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Messages - pyxelbit

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1
Journals / Re: BREAKOUT DUNGEON / work in progress
« on: March 08, 2015, 01:06:24 pm »
@Tryzna
i agree, im still fiddling around with the physics. i tested it with a behaviour that is not physic based (like in the classic breakout) but it wasnt that much fun. im still thinking of what to do about the thingys on the sides. maybe i redraw them and change the angle or make them deflect the ball more like a bumper? About the 90 degree issue, when im moving and hitting the ball it changes a bit to the direction i am moving, doesnt that work? (not that good, i know)

@mdotedot
thanks! i plan on doing a tutorial and/or ingame help, but first i need to fix some things.

@Hectate     
thanks! i bet your code is 1000x better then mine :D

2
Journals / BREAKOUT DUNGEON / work in progress
« on: March 08, 2015, 11:23:45 am »





CONTROLS
Press Any Key to activate the menu
press X to start the Demo Level

LEFT / RIGHT
  -  move
UP  -  cast Spell
hold and release X  -  summon ball



I practiced painting the last weeks and mainly did renderings of blocks in different materials. I decided to make a little game out of it, and so i came up with this game here. It is nowhere near finished, but in 3 days i managed to get the basic mechanics and some art working. A lot of it just for eye candy, but looks good to me.  I want to implement more spells as upgrade/pickups soon to fit the fantasy settings.

Im really happy with it since i am not that good at programming. What do you guys think? Comments and/or feedback are appreciated.



To Do List:
menus (main menu, pause)
optimize controls
more brick types (sandstone, stone, iron)
spells (fireball, duplicate ball)
level map (5-10 levels)
decoration (skulls, torches, chests)
visual effects
overall color correction ( a bit dull atm)
sound effects / music
optimize performance/size


3
Game Art / Re: Non-Pixel Art Thread
« on: February 13, 2015, 05:17:47 pm »
thank you :)

art can be really frustrating. there are so many great artists on the internet. most of the time im not happy with the things i draw. objects, machines and so on are easier then people. but i try to get better.

4
Game Art / Re: Non-Pixel Art Thread
« on: February 12, 2015, 08:43:52 am »

the penguin

5
Game Art / Re: Non-Pixel Art Thread
« on: February 11, 2015, 02:36:12 pm »

6
Game Art / Re: Pixel Art Thread
« on: February 04, 2015, 03:37:38 am »
great work WayneAdams.

i dont know what references you used, but it feels like you need to work on the overall proportions.  the lanterns are huge (3 storys high) and your stairs have steps are at least 40cm high, which is ok i guess, but doesnt look "normal" to me.

7
Game Art / Re: Non-Pixel Art Thread
« on: February 02, 2015, 02:38:43 pm »
 thanks :)
yes photoshop, but you can do the same with gimp.

8
Game Art / Re: Non-Pixel Art Thread
« on: February 01, 2015, 06:28:23 pm »


from a game im working on

9
Game Art / Re: Non-Pixel Art Thread
« on: January 05, 2015, 03:45:28 pm »

digital painting

10
Game Art / Re: Non-Pixel Art Thread
« on: October 14, 2014, 07:21:40 am »




and a small drone:

11
Game Art / Re: Non-Pixel Art Thread
« on: October 14, 2014, 06:14:09 am »

12
Journals / Re: So you need a font....
« on: September 20, 2014, 04:52:50 am »
I like the original design too. I wonder how many fonts you want to include in the final app?

im not sure who would use this. Categories like school, letter and invitation are mostly for people not using fonts for commercial or professional. while logo, website, book etc. are for professionals working as designer or something.

i would only include categories for "non professional use" and fonts that come with windows and office.
Because theres too much information you need for professional use. Lets say im looking for a font for a book. But what i really do is looking for a font family to use. I need to know if it has a italic style, ligatures, contextual alternatives, the licensing, the price...

13
Game Art / Re: Pixel Art Character Advice...
« on: September 07, 2014, 06:03:46 am »
there is a specific reason. but herbert does not like talking about it. (maybe something to do with drug abuse when he was young)

14
Game Art / Re: Pixel Art Character Advice...
« on: September 07, 2014, 04:37:55 am »


This is Herbert.
Herbert likes jumping over fences and hanging out at Starbucks.

15
Game Art / Re: Pixel Art Thread
« on: July 13, 2014, 02:37:59 am »
Thanks Leaufai,

i really like your designs. You should work a bit on the shading of the 2 big ones. The 1 pixel lines for the shading and highlight isnt enough to give it volume.
The running pose looks great. Only the head looks different from the big ones

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