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### Messages - Shimone

Pages: 1
1
##### Shared Resources / Re: !!! Photon's "Fire Sale" Extraordinaire of Behaviors !!!
« on: May 14, 2014, 04:19:53 pm »
Wow!
I am not sure if you are still/already accepting request because I think I am in a different timezone (I assume you are referring to your timezone when you say 6:20 pm, but I don't know where you live). I I am currently working on some behaviors but I am having some difficulties, so I would be really interested in seeing what a "Master Stencyler" can come up with. So these are my request:

1) Custom Gravity Force Blocks
- Enable Gravity Force for [Self] with Radius [] and Force [];
- Disable Gravity Force for [Self];
The first block creates a region and attaches it to an actor. All the movable actors inside the region will be they will be pushed towards this actor. If the force value is negative the movable actors will be pushed away. The force applied to the movable actors should be the sum of all the forces applied to the movable actors. For example if a movable actor (e.g. an asteroid) passes between two actors A and B (e.g. two planets) with this behavior, the movable actor will be pushed with a force that equals the force towards A plus the force towards B, so if F(A) = F(-B) then the movable actor will stand still (or its speed remains constant).
The second block is self explanatory.

2) Rotate around custom point block
- Rotate around (x: []; y: []) by/to [];
Attaching this block to an actor lets me rotate around a custom point every actor I attach this behavior to.

Possibly I would like them to be as efficient as possible because I would like to use them on mobile games. Thank you again!

2
##### iPhone / iPad / Android / Re: Goomy: Journey to the Rainbow Land!
« on: April 18, 2014, 03:49:33 am »
Hi everyone!
"Goomy: Journey to the Rainbow Land!" is now available on the Apple App Store, Google Play Store and Amazon App Store!

Feedback is always much appreciated! If you also have a game, we can rate each other's game: just PM me.

3
##### iPhone / iPad / Android / Re: Goomy: Journey to the Rainbow Land!
« on: April 10, 2014, 02:37:45 pm »
I'm also liked the art.

Thanks!

Hmm. Based on the Arcade version that is up, I do quite like the music and cartoony graphics (although the small coin pickup noise is rather irritating.) But the gameplay, if I can be frank, is sorely repetitive. Considering the game's rather slow pace, that could make for a pretty lethal combination in terms of the game's success. Even the different bosses do exactly the same thing; why?

Or have you made changes for the mobile version?

Thank you for your feedback Photon. I developed this game for the Newgrounds Jam in less than two weeks and I had to focus on a very simple idea because this was my first jam entry ever. The original idea was a single level endless platform runner and it was as simple as boring. After a few days I realized my game wasn't good enough for the jam but I had no time to start a new game, so I decided to improve the existing game adding new levels, bosses and characters. I am aware of the fact that the gameplay is still very repetitive and I took some notes about the things I have to improve the most thanks to the feedback here in the forums and on Newgrounds. I'm actually surprised by the quality of the feedbacks! I am planning to make a similar game this summer (once I finished all my exams...) and I am going to test what I learned with this game.
About the slow pace: I am still impressed by the high scores of some of the newgrounds players. After seeing those very high scores I thought that this game was too simple. Luckily I asked some of my friends to test this game.  Even though they play mobile games quite a lot their gaming skills are nowhere near the newgrounds players' experience and some of them had a lot of difficulties to get past levels 5-6 (out of 12)! Most of them said that levels 7-12 are too fast... I made some changes to the difficulty of the game, but I'm wondering what I should do in order to satisfy everyone...

The most important thing about this game is that it is my first universal mobile game. Before starting to develop a time consuming game I want to learn more about app promotion, monetization and distribution, and I think this is a good enough game to get me started. I am willing to develop other simple games before committing to a more serious one so that I can test and learn as much as possible.

4
##### iPhone / iPad / Android / Re: Goomy: Journey to the Rainbow Land!
« on: April 09, 2014, 11:04:44 am »
Thanks TwistedIdentity!

