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Messages - blowed

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1
Old Bugs (3.x) / Re: Can't test games in the Mac version of Stencyl
« on: April 26, 2014, 02:43:06 pm »
Thank you, I've been putting off the Maverick update for awhile I'll do it now.

2
Old Bugs (3.x) / Re: Can't test games in the Mac version of Stencyl
« on: April 26, 2014, 01:59:17 pm »
You actually didn't say to post it, you merrily said to check the logs.

3
Old Bugs (3.x) / Can't test games in the Mac version of Stencyl
« on: April 26, 2014, 09:42:43 am »
I get this in my log when pressing test game

[LOG] The file /Users/infamousrain1/stencylworks/games-generated/Flappy Template/Export/flash/bin/Flappy Template.swf does not exist.

4
Ask a Question / Mac version of Stencyl not working?
« on: April 25, 2014, 06:36:42 pm »
So when trying to test my game I get this

[LOG] The file /Users/infamousrain1/stencylworks/games-generated/Flappy Template/Export/flash/bin/Flappy Template.swf does not exist.

5
Ask a Question / Re: Error when trying to test the game?
« on: April 24, 2014, 05:11:20 pm »
Debug > Logs > Generate Logs

[LOG] Running command: BUILD
[LOG]  - Running command: haxe Export/flash/haxe/debug.hxml
[LOG] Finished building for Flash (or errored out): 1
[LOG] The file /Users/infamousrain1/stencylworks/games-generated/Flappy Template/Export/flash/bin/Flappy Template.swf does not exist.

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Ask a Question / Error when trying to test the game?
« on: April 20, 2014, 06:49:26 pm »
So I just downloaded Stencyl on my Mac (I have it on Windows works fine). Everytime I try to test the game I get this in my log and it doesn't start the test.

[LOG] The file /Users/infamousrain1/stencylworks/games-generated/8bitithink/Export/flash/bin/8bitithink.swf does not exist.

7
I love the idea but the GFX needs a face lift.

8
Ask a Question / Re: Moving with the mouse?
« on: February 21, 2014, 02:34:52 pm »
Have it set x to x of guy plus/minus x offset, and y of guy plus/minus y offset.

Could you show an example?

9
Ask a Question / Re: Moving with the mouse?
« on: February 21, 2014, 12:58:13 pm »
I saw this but how would I stick it to his body?

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Ask a Question / Moving with the mouse?
« on: February 20, 2014, 05:58:38 pm »
Okay so lets say I have a still sprite holding a gun outwards such as this(http://gyazo.com/a6a3288267f32bc9f4c6fe3fb14fa9bc) but how would I make his arm and gun follow where the mouse points for a 2D side scroller shooter

11
Paid Work / Re: Looking for a team.
« on: February 18, 2014, 12:54:56 pm »
You don't have anything that establishes you as a reliable partner (that I can see, and if you had anything it might be a great idea to display it somewhere within the first post in this topic)...So I can't imagine many people would accept unless the work takes less than 5 minutes.

It might be a good idea to start designing the game, so you have at least some sort of thing for people to gauge your abilities on.  It would be a bad idea for you to promise some people anything and the realize that you don't have the abilities to code this yourself.

You need to also realize that you need to buy Stencyl to make an app, in addition to the $99 annual app store license.  Money seems to be a nice shortcut, so I think that if you had either it would show some initiative so you can show commitment.
I do realize I have to buy it, I am actually doing that now. I have one game I've finished with Unity.

12
Paid Work / Looking for a team.
« on: February 17, 2014, 10:36:55 pm »
Hello Stencyl forums I'm looking for a team to design a running game idea I had. So I myself will be the programmer and I'm looking for an artist and possibly another programmer.

It's a platformer side scroller that takes place in the Greece about the age of the gods and demi and gods. You play as Hercules and fight your way through certain things (e.g. hades, kratos ect..).
 Thus being said what I am looking for is a artist that can do nice 8-bit art (sprites, background, objects, enemies). The revenue will be cut down the middle once to game is released, I do not yet know what platforms I will release it for. Desktop, mobile are my main focus. Thank you for reading and comment for questions or if I left anything out.

13
Ask a Question / Re: Stomp with the collision kill?
« on: February 17, 2014, 06:08:54 pm »
At the very least what you need to do is put your player Actor into a different "state" such that, when true, means he (Mambo) doesn't die.

Something like:

If Mambo collides with Pronger
if jump is not true
Kill Mambo
Otherwise if jump is true
Kill Pronger
I'm not sure how I'd script this.

14
Ask a Question / Re: Stomp with the collision kill?
« on: February 17, 2014, 05:52:47 pm »
I'm trying to figure it out. I'll post results

15
Ask a Question / Re: Stomp with the collision kill?
« on: February 17, 2014, 04:49:29 pm »
He collides and get killed.

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