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Messages - XerosXIII

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Ludum Dare 32 / Dungeon Jam'Itor
« on: April 20, 2015, 12:08:47 am »
A coop game where players have tasked to clean the dungeon as Sponge & Soap!
Created by Jason Har & Jasper Yong!

Ask a Question / Reset/Update Tiles Collision
« on: April 18, 2015, 01:56:58 am »
I'm working on a platform game which the Player would walk over the tiles and it changes, however after remove and replace the tile with a new one (with different animation) it would remove it collision box from the rest and appear as a single tile by itself

that works until the player try to move back to the renewed tile and it stuck in it track. Is there a work around for this such as

  • resetting the entire scene tiles along with it collision box
  • a workaround that actor will keep moving as long it "upper body" collision isnt block

(ludumdarin :P)

edit: found out about box2D snaggin, trying to unsnag :D

edit2: did the octagon trick, but when the actor slide (ice surface), it bump and hopped a little, better than stuck, but would be great if it slide smoothly :/

Chit-Chat / Re: Other software?
« on: March 28, 2015, 01:43:46 am »
technically UnrealEngine can be done with only click and drag for something basic, learning curve is another matter :P

after meddle around with Stencyl for a while, at last I understand what going on with the OOP design pattern, at least the basic :s

Ask a Question / Re: Need New Laptop to Run Stencyl
« on: March 19, 2015, 02:19:21 pm »
Northfield, if the macbook you borrowed is not up to 10.9, beware on updating to the free osx 10.10 Yosemite, its buggy and causes a lot of trouble on application such as iPhoto, iMovie, boot time take twice as long compare to 10.6

whole certificate is a nightmare for first timer

it changes my whole perspective towards Apple

never again~

Ask a Question / Re: doAfter's custom block
« on: March 19, 2015, 01:45:57 pm »
I think i manage to solve it. It never occurred to me use a text to TriggerEvent within the custom block *brainfart*

I do not use much of DoEvery cause I find it difficult to use when I need some precise timing and I couldnt reset the timer as easily compare to DoAfter. probably need to spent more time messing around with it :P

did I used the cancel block correctly?

Ask a Question / doAfter's custom block
« on: March 19, 2015, 11:58:33 am »
Here's a tricky one, is it possible to have this make as custom block?

Ask a Question / Re: Need New Laptop to Run Stencyl
« on: March 19, 2015, 04:49:37 am »
personally im using Asus T200, not the best but I like the portability, battery life (6,7 hours) and it detachable function to turn into tablet. Stencyl works fine with Intel Atom 1.46ghz with 2GB ram, albeit slow once your project gets larger in size

depends on your budget and your preference on portability, could use mine as a starting point :P

Ask a Question / Re: randomly generating actors
« on: March 18, 2015, 03:23:09 am »
huh, surprisingly doEvery  update the spawn position as camera moves, give this a try?

manage to rain at specific section of the scene just alright, take a look

Left/Right key to moves the actor

Ask a Question / Re: randomly generating actors
« on: March 18, 2015, 01:40:57 am »
oddly enough, the spawn seem to be within the screen, lemme give it a try

« on: March 17, 2015, 04:26:07 am »
wow, that looks great! thanks for sharing :D

Ask a Question / Re: randomly generating actors
« on: March 17, 2015, 02:46:59 am »
so do you want to sword spawning to:

1. rain right at the screen, where the player looking at
2. rain across the whole map all the time

solution for 1: you need to use UpdateEvent to update the spawn x (randomly from 0 to (x of camera + screenWidth ) and using DoAfter instead because DoEvery is pretty restrictive

solution for 2: Just replace (randomly from 0 to SceneWidth)

ps. a little confuse with your long explanation :P

Ask a Question / Re: Lag on Android
« on: March 14, 2015, 12:32:54 am »
oddly enough I got actors spawn outside the screen, fall and collide onto conveyorbelt, then into the pot, while player multitouch one actor in rapid timing with one character dancing on spot

two actors shouldnt be able to slow down that bad  (I uses Galaxy S2 to test my game on)

Ask a Question / Re: How to make weapon switching?
« on: March 10, 2015, 02:27:07 am »
if current weapon is a blade ( remove the blade actor and add in spear actor )

vice versa, if current weapon is a spear (remove spear and add the blade back on)

"Nuggeta Server is the new version of Nuggeta. If you want to access your previous game created with Nuggeta
go to"
it may be outdate or down for the moment

i have no idea how to make a new game under the new page, could you advice me how to proceed?

it seem old.developer.nuggeta is down but not sure if that will stay permanent at all, which it gonna be a problem.

tried edit the game but it pop-up said "game version cannot load"

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