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Messages - magicpegasus

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Stencyl Jam 15 / Re: Eco the Bag (FINAL UPDATE! FREE SOUNDTRACK!)
« on: May 11, 2015, 08:11:16 pm »
update 05/11/15

-newgrounds high score table implemented
-soundtrack (free/pay-what-you-want):

Stencyl Jam 15 / Re: Eco the Bag
« on: May 04, 2015, 11:21:49 pm »
UPDATE 05/04/15

lots of stuff for Newgrounds upload and probably (?) final version...

-Bag can talk! He has 'tude!
-new song (theme/title, stage clear, and ending)
-stage clear scene with better scorekeeping
-updated bonus level with baddies, new graphics
-perfect stage equals bonus level. (no deaths, all clear)
-combos with ascending sfx and scoring
-ending scene with credits...stay for the rock!
-tweaks to make each level clearable

....I don't know what i'm forgetting...i'm tired...thanks for checking out my game! Good luck to all entries! Go Stencyl!!!

Stencyl Jam 15 / Re: Eco the Bag
« on: April 20, 2015, 09:50:31 pm »
UPDATE 4/20/15

-new levels (seven mains in total + bonus)
-flying creatures to bag up...
-bag every creature in a level to get all-clear bonus with SFX
-beat all the levels to see your stats/score (determined by retries, all-clears, enemies bagged, and total play time)
-new TRASH guys/dialogue
-a barnacle named BARN. Best stay out of his way!
-new tiles (spikies, shrubs, etc)
-credits/thank you screen
-semi trans black screen to make text easier to read

Stencyl Jam 15 / Re: Eco the Bag
« on: April 19, 2015, 07:34:24 pm »
UPDATE 04/19/15:

-new songs for title/alternate/bonus stage.
-TRASH! These majestic denizens will guide you on your quest....
-Trash talk screens with floaty text
-3 stages: one easy, one med, one hard
-Bonus stage: BAG and some fish have been caught in a water-whirlwind thing...don't get tossed out!

Stencyl Jam 15 / Re: Eco the Bag
« on: March 30, 2015, 08:59:30 pm »

UPDATE 05/04/15: The game is on Newgrounds at the above link!


And here we have our hero, BAG! Press Z to make BAG soar upwards. When you're underwater, the current will make BAG move to the right. If you're in the air, the wind will push you to the left. Touch some coral or ground, and BAG will get hung up.

Today's update:
-now with BAG!
-BAG animation, controls, reversible horizontal gravity, plastic sound effects, collisions
-aquatic tileset
-parallax bg
-splash animation

UPDATE 04/06/15
-prepangea splash screen
-title with "press Z to bag" instruction
-FISH! Little randomly colored guys with realistic bobbing action. BAG wants to take a closer look....can you BAG 'em all? Nothing happens if you do...but can you!? HUH!?
-made it so BAG can't fly off the screen, this is just for testing purposes, expect later versions to have some penalty for flying too close to the sun...

Stencyl Jam 15 / Eco the Bag (FINAL UPDATE! FREE SOUNDTRACK!)
« on: March 29, 2015, 07:11:11 pm »
Check it out here:

-last minute addition of Newgrounds high score table
-uploaded soundtrack (free/pay what you want):

Please rate/review this game and all Stencyljam 2015 entries! It's been a blast! Go Stencylers!!! Dev log posts below....


Hello! I'm excited for Stencyl Jam 15, ready to work out a fresh/recent game concept I had kicking around. So, the idea is something of an Ecco the Dolphin-type game, but instead of a dolphin, you're a plastic bag. Possibly you speak to other non-recyclables while on a journey to rejoin your species on the great plastic bag island of legend.

Today I put together a splash screen and title with original new-age music. Also designed our hero (the bag), but will post that after I've got it in-game.

