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### Messages - DaPatman

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##### Windows / Mac / Flash / HTML5 / Re: Super Galaxy Star
« on: June 09, 2011, 04:48:26 pm »
I would suggest there doesn't neet to be a burst from the jets when moving to the left, as doing so is equivalent to the ship slowing down.

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##### Ask a Question / Actors and lists
« on: June 09, 2011, 04:42:11 pm »
Suppose I have a list of actors, and want to go through that list, comparing some attribute of each actor in the list with the corresponding attribute of an actor not in the list. How would I go about doing this?

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##### Ask a Question / Re: Can Stencyl do random/procedural level generation?
« on: June 09, 2011, 04:03:49 pm »
I'm gonna try and design a scene behaviour that spawns a random number of actors (all the same until I can work out/be told how to spawn a random actor) in random locations within the scene without overlap, but it won't be on the Forge until tomorrow.

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##### Ask a Question / Re: Can Stencyl do random/procedural level generation?
« on: June 08, 2011, 06:01:40 pm »
I think I see another way to do this. For the sake of argument, I'm going to assume you're using size 32x32 tiles on a 20x15 tile grid. If not, change the appropriate values:

- Create actor at (x: (20*(floor of (32*(random float between 0.0 and 1.0)))) y: (15*(floor of (32*(random float between 0.0 and 1.0)))) at (appropriate layer)

I've not tested this, but assuming I've got the maths right, it should work. You can then do this a random integer number of times within an appropriate range (making it an integer number using one of the round functions).

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##### Chit-Chat / Re: Wii U
« on: June 07, 2011, 11:58:46 am »
I'm certainly intrigued. I think I want to see some more footage before I agree with the EA CEO that this is Nintendo's best console ever, though.

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##### Chit-Chat / Re: E3 Impressions
« on: June 07, 2011, 07:26:33 am »
I'm a Nintendo man, so I wasn't really interested in yesterday's goings on. That said, I did read Kotaku's live blogs of all the shows, but that was purely so I wouldn't be completely lost in conversations - there wasn't anything announced that I feel the need to comment on.

BTW, where do I need to go to stream Nintendo's show?

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##### Windows / Mac / Flash / HTML5 / Re: Flying Bird
« on: June 06, 2011, 02:22:05 pm »
Might just be me sucking, but if anything you need to lower the difficulty. I would suggest having the frequency of suns entering the scene start out quite low, and then gradually increase as time progresses.

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##### Chit-Chat / Re: If an intruder came into your home
« on: June 06, 2011, 06:21:23 am »
I picked call 911, except since I'm British I'd actually call 999.

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##### Chit-Chat / Re: Post Your Desktop!
« on: June 05, 2011, 03:56:32 pm »
Can't be bothered taking a screenshot of my desktop, so here's the wallpaper on it's own:

Gotta love Axe Cop.

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##### Chit-Chat / Re: What Music Do You Like?
« on: June 05, 2011, 03:45:30 pm »
I'll listen to enough different genres that I'm not gonna try and list them here. Instead, I'll list some of my favourite artists, and you can work out my tastes from that: Arctic Monkeys, Blur, Ian Brown (including his stuff with The Stone Roses), Coldplay, The Cribs, Daft Punk, dan le sac vs. Scroobius Pip, Dream Theater, Example, Faithless, Foo Fighters, Ellie Goulding, Jimi Hendrix, Kaiser Chiefs, Keane, The Killers, The Last Shadow Puppets, Manic Street Preachers, Maxïmo Park, Moby, Oasis, Ou Est Le Swimming Pool, The Pigeon Detectives, Queen, Red Hot Chili Peppers, Seasick Steve, Stereophonics, The Streets, The Strokes, Supergrass, Travis, The Verve, Kanye West, and The Young Knives. (See what I mean?)

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##### Chit-Chat / Re: How did you find out about us?
« on: June 05, 2011, 03:20:55 pm »
I think it was about four years ago, when someone posted a link to the old forums on the Advance Wars Net message boards.

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##### Chit-Chat / Re: Where are you from?
« on: June 05, 2011, 03:17:52 pm »

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##### Game Ideas / Re: [DWARF FORTRESS CLONE]Fit For A King[NEED A LITTLE HELP]
« on: June 05, 2011, 12:43:21 pm »
2. This one may be a little hard to explain. Some towns/fortresses/Cities are built during World Generation. But after world generation, Cities and fortresses and stuff are still built, in real time, wherever they are in the world.

This is probably going to be the hardest thing to do, given that Toady hasn't even coded this into DF yet, but world-gen itself is also going to be a challenge. My advice would be to try and sweet-talk Toady into letting you see the world-gen code for an earlier version of DF (perhaps the 2D version, since that's what you seem to be going for).

I've been playing DF in a month and still have no idea how to dig down xD

Designate either channels or down or up/down stairs (and up or up/down stairs directly below the down stairs). Press > to move down one z-level, and < to move up one z-level.

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##### Chit-Chat / Re: Introduce Yourself!
« on: June 05, 2011, 12:09:02 pm »
Hi, my name is Patrick. I was actually here a couple of years ago, but left due to a combination of university work and a correspondence course on game design I had just taken up meaning I didn't have time to come up with game ideas. So I decided to return when I had the time or when Stencyl came out, whichever came first. (Incidentally, it was the latter, followed closely by the former.)

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