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Messages - gustanado

Pages: 1
1
Old Bugs (3.x) / taking forever to open
« on: April 11, 2014, 02:16:25 pm »
when i try to open assets besides backgronds and tileset's stencly say's that its opening but its stay's like that

here's what the log viewer say's
[LOG] Loading Closed Resource: zomibe
[ERR] looking for: 6
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] Name: actor
[ERR] Val: thisactor
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] looking for: 6
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] Name: _X
[ERR] Val: 0
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] looking for: 6
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] Name: _Y
[ERR] Val: 0
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] looking for: 6
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] Name: _UpDown
[ERR] Val: 0
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] looking for: 6
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] Name: _T
[ERR] Val: 0
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] looking for: 6
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] Name: _TargetX
[ERR] Val: 0
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] looking for: 6
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] Name: _TargetY
[ERR] Val: 0
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] looking for: 6
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] Name: _Speed
[ERR] Val: 4
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] looking for: 6
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] Name: _Target
[ERR] Val: 1
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[LOG] Field Count: 3
[ERR] looking for: 24
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] Name: actor
[ERR] Val: thisactor
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] looking for: 24
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] Name: _Health
[ERR] Val: 100
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] looking for: 24
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] Name: _Xoffset
[ERR] Val: 4
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[LOG] Picked Atlas ID: 0
[ERR] looking for: 24
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] Name: _yoffset
[ERR] Val: -8
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] looking for: 24
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] Name: _Hight
[ERR] Val: 5
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] looking for: 24
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] Name: _Startinghealth
[ERR] Val: 0
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] looking for: 24
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] Name: _arc
[ERR] Val: 4
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] looking for: 24
[LOG] Selected: 1 [X,Y: 0, 0 ]
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] Name: _opacity
[ERR] Val: 100
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] looking for: 24
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] Name: _Healthbaropacity
[ERR] Val: 40
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[LOG] Field Count: 7
[ERR] looking for: 6
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] Name: actor
[ERR] Val: thisactor
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] looking for: 6
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] Name: _X
[ERR] Val: 0
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] looking for: 6
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] Name: _Y
[ERR] Val: 0
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] looking for: 6
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] Name: _UpDown
[ERR] Val: 0
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] looking for: 6
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] Name: _T
[ERR] Val: 0
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] looking for: 6
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] Name: _TargetX
[ERR] Val: 0
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] looking for: 6
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] Name: _TargetY
[ERR] Val: 0
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] looking for: 6
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] Name: _Speed
[ERR] Val: 4
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] looking for: 6
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[ERR] Name: _Target
[ERR] Val: 1
[ERR] {1=0, 2=0, 3=0, 4=2, 5=0, 6=0, 7=0, 8=1, 9=false, 10=4, 2147483647=thisactor}
[LOG] Field Count: 3
[ERR] looking for: 24
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] Name: actor
[ERR] Val: thisactor
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] looking for: 24
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] Name: _Health
[ERR] Val: 100
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] looking for: 24
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] Name: _Xoffset
[ERR] Val: 4
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] looking for: 24
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] Name: _yoffset
[ERR] Val: -8
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] looking for: 24
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] Name: _Hight
[ERR] Val: 5
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] looking for: 24
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] Name: _Startinghealth
[ERR] Val: 0
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] looking for: 24
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] Name: _arc
[ERR] Val: 4
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] looking for: 24
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] Name: _opacity
[ERR] Val: 100
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] looking for: 24
[ERR] {6=stencyl.core.engine.snippet.SnippetInstance@ebd302, 24=stencyl.core.engine.snippet.SnippetInstance@6a4db4}
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[ERR] Name: _Healthbaropacity
[ERR] Val: 40
[ERR] {1=100, 2=4, 3=-8, 4=false, 5=5, 6=0, 7=4, 8=0,255,0,255, 9=false, 10=100, 11=40, 2147483647=thisactor}
[LOG] Field Count: 7
[ERR] java.lang.RuntimeException: java.lang.StringIndexOutOfBoundsException: String index out of range: 1
[ERR] java.lang.RuntimeException: java.lang.StringIndexOutOfBoundsException: String index out of range: 1
[LOG] Unexpected problem on thread AWT-EventQueue-0: java.lang.StringIndexOutOfBoundsException: String index out of range: 1

2
Ask a Question / Re: Mochi Shutting Down
« on: April 07, 2014, 01:09:27 pm »

3
Ask a Question / Re: Mochi Shutting Down
« on: April 06, 2014, 02:19:32 pm »
http://www.stencyl.com/developers/market/

If you go over to the "Services" section, you can find some other ad group and analytic extensions that you can install into your game.
I tried that but stencyl dose nothing when I click on install extension and try to open one

4
Ask a Question / Mochi Shutting Down
« on: April 06, 2014, 02:19:53 am »
So I was going to add mochi ads to my game but when I went to their website
http://www.mochimedia.com/
I found out that there shutting down. 
Is stencyl going to use another service like mochi or is it just kongrate and newsgrounds if you want ads and statistics

5
Windows / Mac / Flash / HTML5 / Re: Releasing my first game!
« on: March 29, 2014, 09:43:56 pm »
Nice game the dialog boxes were helpful but I didn't like the way they showed up every time u die a Skip to end button would be great and the death transitions were slightly to long

6
Thank's I really liked your idea's im in the process of adding the bounceing bullets power up I also was going to add the trail effect from the game you showed me but I couldn't figure out how to do it. 
and what did you mean by "particles when an enemy is killed"

7
Windows / Mac / Flash / HTML5 / Looking for feedback on my new game
« on: March 28, 2014, 01:01:29 pm »
hi ive recently created a game called  red cube and uploaded it to kongregate
But I haven't gotten much feed back.  so if anyone would like to give me some feedback it would be greatly appreciated.  I don't really care if its positive or negative I just want to know how to improve my future games

http://www.kongregate.com/games/Gustanado/red-cube

8
Ask a Question / Leaderboards
« on: March 23, 2014, 10:03:46 am »
Ive recently uploaded a game to kongregate called red cube but I couldn't get the submit score button to do anything at the moment ive just removed it but it would make my game a lot better if someone would help me add Leaderboards.
here's is a screen shot of my code

9
Ask a Question / Actor selection
« on: January 13, 2014, 01:27:09 am »
hi I’m New to stencyl and I want to make a top down turn based game where you can select different actors and it would show you where you can move them then if you click on space the actor will move there and be locked in to a grid like in chess titans except it would count the spaces you moved and subtract then from a variable I also wanted it to stop you from moving a actor unless it's your turn which would be changed when the player clicks a button

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