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Messages - bort

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1
Ask a Question / iOS test device issue
« on: September 20, 2015, 02:28:21 pm »
Hello,

I've test my game on my mobile phone before countless times (I'm using iPhone 5)

But now I couldn't test it properly. Here is my logs, can anyone tell me what is wrong?

Thanks

2
Ask a Question / Can't Build (Again!)
« on: September 15, 2015, 03:53:18 pm »
Can not build my game (again). What could be the problem? Here is my log;

3
iPhone / iPad / Android / Re: The Food Factory on iTunes AppStore
« on: August 09, 2015, 03:08:46 pm »
Hello Donni11,

Thanks for your interest! It is a bit hard to play it on computer so I did not create a desktop version. It is hard to catch the foods with mouse :)

But I will consider to make  a desktop version of the game.

Thanks! :)

4
iPhone / iPad / Android / The Food Factory on iTunes AppStore
« on: August 09, 2015, 02:47:23 pm »
Hello everyone!

I'm happy and proud for publishing my very first game "The Food Factory"!

I am hardly a coder (nearly not) and I've been working on this game for about one year because I'm working for a company as well.
I've worked on the game after I've turned my home from work, so it was a hard process for me but eventually, having my own game makes me happy :)

The game is simple drag and drop game. Foods are coming from top and you have to put them in the correct sides(left or right)

Here are the screenshots of my game;

      

And here is the link of the game; https://itunes.apple.com/tr/app/the-food-factory/id921281238?mt=8&ign-mpt=uo%3D4

It is on AppStore only, I will publish the game to Adroid platform too.

5
Ask a Question / The Tileset image movement
« on: August 03, 2015, 04:28:49 pm »
Hello everyone it's me again with a question :)

I've searched for a solution and could not find any, yet I want to believe that there is one. I import a tileset to my game (side scroll runner), I've created a floor and ceiling with that tileset BUT I want to make ceilings fall after 2 seconds. Because of I created the ceilings with tileset, I could not figure out how to move them after 2 seconds.

Is there any solution for that?

6
Ask a Question / I want to make text-based game
« on: August 02, 2015, 01:26:12 pm »
Hello everyone,

I want to make text-based game but different screen sizes make the simple work hard.

Is there any blocks that break the text line according to screen size or do I have to break lines myself for every device?

Thanks in advance!

7
Ask a Question / Re: Drawing a functional button
« on: May 06, 2015, 12:40:10 am »
Thank you SadiQ, I'll give a try.

8
Ask a Question / Drawing a functional button
« on: May 05, 2015, 04:00:16 pm »
Hello everyone,

I'm curious about if there is any way to create (draw) a button and make it functional (can be pressed).
I could create a button with "When drawing" block but I could not use it as a button.

I'm asking this because I have 4 buttons in my game and I'm trying to reduce the game size by deleting the images. If I can figure out this way of creating buttons, I'll delete my button images :)

Thanks!

9
Ask a Question / Re: Stencyl 3.3 Build Error
« on: April 01, 2015, 11:22:01 am »
Try uninstalling and reinstalling Stencyl ... ( this usually  happen after people install the extension the wrong way then disable it  )

I did what you said but that's not change anything unfortunately :/

10
Ask a Question / Re: Full Screen problem?
« on: March 30, 2015, 11:18:10 am »
I'm not advanced but I think I understand what letmethink says, I'll try to explain steps;

1. Open your game
2. Go to "Settings" (top bar)
3. Select "Attributes" from left side bar (This is where you create Game Attributes)
4. Press "Create New" from top
5. Name it whatever you want (Full Screen etc.)
6. Select "Boolean" for "Type", initial value will be false automatically, make it true
7. Press ok, ok.
8. Enter your main scene, this is where things get tricky;
9. In "Event", in "Attributes", in "Game Attribues", find the Attribute you have created (Full Screen for my example)
10. Add Event -> When Updating
11. Always/ if <Full Screen = true> / toggle full screen mode

This should make that, whenever a player starts your game the game will be fullscreen mode. I'm not sure if the steps or code is right though :)

Try it!

12
Ask a Question / Re: Stencyl 3.3 Build Error
« on: March 30, 2015, 10:58:07 am »
Allright, I disabled the extension and I built my game. But now I have another problem;

 My game screen looks like this; graphics have gone now!

13
Ask a Question / Re: Stencyl 3.3 Build Error
« on: March 30, 2015, 04:42:53 am »
Could you try disabling abmob and attempting to build again?

I'm at work at the moment. As soon as I arrive home, I'll do that and let you know. Thanks for your time!

14
Ask a Question / Re: Stencyl 3.3 Build Error
« on: March 30, 2015, 04:13:55 am »
Are you using any extensions (specifically admob)?

Yes! I've downloaded the last version of the AdMob too.

15
Ask a Question / Re: Stencyl 3.3 Build Error
« on: March 29, 2015, 03:37:42 pm »
Thanks , going to take a look !

Thanks for your time!

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