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Journals / Re: BREAKOUT DUNGEON / work in progress
« on: March 08, 2015, 01:06:24 pm »
@Tryzna
i agree, im still fiddling around with the physics. i tested it with a behaviour that is not physic based (like in the classic breakout) but it wasnt that much fun. im still thinking of what to do about the thingys on the sides. maybe i redraw them and change the angle or make them deflect the ball more like a bumper? About the 90 degree issue, when im moving and hitting the ball it changes a bit to the direction i am moving, doesnt that work? (not that good, i know)
@mdotedot
thanks! i plan on doing a tutorial and/or ingame help, but first i need to fix some things.
@Hectate
thanks! i bet your code is 1000x better then mine
i agree, im still fiddling around with the physics. i tested it with a behaviour that is not physic based (like in the classic breakout) but it wasnt that much fun. im still thinking of what to do about the thingys on the sides. maybe i redraw them and change the angle or make them deflect the ball more like a bumper? About the 90 degree issue, when im moving and hitting the ball it changes a bit to the direction i am moving, doesnt that work? (not that good, i know)
@mdotedot
thanks! i plan on doing a tutorial and/or ingame help, but first i need to fix some things.
@Hectate
thanks! i bet your code is 1000x better then mine
