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Messages - Alan1

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1
Awesome. Thanks again, Justin. I'll certainly do my best  :D

2
Resolved Questions / Re: Need Help With FGL's GameTracker API
« on: July 22, 2015, 11:07:46 am »
Great success! Thank you so much, Justin! I should apologize to you: I probably should've guessed the, "package FGL.GameTracker" needed to be changed accordingly. I managed to get a simple test file working on FGL's servers with some meaningful data, so mission accomplished! If this thread were on FGL's forum board, I'd give you a top score for helpfulness but unfortunately Stencyl doesn't have such a system. Do you have any games you need testing or feedback for? You name it.

3
Resolved Questions / Re: Need Help With FGL's GameTracker API
« on: July 21, 2015, 09:55:41 pm »
No apologies necessary. I appreciate any and all help and insight :)

I found the custom import event for the actor behaviour but the Freeform behaviour package field won't accept

"FGL.GameTracker" ("Create" button remains greyed out)

I also tried

"FGL"

with no change from previous results

When I tried

"GameTracker"

I get the error message. I also tried "new FGL.GameTracker.GameTracker();" instead of the custom import event for the heck of it, but no change to either results.

4
Resolved Questions / Re: Need Help With FGL's GameTracker API
« on: July 21, 2015, 09:14:03 pm »
Hey Justin. Thanks for the reply. Yup, both Freeform codes already contain

"package FGL.GameTracker"

and I've used "GameTracker" and "GameTrackerErrorEvent" as classnames respectively.

I guess I misunderstood what, "multi-file development platform" meant. I didn't think

"import FGL.GameTracker;"

applied. In any case, I just added it to the top of the Freeform behaviour code but no change. I also placed it in the actor behaviour Create wrapper just for the heck of it, but also no result. It is the Freeform behaviour that, "calls" the GameTracker function, right?

5
Resolved Questions / Need Help With FGL's GameTracker API [SOLVED]
« on: July 21, 2015, 08:26:57 pm »
I'm trying to install but having no luck. When trying to test the game it stops part way through, "Generating SWF". When trying to publish, the following message appears:

Quote
Unable to export SWF to the requested location.(Check your logs. Usually, the cause is an incompatible sound file.)
(I currently have no sound files in the game file I'm using)

Here's what I've done so far:

I copy-pasted the .as files into separate Freeform behaviours. Wasn't sure what to use for the, "Classname" or if it was even important. Tried using their respective file names as well as, "GameTracker" for both. Didn't appear to make a difference.

From FGL's instructions:

Quote
Once you have a list of the data that you would like to collect, the next step is to initialize the API to make it ready to use. Start by creating an instance of the GameTracker class somewhere in your code.

My guess is that this is the same as

Quote
You must call new GameTracker(); before it can be used!

So, I placed, "new GameTracker();" into a code block and Create wrapper(see attachment)

If I remove this code block, it tests and publishes fine. I also tried copying the FGL folder into my game folder as per

Quote
Copy the FGL directory into your game folder so that your code can access the FGL.GameTracker package.

But without the Freeform behaviours, I get this error message:

Quote
Behavior contains fields that are either empty or filled with bad data...Call to a possibly undefined method GameTracker.

I'm still using v2.20, so my guess is either I missed something or FGL's GameTracker will not work with 2.2.0.

Here are the links to FGL's instructions

https://www.fgl.com/view_library.php?page=gametracker
https://www.fgl.com/GameTrackerAPI.php

Anyone have any thoughts?

6
Ask a Question / Re: help with FGL GameTracker API
« on: July 20, 2015, 11:55:39 pm »
Hello. I know this thread is a little old but I'm wondering if you managed to ever get it working. I'm having trouble getting FGL's GameTracker working too.

7
Ask a Question / Re: Testing Site Lock
« on: July 17, 2015, 03:41:26 pm »
I'm aware of the Stencyl arcade bypass but it sounds like Stencyl's site lock feature is pretty basic and minimal. I just wanted to make sure I wasn't missing something before uploading to FGL. Can anyone confirm this?

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Ask a Question / Re: Testing Site Lock
« on: July 17, 2015, 02:27:41 pm »
I'm not a coder. That's why I need Stencyl  :-\

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Ask a Question / Re: Testing Site Lock
« on: July 17, 2015, 02:23:35 pm »
You mean maybe it gets bypassed on an https:// site? But that would allow any pirate with a secure site to engage in their thievery.

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Ask a Question / Re: Testing Site Lock
« on: July 17, 2015, 01:18:52 pm »
OIC. No worries. We're all human.

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Ask a Question / Re: Testing Site Lock
« on: July 17, 2015, 01:11:38 pm »
Ouch?

13
Ask a Question / Re: Testing Site Lock
« on: July 17, 2015, 01:00:42 pm »
Yes. I used the exact same file for the upload test to FGL. It only has one website listed which is my own. The upload to fastswf was a control to make sure the site lock feature was indeed functioning.

14
Ask a Question / Re: Testing Site Lock
« on: July 17, 2015, 12:54:17 pm »
I've tested this at

http://www.fastswf.com/

adding only my own website on the site lock list. The message:

"Hi there! It looks like somebody copied this game without my permission..."

comes up as expected, so I know it's working. But the exact same file still works at FGL. It would appear FGL is bypassing the Stencyl site lock feature(Kindi is disabled). Anyone have any idea what's going on?

Is it the same reason it works on the Stencyl Arcade(by design) or is the FGL upload corrupting the file somehow?

15
Ask a Question / Testing Site Lock
« on: July 17, 2015, 12:49:37 am »
If I add ONLY stencyl.com to the site lock list, then upload to FGL, it shouldn't work on FGL, right?

It does. Did I miss something or is something not working right? Also tried www.stencyl.com and http://www.stencyl.com.

(NOTE: still using 2.0)

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