Update:
- Apple App Store: The game is waiting for review.
- Amazon App Store: The game is waiting for review.
- Google Play: The game is ready to be published but I am  waiting the other versions to be approved before publishing.

Expected release date: April 18th.

5
##### iPhone / iPad / Android / Goomy: Journey to the Rainbow Land! [Released!]
« on: April 04, 2014, 08:55:26 am »
Goomy: Journey to the Rainbow Land!

Get it Now!

Description
Who is Goomy? Legend has it that he wants to make it to the mythical, happiness-filled Rainbow Land. However, the journey is not without dangers but of course, how could we have expected anything less?
Jump and shoot to help Goomy find his way to the Rainbow Land!

- Dive into 10+ colorful worlds!
- Choose among 10+ cute Goomies!
- Fight against 10+ epic bosses!
- Coming soon to iOS/Android!

Screenshots

Enjoy!

6
##### Stencyl Jam 14 / Re: Goomy: Journey to the Rainbow Land! [Released!]
« on: March 28, 2014, 04:55:28 pm »
UPDATE 3:
I have spent the last two days fixing bugs and polishing graphics and gameplay. Here's the complete changelog:

New Important things:
- Greatly improved performance!
- Continue to fight bosses during Endless Mode!
- Touchscreen friendly! (Controls below)
- Redesigned some Goomies!
- In-game help/tutorial!
Other:
- New icon!
- Speed Up/Down power ups effect increased.
- Tweaked graphics and slightly faster animations.
- Small bug fixes.

You can play the updated version clicking on the link in the first post! As always, feedback are much appreciated!

7
##### Stencyl Jam 14 / Re: How are your Stencyl Jam entries coming along?
« on: March 26, 2014, 08:08:27 pm »
@thechaosengine, your game seems amazing! I can't wait to play it!

8
##### Stencyl Jam 14 / Re: Goomy: Journey to the Rainbow Land! [Released!]
« on: March 26, 2014, 08:03:24 pm »

9
##### Stencyl Jam 14 / Re: First Game. Hard core shootem up
« on: March 26, 2014, 04:15:15 pm »
Love your style! What are you using for graphics? I have 60 FPS (steady) using Chrome on a Macbook Air 2013.

10
##### Stencyl Jam 14 / Re: Goomy: Journey to the Rainbow Land! [Released!]
« on: March 26, 2014, 04:09:46 pm »
UPDATE 1: I am currently fixing some minor bugs and working on some in-game instructions. I hope to release an update as soon as tomorrow!

@kin4n
Thanks!

11
##### Stencyl Jam 14 / Re: Goomy: Journey to the Rainbow Land! [Released!]
« on: March 26, 2014, 02:49:44 pm »
I have just released "Goomy: Journey to the Rainbow Land!". You can find the links for Newgrounds and Stencyl Arcade in the first post!

Let me know what you think about it!

12
##### Stencyl Jam 14 / Re: Goomy: Journey to the Rainbow Land!
« on: March 25, 2014, 01:09:44 pm »
Thank you Blob for pointing that out! I didn't know about it... Do you think I have to change the name of the game? I like "Goomy" as a name, but if I need to change it I will do so.

13
##### Stencyl Jam 14 / Goomy: Journey to the Rainbow Land! [Released!]
« on: March 25, 2014, 11:24:59 am »
Goomy: Journey to the Rainbow Land!

Play it Now!
Newgrounds: http://www.newgrounds.com/portal/view/636391

Who is Goomy? Legend has it that he wants to make it to the mythical, happiness-filled Rainbow Land. However, the journey is not without dangers but of course, how could we have expected anything less?
Jump and shoot to help Goomy find his way to the Rainbow Land!

- Dive into 10+ colorful worlds!
- Choose among 10+ cute Goomies!
- Fight against 10+ epic bosses!
- Coming soon to iOS/Android!

Screenshots

Play it Now!
Newgrounds: http://www.newgrounds.com/portal/view/636391