
« on: January 11, 2014, 05:12:31 am »
The website has been up for some time now

14
Extensions / Re: Rating for iOS extension
« on: January 11, 2014, 04:22:20 am »
If I publish an app with this extension to the android market will it affect my app in any way?

15
Extensions / Re: Community Extensions
« on: January 11, 2014, 01:11:24 am »
Is there an extension for blocks you can add to your scene that give you dropdown menu capabilities.

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