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Messages - Genadiy

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1
Ask a Question / Re: Saving High Score Problem
« on: February 26, 2014, 08:14:30 pm »
Yes I did selected the timer in the drop down list and what do you mean by "comparing timer against the game attribute"?

2
Ask a Question / Re: Saving High Score Problem
« on: February 26, 2014, 08:00:55 pm »
Okay I changed it to timer but I can't place a timer block in place, I'm still having the same problem

3
Ask a Question / Re: Saving High Score Problem
« on: February 26, 2014, 07:34:58 pm »
The time isn't saving as a high score , it just stays 0. Let me clear things up so basically the time saves as a high score but if the time gets above the original time I want the new time to save as the new high score

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Ask a Question / Re: Saving High Score Problem
« on: February 26, 2014, 06:55:02 pm »
Hmm I forgot about making a game attribute, I remember making a code similar to this one for 2.0 and it worked fine, after upgrading to 3.0 I can't seem to figure it out, so I did what you had told me and I'm still having the same problem, hears what I got

5
Ask a Question / Saving High Score Problem
« on: February 26, 2014, 04:44:04 pm »
I will keep this short and simple I have a timer that goes up every second and when my character dies I want to save the high score to the next scene. I wrote a code to do that but its not saving! hears my code what could be wrong?

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Resolved Questions / Re: Random Scene switch [SOLVED]
« on: February 25, 2014, 07:07:19 pm »
No problem and thanks again! Hears the finished code one more time so no one gets confused with the last one I posted

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Resolved Questions / Re: Random Scene switch
« on: February 25, 2014, 06:26:01 pm »
Alright sweet it's working, Thanks for the quick response! Hears the code for those who would like to use it or need an example. I hate it when people solve a problem but don't show how they solved it:p
Opps don't pay attention to the top code pay attention to the bottom one!

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Resolved Questions / Re: Random Scene switch
« on: February 25, 2014, 06:23:50 pm »
Alright sweet it's working, Thanks for the quick response! Hears the code for those who would like to use it or need an example. I hate it when people solve a problem but don't show how they solved it:p

9
Resolved Questions / Random Scene switch [SOLVED]
« on: February 25, 2014, 05:06:36 pm »
Hello guys so basically I have a starting scene + 5 other scenes (so 6 all together) when I press the start button on the starting scene  I want a scene behavior to switch  to a random scene, I wrote a code and used examples from other forum posts but so far it's not working properly (when I click the start button the scene does not switch)  Hears a photo of what I got going

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Resolved Questions / Re: Behavior
« on: February 21, 2014, 06:07:58 pm »
Alright everyone after playing around for a little while I finally fixed it so hears what I did for those of you who may also be stumped or want to use this method of scoring.

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Resolved Questions / Re: Behavior
« on: February 21, 2014, 01:32:48 pm »
I totally forgot about the load block but I just added one and I am still stuck with the same problem, This is what I put down

12
Resolved Questions / Setting timer as high score [SOLVED}
« on: February 20, 2014, 04:20:01 pm »
Hello guys,  I'm going to jump straight into to this. So basically I want to set up a timer in my scenes (adding a point every second). I want the current time to save as a high score but if the current high score gets beat I want to save that current score as the new high score.(hopefully that's not confusing) I have 5 scenes and I want the high score to stay the same for all of them until that new score beats the current high score.


Hear are some pics of my coding and I know I'm defiantly way off. So basically I got my timer to do what I wanted it to do and that is for it to go up by one every second and the timer resets after every scene, I'm just having trouble saving my high score and replacing the current high score.

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