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Resolved Questions / Re: Need Help With FGL's GameTracker API [SOLVED]
« on: July 22, 2015, 11:21:40 am »
Awesome. Thanks again, Justin. I'll certainly do my best
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Unable to export SWF to the requested location.(Check your logs. Usually, the cause is an incompatible sound file.)(I currently have no sound files in the game file I'm using)
Once you have a list of the data that you would like to collect, the next step is to initialize the API to make it ready to use. Start by creating an instance of the GameTracker class somewhere in your code.
You must call new GameTracker(); before it can be used!
Copy the FGL directory into your game folder so that your code can access the FGL.GameTracker package.
Behavior contains fields that are either empty or filled with bad data...Call to a possibly undefined method GameTracker.