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Messages - Crunch Time Prods

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1
Journals / Re: Tower - an endless runner (sort of) I might abandon
« on: August 01, 2014, 07:40:58 am »
Cheers for playing and commenting man!

The original idea of the background was that you had to make it to the top of one of the towers. However, I couldn't implement it properly as I was really new to game development. I think I could probably accomplish it with my new found knowledge, but I've kind of lost steam on this project and want to tackle something a bit more exciting!

Cheers for the kind words man

-Dan

2
Chit-Chat / Re: Advice: do I publish and move on, or iterate more?
« on: August 01, 2014, 07:31:38 am »
Awesome cheers for your feedback man! The speed of the platforms is in fact a gradual slope dependent on the players altitude and the only thing that varies is the exact x/y position of the spawned platforms. However, I could definitely implement some sort of visual marker of when you are entering a new 'speed region' as it were. Cheers man! I had a load of ideas for different platforms,  obstacles, abilities and upgrades but I feel I would be learning relatively little by implementing them.

3
Chit-Chat / Re: Advice: do I publish and move on, or iterate more?
« on: August 01, 2014, 02:46:57 am »
I'm reeeeeal tempted to try and make a Triple Triad clone next. That was originally why I picked up Stencyl before realising I knew NOTHING and ought to try learn the fundamentals of game programming first. Haha

4
Chit-Chat / Re: Advice: do I publish and move on, or iterate more?
« on: August 01, 2014, 02:45:44 am »
Sorry acp work has been crazy!

Here it is so far:

http://www.stencyl.com/game/play/27651

5
Windows / Mac / Flash / HTML5 / [WIP] Tower - looking for feedback
« on: August 01, 2014, 02:44:53 am »
This is my first ever game guys so just looking for feedback really. I realise it mostly needs more content (more obstacles, upgrades etc.) and I will probably add those in future. However, I'm kind of itching to attempt a new game with all my new-found knowledge! Anyway let me know what you think :)

http://www.stencyl.com/game/play/27651

6
I'mmore interested in how you optimised it! Very low frame rate drop even for A LOT of Koopaballs, good work

7
Journals / Re: Tower - an endless runner (sort of) I might abandon
« on: August 01, 2014, 01:09:11 am »
Updated ^^^^

8
Chit-Chat / Re: What makes a good infinite runner?
« on: August 01, 2014, 01:08:46 am »
Updated ^^^

9
Journals / Re: Tower - an endless runner (sort of) I might abandon
« on: July 31, 2014, 03:53:43 pm »
also just noticed this build has the wrong sound effects...

SIGH.

More to do tomorrow

10
Chit-Chat / Re: What makes a good infinite runner?
« on: July 31, 2014, 03:52:42 pm »
no wait i published the wrong damn build with the wrong damn sfx GODAMNIT check back tomorrow

11
Chit-Chat / Re: What makes a good infinite runner?
« on: July 31, 2014, 03:50:16 pm »
In that case I reiterate:

http://www.stencyl.com/game/play/27651

It's so whumpfy and ka-phwooooosh

12
Journals / Re: Tower - an endless runner (sort of) I might abandon
« on: July 31, 2014, 03:49:08 pm »
PS. I know there are a few little bugs and I will iron those out before I move on (its just getting late and I have work in the morning). I had in fact fixed most of them before, but had to revert to an earlier backup of the game due to a CATASTROPHIC HARD DRIVE INCIDENT.

13
Journals / Tower - an endless runner (sort of) I might abandon
« on: July 31, 2014, 03:47:22 pm »
Hi all. I've got a WIP up here: http://www.stencyl.com/game/play/27651

It's basically an endless runner / platformer, and it's my first game. It was intended purely as a learning exercise and I have far exceeded my initial goals with it and have learnt so much. Now I kind of want to move on and make something else, even though I wouldn't call it finished. However, the only thing thats missing in my eyes is more content and polish (platforms, upgrades, enemies etc), and I cant see much educational merit in just grinding out more content for a game I never meant to even release.

ANYWAY! Here it is, give me feedback, let me know precisely how and why I suck so I can get better!

http://www.stencyl.com/game/play/27651

14
Chit-Chat / Re: What makes a good infinite runner?
« on: July 31, 2014, 03:40:52 pm »
If anyones interested by the way, I am currently working on (but growing tired of) an infinite runner:

http://www.stencyl.com/game/play/27651


15
Chit-Chat / Re: What makes a good infinite runner?
« on: July 21, 2014, 05:31:41 am »
MOAR UPGRAEDZ

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