Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Gardenia

Pages: 1
1
Resolved Questions / Re: Making a ladder?
« on: May 29, 2014, 05:11:33 pm »
You could go about this a couple ways. It's fine to make the ladder an actor and would probably be the best course of action. You could also use regions, but I feel that kind of approach would be a little... Obtuse?

While the player character actor is colliding with the ladder you could allow the up and down keys to change the player's Y position on the map. Take into consideration whether or not you have gravity enabled and make adjustments to that setting accordingly!

2
Ask a Question / Re: hi can someone please help me on this [ERR]
« on: May 22, 2014, 05:02:48 pm »
Somewhere in your game you have some logic that is pointing to a file that doesn't exist. You should open your game folder and confirm that "2-0.png" is in the resources folder. If it's missing, you'll need to replace it.

3
Old Bugs (3.x) / Re: my game don't work!
« on: May 20, 2014, 04:15:20 pm »
This exact problem had happened to me once while using 3.0. It was a pain because I was lazy with my backups and hadn't kept one for an entire week. I'm not sure what causes the XML files to become corrupt, but the editor will sometimes throw warnings at you before it happens.

Like any piece of software, Stencyl isn't fail-proof, so back up frequently! If that was your only copy of the project, may it rest in peace  :-[

4
Suggestion Archives / Re: Set Collisions for each Frame
« on: May 12, 2014, 01:46:39 am »
In most action games you don't absolutely need to convey a moving hitbox frame by frame. I think a less graceful, but plausible method would be to project a sensor at some key frames and finally around the hammer's impact area. If your animation is quite fast, then that's where the collision checking would matter the most.

It's a somewhat economic solution to a problem that would be unfortunate to spend excessive effort on.

5
Old Bugs (3.x) / Re: Null Object Reference - Detective Advice
« on: March 18, 2014, 01:59:56 pm »
It sounds like the project is trying to read some logic from something that doesn't exist in the scene?

I don't know if that's exactly what is happening, but if you suspect it's your player actor or the scene, you can start by toggling behaviors and resources within it on and off, then trying to produce the situation where the error happens! It's a bit slow, but process of elimination is one of the best ways to approach debugging.  :)

Best of luck.

6
Stencyl Jam 14 / Re: How are your StencylJam entries coming along?
« on: March 17, 2014, 05:45:37 am »
How are your entries coming along?

Pretty well for my first Stencyl game :)
But the graphics are killing.... oh well I am satisfied with the second place also :)
I've killed myself with graphics on non-Stencyl projects many times in the past! Make sure they don't bite you hard.

I think that the deadlines are a rough spot for everybody...

I've had to make a lot of compromises and drop features that haven't been working or cost too much time and effort. My graphics are still kind of rough around the edges and animations are unfinished. The enemy AI and stage design is hogging all of my development time.  :-\

7
Resolved Questions / Re: Can't install extensions
« on: February 21, 2014, 09:22:33 pm »
It's 3.0, right?

If you're installing an extension with a .jar file, are you putting it in the install directory's extensions folder or the workspace directory's extension folder? If you don't put it in the workspace folder then nothing will show up in the extensions manager or on the dashboard's sidebar. Some instructions aren't very clear about this..

I hope that maybe this helped you fix your problem! ^^

8
People weren't joking when they said EXE compiling is a long process! I'm happy the end result is so stable...

The scene designer seems to collapse the dashboard now, doesn't it? I don't recall that happening before. Those kind of small undocumented changes are often pleasant to find. :D


Pages: 1