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Messages - ericblak1947

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1
Ask a Question / Re: Best way to implement cutscenes?
« on: December 27, 2011, 05:34:49 pm »
To my best knowledge, there is no way to make "true" cutscenes natively in Stencyl. You can simulate it using actors with AI that move around, but no videos, etc. If you want to use videos or other animations, you will need to do that directly in a AS3 coding mode.

ok thanks, it would have been awesome if you could import a video file or swf with some animation and sound for the game opening.

2
Ask a Question / Re: Best way to implement cutscenes?
« on: December 27, 2011, 04:48:33 pm »
any luck on how to do this? I'm looking for the same thing.

3
Chit-Chat / Re: How much programming knowledge should I have?
« on: December 27, 2011, 01:15:02 pm »
I started using stencyl with no programming knowledge. I started with the kits modifying code. Next i started trying to make my own simple 2-3 lines then 5 lines.

Some you'll have that moment when the attributes start to make a little sense. Then everyday you'll get a little more.

I'm waiting for the day when it all clicks and i can bust out my dream game.

It can be intimidating, Patience is the key.

4
Ask a Question / Re: Timer and item count carried over to different scene.
« on: December 27, 2011, 11:02:19 am »
The keys can be boolean attributes that start false and are set to true when the keys are collected.  You can either stop creating the keys in their respective scenes after they are collected, or (if they are placed in the scene designer) you can kill the key actors each time you enter the scene after the keys are collected.  For the timer, it's just a number attribute that counts down.  Make one for each set of scenes in a level.

Thanks again! if a make a timer attribute for each scene then the time will carry over from the needed scenes?

5
Chit-Chat / Re: How'd you get your name?
« on: December 26, 2011, 10:48:59 pm »
I wasn't born in 1947. lol. That refference is to the roswell U.F.O. crash story.

http://en.wikipedia.org/wiki/Roswell_UFO_incident

6
Ask a Question / Re: Timer and item count carried over to different scene.
« on: December 26, 2011, 10:44:23 pm »
All of that can be done by using game attributes which carry over their values across all scenes.  Each key can be an attribute, the timer can be an attribute, and the key count can be an attribute.

Could you give me an example. So i can try. After i make the attributes, what blocks of code should i be using.

7
Ask a Question / Re: Actor dies when timer runs out.
« on: December 26, 2011, 08:11:37 pm »
wohoo worked like a charm. I added Fade in and out and looks great.

8
Ask a Question / Re: Set amount of items collected and pathway opens.
« on: December 26, 2011, 06:18:29 pm »
Thanks used the game attribute i made, "ReamingGears"

and used the code. used some trail and error but got it working. So simple. Just i little learning curve.

9
Ask a Question / Re: Actor not showing when game is tested
« on: December 26, 2011, 03:09:08 pm »
I'm going to redraw the actor. Hopefully that will fix the problem

Update. redid the actor from scratch and that fixed it! Thanks to all who helped this was driving me mad!

10
Ask a Question / Re: Actor not showing when game is tested
« on: December 26, 2011, 03:00:27 pm »
Since you don't want to screenshot your code, it makes it very hard to help you. Here is my final suggestion to you: use a different graphic that you already know works and attach the behavior to it. If the actor disappears, you know it is the behavior; else, it is the actor.

The actor doesn't have any behavior attached to it yet. it is a new actor that a put in the scene with no the default properties.

I would post code but i cann't figure out were the code is.

Like a said no behavior is attached yet. I'm trying

11
Ask a Question / Re: Actor not showing when game is tested
« on: December 26, 2011, 02:52:25 pm »
I deleted and reimported the actor again and now it is invisible i think that somehow it is the graphic png file. Other png work fine all made with the same graphic program. it's just this one. driving me crazy

12
Ask a Question / Re: Actor not showing when game is tested
« on: December 26, 2011, 01:32:42 pm »
The easiest potential solution is just to delete the actor and put it back in again. Is that much of an issue?

Did that twice i'll  try one more time.

13
Ask a Question / Re: Actor not showing when game is tested
« on: December 26, 2011, 01:31:12 pm »
Can we see the coding? Also, if your actor is only one color, you may have accidentally pressed the "choose color to be the transparent color" when creating the actor, making it invisible.

The actor is multi color. Trying to figure out how to export coding now.

14
Ask a Question / Actor not showing when game is tested
« on: December 25, 2011, 11:06:10 pm »
I made an actor and no matter what i do it will not show up in the scene when i test it. Other times it was there but invisible. Anyone else ever encounter this? The other actors i created work fine.

15
Ask a Question / Re: Set amount of items collected and pathway opens.
« on: December 25, 2011, 11:45:32 am »
You obviously are counting the number of gears already.  Make a behavior that kills the barrier actor when gears = required amount.

Ok I'm on it. Should the code be added to the gear counter behavior or or should it be separate wish me luck! Thanks again!

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