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Shared Resources / Re: !!! Photon's "Fire Sale" Extraordinaire of Behaviors !!!
« on: May 14, 2014, 04:19:53 pm »
Wow!
I am not sure if you are still/already accepting request because I think I am in a different timezone (I assume you are referring to your timezone when you say 6:20 pm, but I don't know where you live). I I am currently working on some behaviors but I am having some difficulties, so I would be really interested in seeing what a "Master Stencyler" can come up with. So these are my request:
1) Custom Gravity Force Blocks
- Enable Gravity Force for [Self] with Radius [] and Force [];
- Disable Gravity Force for [Self];
The first block creates a region and attaches it to an actor. All the movable actors inside the region will be they will be pushed towards this actor. If the force value is negative the movable actors will be pushed away. The force applied to the movable actors should be the sum of all the forces applied to the movable actors. For example if a movable actor (e.g. an asteroid) passes between two actors A and B (e.g. two planets) with this behavior, the movable actor will be pushed with a force that equals the force towards A plus the force towards B, so if F(A) = F(-B) then the movable actor will stand still (or its speed remains constant).
The second block is self explanatory.
2) Rotate around custom point block
- Rotate around (x: []; y: []) by/to [];
Attaching this block to an actor lets me rotate around a custom point every actor I attach this behavior to.
Possibly I would like them to be as efficient as possible because I would like to use them on mobile games. Thank you again!
I am not sure if you are still/already accepting request because I think I am in a different timezone (I assume you are referring to your timezone when you say 6:20 pm, but I don't know where you live). I I am currently working on some behaviors but I am having some difficulties, so I would be really interested in seeing what a "Master Stencyler" can come up with. So these are my request:
1) Custom Gravity Force Blocks
- Enable Gravity Force for [Self] with Radius [] and Force [];
- Disable Gravity Force for [Self];
The first block creates a region and attaches it to an actor. All the movable actors inside the region will be they will be pushed towards this actor. If the force value is negative the movable actors will be pushed away. The force applied to the movable actors should be the sum of all the forces applied to the movable actors. For example if a movable actor (e.g. an asteroid) passes between two actors A and B (e.g. two planets) with this behavior, the movable actor will be pushed with a force that equals the force towards A plus the force towards B, so if F(A) = F(-B) then the movable actor will stand still (or its speed remains constant).
The second block is self explanatory.
2) Rotate around custom point block
- Rotate around (x: []; y: []) by/to [];
Attaching this block to an actor lets me rotate around a custom point every actor I attach this behavior to.
Possibly I would like them to be as efficient as possible because I would like to use them on mobile games. Thank you again!