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Messages - HelloComics

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1
Dialog Extension / Re: How to Install for Stencyl 3.4
« on: November 20, 2019, 06:09:40 am »
Hello,

I just found the Dialog Extension did not work for me when updating. Could you please help me out in this case?

Edit: The game compiled successfully with the extension, but it crashes every time a "show dialog" block is executed. I'll have to go back to the previous version for now.

2
Dialog Extension / Re: How to Install for Stencyl 3.4
« on: February 04, 2019, 03:44:11 am »
Thank you, Justin! i'll try it out soon.

3
Dialog Extension / Re: How to Install for Stencyl 3.4
« on: February 03, 2019, 11:56:38 am »
I'm dying to try 4.0 but I'm afraid about the Dialogue extension as I use it a lot.
Can you guys confirm it's working in 4.0?

4
Journals / Re: Super Console Kid
« on: November 20, 2016, 01:57:59 pm »
I must also mention that I'm developing the game live on Twitch. I stream every day Monday to Friday at 10:00am GMT. Feel free to drop in and say hello: Super Console Kid Development Stream

A little too early for me :)
Hey, no worries :)

5
Journals / Re: Super Console Kid
« on: November 20, 2016, 12:29:32 pm »
It's been a while. I've been steadily working on the game.
I've changed direction a bit. Instead of just enemy arenas, the game is now a full-fledged high speed platformer with scrolling levels with an emphasis on managing your jump energy, maintaning your combo, and collecting "bits".
Here's some of the most important things I've been working on:

  • Vertical scrolling levels
  • New dynamic camera
  • New HUD
  • Improved sprites
  • New collectible coins (called bits in game)
  • Interactive elements on the title screen
  • Fully configurable controls for keyboard and gamepad
  • Language options (English & Spanish with more being added)
  • New intro animation

Updated player and enemies
WIP game intro

New vertical scrolling levels


Title screen with on screen controls
Full keyboard and gamepad configuration


Daily Twitch Stream

I must also mention that I'm developing the game live on Twitch. I stream every day Monday to Friday at 10:00am GMT. Feel free to drop in and say hello: Super Console Kid Development Stream

Daily gamedev stream on Twitch

6
Ask a Question / Re: Game not loading out of the blue.
« on: November 18, 2016, 05:50:28 am »
Yes, totally my fault for changing the settings be accident. Fixed. Thanks a lot!

7
Ask a Question / Game not loading out of the blue.
« on: November 18, 2016, 05:06:32 am »
Hello guys,

I just changed my game's resolution and now my game doesn't load out of the blue. Changing the resolution back doesn't fix it. Can you check my logs (I checked them but have no idea what I'm looking at :))and help to identify the issue?

Thanks a lot!

8
Journals / Re: Super Console Kid
« on: May 19, 2016, 02:39:02 am »
Thanks for the comments!

Nice to see all the attention for detail, very inspiring.

So with the addition of weapons and infinite jumps, what type of hindrances will there be to limit the player from staying in the air forever?

If I understood correctly, the battery charge is linked to the ability to jump. If you kill an enemy you get some charge for it, so you can only stay in the air as long as you're able to hit enemies.

That's right. Air jumps are not infinite. Right now with a full charge you get 10 jumps/shots which you run out of quickly if you don't jump on something. I make it look easy because I play it every day, but it'll be a challenge to stay in the air. I'm also working on enemies which shoot projectiles and other hazards in the environment which will make it harder still to survive :)

9
Journals / Re: Super Console Kid
« on: May 17, 2016, 06:00:42 pm »
Hello,

I've been working hard on the game. Here's a new video with a lot of new stuff.

<a href="http://www.youtube.com/v/QuJaUAoCWkY?version=3&amp;amp;hl=en_US" target="_blank" class="new_win">http://www.youtube.com/v/QuJaUAoCWkY?version=3&amp;amp;hl=en_US</a>

10
Good to hear its fixed.

How is Super Console Kid coming on? Ive watched your dev logs on youtube over time, looks like it will be great when all finished!
Hey, thanks! It's slowly coming along. I'm updating stuff to make a new update video.

11
Resolved Questions / Re: Bitmap Font Destroyed my Game - Java Issue?
« on: February 12, 2016, 03:09:52 pm »
Good news. I tried updating Stencyl to the latest build (Build 9000). Now I could access the culprit font and rename it, and it works. Also the other Java error seems to have gone away. Awesome.

