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Old Bugs (3.x) / Re: Can't test games in the Mac version of Stencyl
« on: April 26, 2014, 02:43:06 pm »
Thank you, I've been putting off the Maverick update for awhile I'll do it now.
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Debug > Logs > Generate Logs
Have it set x to x of guy plus/minus x offset, and y of guy plus/minus y offset.
You don't have anything that establishes you as a reliable partner (that I can see, and if you had anything it might be a great idea to display it somewhere within the first post in this topic)...So I can't imagine many people would accept unless the work takes less than 5 minutes.I do realize I have to buy it, I am actually doing that now. I have one game I've finished with Unity.
It might be a good idea to start designing the game, so you have at least some sort of thing for people to gauge your abilities on. It would be a bad idea for you to promise some people anything and the realize that you don't have the abilities to code this yourself.
You need to also realize that you need to buy Stencyl to make an app, in addition to the $99 annual app store license. Money seems to be a nice shortcut, so I think that if you had either it would show some initiative so you can show commitment.
At the very least what you need to do is put your player Actor into a different "state" such that, when true, means he (Mambo) doesn't die.I'm not sure how I'd script this.
Something like:
If Mambo collides with Pronger
if jump is not true
Kill Mambo
Otherwise if jump is true
Kill Pronger