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Messages - flavioarruda

Pages: 1 2
1
Ask a Question / Re: "Racing game using pseudo 3D canvas"... How to make a pseudo 3D racing game?
« on: September 09, 2019, 07:29:30 am »
Thank you Squeeb!

2
Ask a Question / Re: "Racing game using pseudo 3D canvas"... How to make a pseudo 3D racing game?
« on: September 08, 2019, 11:57:02 am »
Maybe,

But I need support, somebody help me... sugestions from a stencyl group

We can make a group to make this "reverse engineering", there are similar features between Stencyl and these other game engines (including IDE).

I cant understand some features from those programs... The problem is logically assembling everything to make it work inside stencyl.

Look the image below.

Each line (wich hight is 1 pixel) is a actor because it is possible to determine the object center (x center, y center), but on those game examples and tutorials, the road is a group of lines or rectangles (draw blocks) that can move through coordinates.

I try to do like this but something goes wrong. If I use an actor for the road lines curves works fine but something goes right on the last test, look second and third images below... the road (momentarily for the test) moves and make curves following mousepad position. Do you got it?

View scene, window, camera... is 480x320.

1600 pixels is the hight scene, hight level (road size), if the player and opponents ends the road (0 y coordenate) loop the actors positions to the bottom position secne, because field of view is a visual illusion (it is just blocks working tweening-scale-grow actor and drawing-widht rectangles in Stencyl). Actually the road lines are vertically stopped in the scene only cars are run to the top of scene. If loops positions 3 or 5 times (laps) the race is done!

Thats it for now!

3
Shared Resources / Re: 3.1 Top Down Racing Kit
« on: September 08, 2019, 09:46:08 am »
After this long time (I was very busy with my job, my stencyl projects are stopped).

But sometimes I've been looking for something about pseudo 3D and found very interesting examples, some of these examples contain tutorials including files in links.

Godot - Pseudo 3D race:
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Game Maker: Racing game  Pseudo 3D - Part1

Game Maker: Racing game  Pseudo 3D - Part2
------------------------------------------------------------------------------------------------------------------------------------------------------------
Code-It-Yourself! Retro Arcade Racing Game - Programming from Scratch (Quick and Simple C++)
----------------------------------------------------------------------------------------------------------------------------------------------------------
Visual Studio- Let's make 16 games in C++: Outrun (Pseudo 3d racing)
------------------------------------------------------------------------------------------------------------------------------------------------------------
Construct 2 - Top Gear Style:
File from Anna Nehves

Tutorial from her in these videos...
Part1
Part2
Part3
Part4 (final)
---------------------------------------------------------------------------------------------------------------------------------------------------------------

This awesome and complete game (awesome competitive cars) :
Max Downforce pseudo 3d racing game W.I.P. 2019-06-15 from Robbert Prins http://www.foppygames.nl/...

"Max Downforce is a formula one racing game under development. The goal of the game is to finish each of a number of laps before a timer reaches zero."
Tools used: Lua and LÖVE (Love2d); Notepad++ ; Paint dot net; Audacity; TortoiseGit and GitHub
File: https://github.com/Foppygames/max-downforce
-----------------------------------------------------------------------------------------------------------------------------------------------------------
And this last one is the best for me, it is more complete, just because it contains: Intro level, Mode Select, straight and curved roads, up and down, S-shaped curves, awesome opponents etc...

Grand Prix from Robbert Prins http://www.foppygames.nl/...
Tools used: BlitzMax

Grand Prix is a racing game inspired by Pole Position and other racing games from the previous century. In Grand Prix, the ultimate goal is to try and complete 8 laps, winning the gold cup. This is quite a challenge, with the clock ticking down and opponent cars getting in the way. The car is controlled using the arrow keys. The music in this game is by coda (http://coda.s3m.us). Source code (Blitz Max) is included.

4
Shared Resources / Re: 3.1 Top Down Racing Kit
« on: September 08, 2019, 09:45:05 am »
Hi everyone!

I would like to make the following suggestion... PSEUDO 3D RACING!!!
Read my post in the Stencyl Forum: http://community.stencyl.com/index.php/topic,57334.msg309741.html#msg309741

You can to find there something useful to begin a tutorial.

5
Ask a Question / Re: "Racing game using pseudo 3D canvas"... How to make a pseudo 3D racing game?
« on: September 08, 2019, 08:20:06 am »
Hi Squeeb...

After this long time (I was very busy with my job, my stencyl projects are stopped).

But sometimes I've been looking for something about pseudo 3D and found very interesting examples, some of these examples contain tutorials including files in links.

Godot - Pseudo 3D race:
-----------------------------------------------------------------------------------------------------------------------------------------------------------
Game Maker: Racing game  Pseudo 3D - Part1

Game Maker: Racing game  Pseudo 3D - Part2
------------------------------------------------------------------------------------------------------------------------------------------------------------
Code-It-Yourself! Retro Arcade Racing Game - Programming from Scratch (Quick and Simple C++)
----------------------------------------------------------------------------------------------------------------------------------------------------------
Visual Studio- Let's make 16 games in C++: Outrun (Pseudo 3d racing)
------------------------------------------------------------------------------------------------------------------------------------------------------------
Construct 2 - Top Gear Style:
File from Anna Nehves

Tutorial from her in these videos...
Part1
Part2
Part3
Part4 (final)
---------------------------------------------------------------------------------------------------------------------------------------------------------------

This awesome and complete game (awesome competitive cars) :
Max Downforce pseudo 3d racing game W.I.P. 2019-06-15 from Robbert Prins http://www.foppygames.nl/...