A funny thing is that after the update my player was falling through the floor. I found that the "Collides with" settings in my collision groups had been magically altered and I had to set them up again. No biggie :)

12
Ask a Question / Re: Label Positioning Misbehaving (Video Included)
« on: February 12, 2016, 01:49:54 pm »
Thanks! Yes, I was using the block directly in the actor's Events.

13
Ask a Question / Re: Label Positioning Misbehaving (Video Included)
« on: February 12, 2016, 01:09:04 pm »
I know the tweens are not precise, but in this case the move one is not that bad and I can set the y position right after the tween so it lands where I want it. I don't have the knowledge to create my own tweens yet :)

14
Ask a Question / Re: Label Positioning Misbehaving (Video Included)
« on: February 12, 2016, 12:47:04 pm »
Did you mean the grow self over x seconds block?
Yes, I was going for a "grow in" and "grow out" effect for the text.

15
Resolved Questions / Re: Bitmap Font Destroyed my Game - Java Issue?
« on: February 12, 2016, 10:44:50 am »
This is the Unexpected Problem when I try to access the fonts:

Unexpected problem on thread AWT-EventQueue-0: (x + width) is outside of Raster
java.awt.image.RasterFormatException: (x + width) is outside of Raster
   at sun.awt.image.ByteInterleavedRaster.createWritableChild(ByteInterleavedRaster.java:1245)
   at java.awt.image.BufferedImage.getSubimage(BufferedImage.java:1202)
   at stencyl.sw.editors.font.BitmapFontPage.generateThumbnail(BitmapFontPage.java:289)
   at stencyl.sw.app.lists.font.FontItemRenderer.fetchIcon(FontItemRenderer.java:44)
   at stencyl.sw.app.lists.AbstractItemRenderer.getListCellRendererComponent(AbstractItemRenderer.java:81)
   at javax.swing.plaf.basic.BasicListUI.paintCell(BasicListUI.java:209)
   at javax.swing.plaf.basic.BasicListUI.paintImpl(BasicListUI.java:317)
   at javax.swing.plaf.basic.BasicListUI.paint(BasicListUI.java:240)
   at javax.swing.plaf.ComponentUI.update(ComponentUI.java:161)
   at javax.swing.JComponent.paintComponent(JComponent.java:780)
   at stencyl.sw.app.lists.AbstractList.paintComponent(AbstractList.java:615)
   at javax.swing.JComponent.paint(JComponent.java:1056)
   at javax.swing.JComponent.paintChildren(JComponent.java:889)
   at javax.swing.JComponent.paint(JComponent.java:1065)
   at javax.swing.JViewport.paint(JViewport.java:728)
   at javax.swing.JComponent.paintChildren(JComponent.java:889)
   at javax.swing.JComponent.paint(JComponent.java:1065)
   at javax.swing.JComponent.paintChildren(JComponent.java:889)
   at javax.swing.JComponent.paint(JComponent.java:1065)
   at javax.swing.JComponent.paintChildren(JComponent.java:889)
   at javax.swing.JComponent.paint(JComponent.java:1065)
   at javax.swing.JComponent.paintChildren(JComponent.java:889)
   at javax.swing.JComponent.paint(JComponent.java:1065)
   at javax.swing.JComponent.paintChildren(JComponent.java:889)
   at javax.swing.JComponent.paint(JComponent.java:1065)
   at javax.swing.JComponent.paintChildren(JComponent.java:889)
   at javax.swing.JComponent.paint(JComponent.java:1065)
   at javax.swing.JComponent.paintChildren(JComponent.java:889)
   at javax.swing.JComponent.paint(JComponent.java:1065)
   at javax.swing.JComponent.paintChildren(JComponent.java:889)
   at javax.swing.JComponent.paint(JComponent.java:1065)
   at javax.swing.JLayeredPane.paint(JLayeredPane.java:586)
   at javax.swing.JComponent.paintChildren(JComponent.java:889)
   at javax.swing.JComponent.paintToOffscreen(JComponent.java:5217)
   at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(RepaintManager.java:1579)
   at javax.swing.RepaintManager$PaintManager.paint(RepaintManager.java:1502)
   at javax.swing.RepaintManager.paint(RepaintManager.java:1272)
   at javax.swing.JComponent.paint(JComponent.java:1042)
   at java.awt.GraphicsCallback$PaintCallback.run(GraphicsCallback.java:39)
