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Messages - Anima

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Thank you both, sorry that I did not ask the right question.

The big map - as big as the screen and at least 10 times smaller than the scene - is sorted out and shows the whole scene and only visible when you go over its button with the mouse.

The small map - always visible and 30 times smaller than the scene - should show only the current screen size (or with a max multiplier of 3). This is what I am working on and where I have no ideas at the moment.

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Hi, it's been a couple of days and I haven't gotten any ideas.
I want to have a camera and anchor one small actor to a minimap in-screen, but the small actor is moving out of the map and the map doesn't have boundaries for it. is there a way to have the small actor anchored and camera followed to the minimap?

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Journals / Re: EVO! Building and updating my first video-game
« on: March 22, 2020, 05:56:18 am »
I managed to have more control on game attributes and create upgrades that give a very slight deep for this oversimple clicking game, as more power per click and autoclick per second, these ones subdivide in 3 different branches.

Furthermore, still using game attributes now the game autosaves after everyclick.
I did not add any volume settings, yet -  or maybe never on this simple game.
I did not count for pc usage, as I am very ignorant on pretty much everything.

https://www.kongregate.com/games/Animaverso/evo
https://gabrielepastori.itch.io/evo



I'd like to create later (when?) a bigger game where (1) multiple people play from a small cell to a bigger being, either eating other players or NPC's may evolve and so on.  (2) Everyone will move on the same plane/scene/layer/background.
I dunno how to do either, but hope to find a way (using servers?).

P.S. There are 13 straightforward levels or evolutions.

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Journals / EVO! Building and updating my first video-game
« on: March 12, 2020, 06:31:12 am »
For a future reference.

With 0 coding skills I have to give a big thanks to Stencyl and its community.   ;)
Building a small game has always been a thing on my bucket list.  :)

I am very happy to have managed to post it on Kongregate and even if the first opinions haven't been good  ;D, they motivated me to adapt this small game from: quoted ''A clicker game that doesn’t even have upgrades? Feels like an animation showcase'' to a small game with upgrades and a constant saving system tied to a game attribute.

At the moment it does look like an animation showcase, but in 1 week time I hope to have added at least 9 different types of upgrades, so adding an extra difficulty.

Thank you Stencyl.

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Ask a Question / How to upload a 22MB file in the arcade
« on: March 09, 2020, 03:10:51 pm »
Hi, is there  a way to upload a 22MB? I can't find a way. Thank you!

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Ask a Question / Re: Save and load
« on: March 01, 2020, 09:37:30 am »
Thank you Luyren!!! This is how I did it, now I can go on building the chapter/achievements menu. Thanks again.

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Ask a Question / Save and load
« on: March 01, 2020, 06:51:58 am »
Hi, I tried to look for an answer in the forum or outside, but without success.
I have multiple scenes and I want to save the game everytime I get into a new scene.
In here there are the loading screen and the saving screen attached, the logic is very likely wrong somewhere...
I made 2 game attributes, one boolean to verify the game is saved and one number to give meaning to the current saved scene and link it to the loading screen.
What am I doing wrong?

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