Ask a Question / Re: Cannot test on mobile devices (iOS/Android)
« on: November 25, 2012, 10:14:22 am »
No, I just want to test. Stencyl 3 should let me test on iOS or Android devices, but it doesn't work for me. Even with Stencyl 2, I should be able to test on my iOS device, but that doesn't work either.

I just want to test on my devices (since the simulator isn't an option for Windows users) before publishing. I intend to use a Mac for that process to avoid further headaches.

Ask a Question / Re: Cannot test on mobile devices (iOS/Android)
« on: November 25, 2012, 09:03:23 am »
Android testing seems to be stuck on "sending to device" message now. It's been 20 minutes. Honestly, even if this works (which it doesn't) it's taking way too long. I can't wait 20+ minutes each time I want to test a game...

Ask a Question / Cannot test on mobile devices (iOS/Android)
« on: November 25, 2012, 08:40:37 am »
I've now spent way too much time and money trying to get Stencyl to function as advertised on my windows 7 machine. After purchasing a license to test/publish on iOS, I didn't expect the process to be so frustratingly difficult! I wish I could have set everything up and had it functioning before spending the money, that way I could use the whole year for game design instead of beta testing.

All I want to do is test my games on iOS and/or Android, and eventually publish.

This is an advertised feature, one that I paid a considerable amount of money for. $99 to Apple, and the price of Stencyl Studio.

After staying up all night setting up and testing iOS certificates, I couldn't get a build to open on my iPhone. At that point, I had two options: jailbreak and test on Android.

Neither of these options worked. Xcode won't build, and Android testing freezes on the "compiling" message in Stencyl. Testing locally on iOS doesn't work either.

Why did I pay the money if I'm not able to easily use the features?!

I know some Windows/PC users are able to use these Stencyl features. For the love of god, somebody help me out here!

Thank you,

Chit-Chat / Re: Impressed with Stencyl Community
« on: November 16, 2012, 10:06:10 am »
It's the PEOPLE! That's what makes Stencyl  so great! A big thanks to everyone who has helped me and continues to help me when I run into problems...and thanks to everyone who shares tips/ideas/resources, without you guys the Stencyl experience would be a lot more scary and lonely!

I'm also having the same problem. When I do get the game to build, strangely by using dev profile instead of ad-hoc in Stencyl preferences, the game will not install. I get "unable to download" error on my iPhone. When I choose the ad-hoc profile, the game will not build at all and I get the error described above.

I've tried using 2.1 and get the exact same results.

I know everything can't be easy, but trying to set up everything just to test a game has been really difficult! Like the OP, I feel like I followed the guides precisely, and I'm disappointed with the results.

Is Stencyl 3 ready to test games on my device? I heard we're doing away with ad-hoc builds anyway, right?

Chit-Chat / Re: Thoughts on swearing in video games
« on: September 05, 2012, 11:30:15 am »
Please don't censor my art form. Apple, looking at you...

I'm not saying hentai games, I'm not not saying it, but the standard for apps in iTunes is different than movies and music, and it's unfair.

Chit-Chat / Re: Stencyl over Gamemaker and Gamesalad
« on: September 03, 2012, 10:01:23 pm »
Stencyl is available for pc. That's why I'm on board. Gamesalad has like a PC beta, but now that I am familiar with Stencyl, there's no way I'm gonna jump ship for an unstable beta from a community that really doesn't need or want pc users.

Windows / Mac / Flash / HTML5 / Re: aero crusher
« on: June 19, 2012, 10:36:54 am »
it's a Dr. Eggman/Robotnik simulator! i would like a reskin where you chase a hedgehog around with a checker-colored ball.

Windows / Mac / Flash / HTML5 / Re: Where.Is.Mrs.Honey? (Demo)
« on: May 03, 2012, 07:25:27 pm »
Uploaded a minor update:

-tile changes
-lowered enemy hp
-added animations for dodging attacks and getting hit
-when the demo reloads, you keep the coins and bottles of wine you collected, but hp is reset.

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