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Messages - cosmoarcade

Pages: 1 2 3 ... 7
1
Ask a Question / Re: No pop-up on open-url
« on: December 27, 2012, 03:23:03 pm »
Awesome! Thanks :)

I'll give it a shot

2
Ask a Question / No pop-up on open-url
« on: December 26, 2012, 03:18:45 pm »
Why is it that the open url in browser code block doesn't get through pop-up blockers whereas clicking the link in the loading screen does?

I want my in-game links to get through in-box pop-up browsers like the loading screen does.

ex:

http://www.stencyl.com/game/play/16262

let me know if you know a remedy.

Thanks in advanced!

3
Ask a Question / Google Chrome Error
« on: December 24, 2012, 06:08:53 pm »
An error occurred: Manifest version 1 is unsupported. Please upgrade to manifest version 2.

Any idea? I tried changing the version number in the manifest to 2, but that unfortunately didn't work.

4
Ask a Question / Re: How to make HTTP requests?
« on: November 22, 2012, 08:12:28 pm »
I don't think you can send files, only text via put/get.

5
Resolved Questions / Re: Player's Name
« on: November 13, 2012, 03:23:21 pm »
figured it out.. thanks!

6
Resolved Questions / Re: Player's Name
« on: November 13, 2012, 02:43:39 pm »
ah... can't have a space in variables names.. scratch that idea.. any others?

7
Resolved Questions / Player's Name
« on: November 13, 2012, 02:43:17 pm »
Does anybody know how the player's name block works?

I'm trying to call the value of something on my server, can I use players name?

"Player's name" searches for the variable "user id" right? so can't I just set the variable on my server to "user id" and call it using player's name?

Is there an easier alternative to call a variable from a page?

The issue I'm having with visir url is my sites response is displaying all the code..

I thought about trimming around it and unfortunately that won't work because the variables value will differ from time to time.. any suggestions???

Thanks :)

8
Resolved Questions / Re: Post/Get
« on: November 12, 2012, 05:24:58 pm »
got it! Issue with the php script :)

Thanks JOE!

9
Resolved Questions / Re: Post/Get
« on: November 12, 2012, 04:57:05 pm »
I'm running it from the Stencyl Arcade.. In addition, I've tried putting it on the hostgator webserver that is hosting the php script..

10
Resolved Questions / Re: Post/Get
« on: November 12, 2012, 04:41:58 pm »
You have to supply the key and value in the POST block.

Where you have [test], you want [key=value].

Thank you Joe, I appreciate your help :)

in place of test I put "key=value" correct?

Unfortunately it still isn't functional.

11
Resolved Questions / Post/Get
« on: November 12, 2012, 03:51:56 pm »
Am I using the post block incorrectly when pointing it to a php script? My script is generating nothing, is there any way to determine whether or not my game is actually posting?

All I used was Post data [test] to url [http://url.com/whatever.php]

Is there anything further I have to do?


here's my php:


 <?php

$logfile = 'debug.txt';

if ( !is_file($logfile) ) {
$fp = fopen($logfile, 'w+');
}
else if ( is_writable($logfile) && is_file($logfile) ) {
// Open existing file
$fp = fopen($logfile, 'a+');
}

$content = "\n\n";
$content .= "===========".date('l dS \of F Y h:i:s A')."===========";
$content .= "\n\n";
foreach ($_GET as $key => $value) {
$content .= "$key=$value";
}
foreach ($_POST as $key => $value) {
$content .= "$key=$value";
}
fwrite($fp,$content);
fclose($fp);


?>

the php script creates a file called debug.txt that displays the time and date that the php code was ran and what text was posted..

Thanks!

12
Ask a Question / Re: Working with "for each actor of type" block
« on: May 28, 2012, 07:38:27 pm »
Awesome Rob! Thanks :)

That was my issue! I had it setup so the actor doesn't spawn until later.

Thanks again!!

13
Ask a Question / Re: Working with "for each actor of type" block
« on: May 28, 2012, 06:13:09 pm »
Thanks for the help, Rob! You always come to my rescue :D

I see! I changed Mouse is down on from "Actor of type" to "next wave"

Still doesn't work though.. this code is in a SCENE behavior, I believe I had it functional in an actor behavior.

Any thoughts?

14
Ask a Question / Working with "for each actor of type" block
« on: May 28, 2012, 05:54:51 pm »
Howdy,
I seem to be having a little issue :D

What I'm trying to do is from the scene make it so when I click on a selected actor it'll reload the scene.

Any idea what's wrong with my blocks?

Thanks!

15
Old Questions (from 1.x/2.x) / Interacting with actors behind actors
« on: February 24, 2012, 07:03:31 pm »
I'm unable to interact with an actor (tap it) when it's behind another actor, even though the actor in the front is on a separate layer/has no collision. Is there any way to get around this?

Thx!

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