   at sun.awt.SunGraphicsCallback.runOneComponent(SunGraphicsCallback.java:79)
   at sun.awt.SunGraphicsCallback.runComponents(SunGraphicsCallback.java:116)
   at java.awt.Container.paint(Container.java:1975)
   at java.awt.Window.paint(Window.java:3912)
   at javax.swing.RepaintManager$4.run(RepaintManager.java:842)
   at javax.swing.RepaintManager$4.run(RepaintManager.java:814)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
   at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:814)
   at javax.swing.RepaintManager.paintDirtyRegions(RepaintManager.java:789)
   at javax.swing.RepaintManager.prePaintDirtyRegions(RepaintManager.java:738)
   at javax.swing.RepaintManager.access$1200(RepaintManager.java:64)
   at javax.swing.RepaintManager$ProcessingRunnable.run(RepaintManager.java:1732)
   at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:311)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:756)
   at java.awt.EventQueue.access$500(EventQueue.java:97)
   at java.awt.EventQueue$3.run(EventQueue.java:709)
   at java.awt.EventQueue$3.run(EventQueue.java:703)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:76)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:726)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:201)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:109)
   at java.awt.WaitDispatchSupport$2.run(WaitDispatchSupport.java:184)
   at java.awt.WaitDispatchSupport$4.run(WaitDispatchSupport.java:229)
   at java.awt.WaitDispatchSupport$4.run(WaitDispatchSupport.java:227)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.awt.WaitDispatchSupport.enter(WaitDispatchSupport.java:227)
   at java.awt.Dialog.show(Dialog.java:1084)
   at java.awt.Component.show(Component.java:1673)
   at java.awt.Component.setVisible(Component.java:1625)
   at java.awt.Window.setVisible(Window.java:1014)
   at java.awt.Dialog.setVisible(Dialog.java:1005)
   at stencyl.sw.util.dg.UncaughtExceptionDialog.<init>(UncaughtExceptionDialog.java:68)
   at stencyl.sw.UncaughtExceptionHandler.showGenericErrorMessage(UncaughtExceptionHandler.java:174)
   at stencyl.sw.UncaughtExceptionHandler.showErrorMessage(UncaughtExceptionHandler.java:128)
   at stencyl.sw.UncaughtExceptionHandler.uncaughtException(UncaughtExceptionHandler.java:47)
   at java.lang.ThreadGroup.uncaughtException(ThreadGroup.java:1057)
   at java.lang.ThreadGroup.uncaughtException(ThreadGroup.java:1052)
   at java.awt.EventDispatchThread.processException(EventDispatchThread.java:223)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:215)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:109)
   at java.awt.WaitDispatchSupport$2.run(WaitDispatchSupport.java:184)
   at java.awt.WaitDispatchSupport$4.run(WaitDispatchSupport.java:229)
   at java.awt.WaitDispatchSupport$4.run(WaitDispatchSupport.java:227)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.awt.WaitDispatchSupport.enter(WaitDispatchSupport.java:227)
   at java.awt.Dialog.show(Dialog.java:1084)
   at java.awt.Component.show(Component.java:1673)
   at java.awt.Component.setVisible(Component.java:1625)
   at java.awt.Window.setVisible(Window.java:1014)
   at java.awt.Dialog.setVisible(Dialog.java:1005)
   at stencyl.sw.util.dg.UncaughtExceptionDialog.<init>(UncaughtExceptionDialog.java:68)
   at stencyl.sw.UncaughtExceptionHandler.showGenericErrorMessage(UncaughtExceptionHandler.java:174)
   at stencyl.sw.UncaughtExceptionHandler.showErrorMessage(UncaughtExceptionHandler.java:128)
   at stencyl.sw.UncaughtExceptionHandler.uncaughtException(UncaughtExceptionHandler.java:47)
   at java.lang.ThreadGroup.uncaughtException(ThreadGroup.java:1057)
   at java.lang.ThreadGroup.uncaughtException(ThreadGroup.java:1052)
   at java.awt.EventDispatchThread.processException(EventDispatchThread.java:223)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:215)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)

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