"Max Downforce is a formula one racing game under development. The goal of the game is to finish each of a number of laps before a timer reaches zero."
Tools used: Lua and LÖVE (Love2d); Notepad++ ; Paint dot net; Audacity; TortoiseGit and GitHub
File: https://github.com/Foppygames/max-downforce
-----------------------------------------------------------------------------------------------------------------------------------------------------------
And this last one is the best for me, it is more complete, just because it contains: Intro level, Mode Select, straight and curved roads, up and down, S-shaped curves, awesome opponents etc...

Grand Prix from Robbert Prins http://www.foppygames.nl/...
Tools used: BlitzMax

Grand Prix is a racing game inspired by Pole Position and other racing games from the previous century. In Grand Prix, the ultimate goal is to try and complete 8 laps, winning the gold cup. This is quite a challenge, with the clock ticking down and opponent cars getting in the way. The car is controlled using the arrow keys. The music in this game is by coda (http://coda.s3m.us). Source code (Blitz Max) is included.

PS .: I was able to reproduce some things like creating straight and curved animated roads. Trying to do reverse engineering... Like this:

6
Ask a Question / Re: Is there any update of RPG Platfomer Kit (Luyren's kit)to Stencyl 4?
« on: April 26, 2019, 07:25:10 pm »
Hello guys!

I was thinking that just replace everything (code to blocks) would be enough to update RPG Platformer Kit but something goes wrong

I quit!

7
Ask a Question / Re: Is there any update of RPG Platfomer Kit (Luyren's kit)to Stencyl 4?
« on: April 20, 2019, 07:36:19 am »
I got it!!!

Finally after 8 hours working, I updated all behavior from RPG Platformer kit! Just replacing blocks!

It works now in Stencyl 4... It works a little bit fine some things works weird.

8
Ask a Question / Re: Is there any update of RPG Platfomer Kit (Luyren's kit)to Stencyl 4?
« on: April 19, 2019, 08:23:06 am »
Hi Luyren!

I love that RPG Platformer Kit.

Have you got this kit in Stencyl 3.X version? ... maybe I can update to Stencyl 4... please!

9
Ask a Question / Is there any update of RPG Platfomer Kit (Luyren's kit)to Stencyl 4?
« on: April 18, 2019, 07:23:05 pm »
I was updating old versions games and kits from Stencyl 2x to Stencyl 4... I got it except RPG Platfomer Kit (Luyren kit). Somebody knows something about RPG Platfomer Kit evolution?
This kit is very useful to other games genres too, AI behaviors are complex but those are awesome!

10
Ask a Question / Re: "Racing game using pseudo 3D canvas"... How to make a pseudo 3D racing game?
« on: September 21, 2018, 01:12:06 pm »
Hi, Squeeb...

Sledding. stencyl file and Bezier Curves extension are awesome!

I think that will be very usefull.

Thanks.

11
Ask a Question / Re: "Racing game using pseudo 3D canvas"... How to make a pseudo 3D racing game?
« on: September 14, 2018, 10:29:06 am »
Hello guys

Wow!
http://community.stencyl.com/index.php/topic,51883.15.html    that´s very cool man!

Very bealtifull effect!
That´s perfect to cutscenes tittles or game tittle etc...

I will try to modify to roads now...

Thank you very much...

Soon I will to talk about it with you, tell my results

12
Ask a Question / Re: "Racing game using pseudo 3D canvas"... How to make a pseudo 3D racing game?
« on: September 13, 2018, 01:03:45 pm »
Hello everyone!

I found this : http://www.stencyl.com/game/play/17027
from forum: http://community.stencyl.com/index.php/topic,26285.new.html#new
Diamond ou mine race, where can I find it?

This is very simple and works fine: straight road, curves, etc...

I was looking for it in Stencyl Forge but I can´t find it.

13
Ask a Question / Re: How do I make a Mode 7 Racing game?
« on: September 13, 2018, 12:47:47 pm »
Hello monkeyinamansuit!!!

Where a find Diamond or mine race?

I was looking for it in Stencyl Forge but there is nothig there!

14
Ask a Question / Re: "Racing game using pseudo 3D canvas"... How to make a pseudo 3D racing game?
« on: September 12, 2018, 03:57:42 pm »

15
Ask a Question / Re: "Racing game using pseudo 3D canvas"... How to make a pseudo 3D racing game?
« on: September 12, 2018, 03:33:46 pm »
Hey everyone!

Somebody already seem "7 Mode or Mode 7" in Stencyl?
Mode 7 was used in games like F-ZERO and Mario Kart from SNES wich everythig rotating around player (great 3º Person effect)

Look that:
http://community.stencyl.com/index.php?topic=26285.0

http://community.stencyl.com/index.php?topic=155.0

https://www.kirupa.com/developer/actionscript/3dexplore.htm

https://en.wikipedia.org/wiki/Mode_7

Another engines can make Mode 7 effect (SNES and Sega Genesis)