Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - pjpavlovich

Pages: 1
1
Old Questions (from 1.x/2.x) / Re: Stencyl 2 Game
« on: February 23, 2015, 11:44:19 am »
It's a basic 2-d game. For example,
1) The collision behavior of when the hero throws an object at a villain. Now, it does not register every time I hit the villain.  Sometimes, it registers, sometimes it doesn't.

2) The health pickup no longer works and when collided with, does not reload health for the hero.

3) There is now almost  a shadow of the object being thrown. When it's thrown, you have an object, but almost like a duplicate directly behind it.

4) Trying to get a simple left/right working on the game too. On the flash version, I can use the arrows on the keyboard. But, I'd like to have a simple left right (along with an attack/jump) button to move the character. This is the last thing I couldnt get to work, but stopped because of the other issues above.

Thanks,
Pete

2
Old Questions (from 1.x/2.x) / Stencyl 2 Game
« on: February 23, 2015, 11:07:21 am »
Hello -
I was hoping someone could help me. I built a game in Stencyl 2 before 3 came out. I then tried to upgrade the game and it would not work. All of the behaviors did not work the same. Is there anyway to still publish this game under 2 for iOS or Android? Thank you in advance.

Pete

3
Ask a Question / Left Right Movement iOS
« on: July 26, 2014, 05:33:02 am »
All -

Is there a way to code for a side scrolling game the main actor to move left, up and right? The joystick is not moving the way I would like it to for this game, and would like the hero to just jump and move left and right. I tried looking around and didn't see anything definitive. Any ideas?

Thanks!

4
Ask a Question / Health not working - 3.1
« on: July 24, 2014, 02:46:04 pm »
I made a game in Stencyl 2.2 that is very similar to Jump and Run, but when I opened it up 3.1, the health pack was not working properly. It would see that when I threw an object to inflict damage on an enemy, it wouldn't always inflict damage, only sometimes. Same goes for picking up a power up for life points. It would work and sometimes not. Any ideas on what I may be missing? I am assuming somewhere in the code it's not calling a variable properly, but I thought I'd ask. Thanks.

Pete

Pages: 1