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Messages - LogicTortoise

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iPhone / iPad / Android / Re: Zuki's Quest - a turn based Puzzle Platformer
« on: February 26, 2014, 03:23:51 pm »
Your game is gorgeous! I play it on my now iPod 4S, and it is like staring at a frustrating jewel that only makes you think, and does not let you get away with accidental rubbing.

For a couple of weeks it kept me up while I try to get a perfect on each level, and I would always be switching worlds when anyone started to frustrate me. Still, it is  very meditative.

Is there a way to play the pixel art version? I think that would  be a fun way to revisit this game.

« on: February 26, 2014, 10:50:43 am »
This looks gorgeous. I get a Samorost feel with the artstyle, and the world feels neat. You should definitely finish this.

Ask a Question / What kind of problems have you sold with Haxe?
« on: February 26, 2014, 10:14:43 am »
I am sort of new to programming, currently going through a book on C, and the coding series on Khan Academy, and started (and stopped) a few lessons into python on codeacedemy. It may seem like I am inconsistent, and that is somewhat true, but I am looking to dig into a language that I can benefit the most from.

Stencyl was a random choice for learning game development, and I like it because it makes the code behind the behaviors transparent, which means I can build something using game designer, and learn to make it using regular code.

I know Stencyl has its limitation, but are people solving them using Haxe, what it is built on?

Eventually I want to know enough programming to build my own engines, but I adore Stencyl because I can focus on the important parts of game design, the actual game play, art, and experience, without worrying about spending three plus years not being able to do anything about my ideas.

Chit-Chat / Re: Introduce Yourself!
« on: February 22, 2014, 04:38:09 pm »
Hello, my name is ADRIAN!!!!

I am 23 and recently I became interested in making… making anything. I have been teaching myself origami and other paper crafts, learning to draw, sewing, trying to learn electronics, and recently programming using C.

I have never really been that creative growing up, but I have and continue to spend a great deal of my leisure time split between reading books and playing video games. Yet, I don’t write as much as I could, and have never really made a game that wasn’t like, some variation in capture the flag. Of course, not being creative didn’t mean I never had ideas, it just meant I never spent any time making those ideas real.

Some months ago I discovered Pixel Prospector, and got really excited at the idea of making games, and typical of my nervous laziness, I spent much of my time reading the articles on game design rather than choosing a tool on game making, so I lost much of my focus and motivation as I learned the great deal of work that is involved.

However, the original desire has not gone away, and I am determined to make a game, and with a win, many more games. I got a friend involved and now we motivate each other to keep working on this. We see a myriad of crappy games finding success in the Apple store, and we realized that there is no reason we can’t at least attempt to put something up that we can have fun playing, and possibly others will too.

There were a lot of environments to choose from, but Stencyl seemed the easiest to get started with, ports to iOS, and I liked the games that were designed with it. Zuki’s Quest is one of my favorite mobile games. It did not take long for my friend and I to realize how powerful this program is. For our novice purposes, it is perfect.

I was a little bit hesitant to start like this, because I have read many opinions from game programmers that eventually you will find the limits of your game making program, and you will have no idea how to make a mechanic work using those constraints. Stencyl is great in that it allows you to see the REAL code underneath the behaviors, which makes it an excellent program to learn with. I supposed I can eventually learn Haxe, and overcome those limitation when I meet them. For now, I am happy teaching myself game design and getting a feel for the logic that is essential for making the ideas in my mind something the rest of the world can play with.

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