Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - torpedrogames

Pages: 1 2 3 ... 5
1
good luck! :)

2
hm... i dont know what you exactly want to do, but there is a stencyl behavior shipped with stencyl called "drag and drop". you can find it in behaviors/controls.

hope that helps!

3
Resolved Questions / Re: How to implement "rate game" on iOS?
« on: March 28, 2016, 08:22:53 pm »
thank you, guys!!!
(i guess i also need to change "purple software" to something else in this link, right?)

update: nevermind! found out that this has to be in the URL and has nothing to do with the company or something :)

so my question is solved. thanks again! (marked it as solved in the subject)

4
Resolved Questions / [SOLVED] How to implement "rate game" on iOS?
« on: March 24, 2016, 10:48:06 pm »
hi all!

i am wondering if it is possible to implement a rate game button for ios games. i mean, i know players can rate games in game center, but that is not what i want to achieve.
other games do it like that: if you touch a rate game button, the app store page is opened with the review "tab".

does anyone know, how i could do that within stencyl?

thanks in advance! :)

5
Ask a Question / how to test IAP on iOS properly
« on: March 23, 2016, 11:02:31 am »
hello!

i am just implementing in-app-purchases (IAP) for a project and wonder how to test them properly.
i already set up the IAPs in code and on itunes connect. but i read there that i have to submit a build for review with the first IAP before i can add additional ones. but i already was able to add all IAPs i need. anyways... next i read in the stencyl "IAP on iOS" tutorial that i have to mark the game as ready for upload. but this also would include uploading a version first afaik.

to be honest: before i upload a version with something i never did before i really want to test purchases properly. so, my question: how do i do that?

any help/hints really appreciated!

update: i just tried it with test game on ios device. but it does not work at all (i added buy buttons that are greyed on creation but get "normal" when a product info request succeeds)
any tips?

6
Ask a Question / Re: Using Game Center blocks
« on: February 14, 2016, 01:05:38 am »
hey!
thx for your fast reply!
i already test on ios devices (in fact my game is already "approved" by apple and i could release it, but this game center stuff kinda annoys me and i am not 100% sure if i should release it like that...)

i just checked if there is a difference between the "game center is started" block and the event. i added a boolean that i set to true with this "when game center is started" event. then i used a draw function to draw both boolens (my own and the one that stencyl already offers and we use). both have the same values. so if the player is signed in both are true, if he cancels in the login screen, both are false. so i guess, we are good here :)

but still my game center button does nothing when i cancel in the game center login screen and click on it. it should start game center in that case, but nothing happens. maybe there is some kind of "time out" or so?!?

7
Ask a Question / Re: Using Game Center blocks
« on: February 13, 2016, 05:15:29 am »
sorry to misuse your thread, ManicZombie, but i also have questions here that fit, i hope:
what i do is i start game center in my 1st scene in the game in a create event with the check "if game center started = false -> start game center". and for submitting scores and achievements i also use this (e.g. "if actor dies -> if game center started = true" -> submit highscore).

now i wonder, if this is correct. i also have no idea how the event "when game center is started" should work or if i should use that as the documentation does not even mention the boolean and only refers to that event.

and another question:
i have a button that opens the game center achievements for signed in players. for not signed in players it should start game center. i did it like this: if button is pressed -> if game center started = "true" -> show achievements, otherwise if game center started ="false" -> start game center.
that code works perfectly fine when game center is started (so if the user is logged in). but it doesnt do anything if i am not logged in and press cancel in the game center login at game start. what makes not much sense to me. any ideas what could be wrong here?

8
Suggestion Archives / Re: Please fix the horrible scrolling.
« on: January 31, 2016, 02:07:32 am »
i think Rainbros is talking about stencyl itself and not a in a game ;)

9
Ask a Question / Re: Actor goes all black on iPhone 6S+
« on: January 31, 2016, 12:03:05 am »
hm... I dont think it has something to do with the atlases. that would only take longer to load but still show the assets. have you already tried to look at the graphics in the project folder?

@ 3x scale: in my opinion, the 6+ uses 4x. i think that because i had never checked 3x (until i traf that help Page) and all graphics in my current project were always crisp on my 6+ (what is my primary test device)

10
Resolved Questions / Re: 3x scale needed for game on iOS?
« on: January 29, 2016, 10:48:07 pm »
guys, thank you! you saved my weekend ;)

11
Resolved Questions / Re: 3x scale needed for game on iOS?
« on: January 29, 2016, 10:21:51 am »
oh, really? damn! thank you!
so i better enable it, hm?

btw: i tested the game on an iphone 5 and everything is fine there as well... so the only device i am missing is an iphone 6

12
Resolved Questions / Re: 3x scale needed for game on iOS?
« on: January 29, 2016, 07:36:56 am »
thanks for your input! very appreciated!

i just came home, started up stencyl and realized: I CANT EVEN CHECK 3X SCALE (that is not possible for ios or android).
checked is: 1x (cannot change this), 1.5x, 2x and 4x.
the 3x option is greyed out and i cant check it...

any idea? does that mean i am fine? and: does that mean the table on the page i posted above is not correct?

PS: i was wrong on the scale method i used. it is scale to fit (fullscreen) :)

13
Resolved Questions / 3x scale needed for game on iOS? [SOLVED]
« on: January 28, 2016, 11:41:24 pm »
hi stencylers!

i have a question that is a bit urgent, thats why i post it here...

do i need to check 3x scale when i make an ios game? by default it is NOT checked. i tested on iphone6+, ipad3 and ipad mini (and also iphone4 and 5 with simulator). graphics look good on these devices. unfortunately i do not have more devices to test on.

according to the table here ( http://www.stencyl.com/help/view/mobile-app-scaling/ ) iphone6 uses 2x and and 6+ uses 3x scale mode. but i dont think that this is really the case as the graphics are super crisp on my iphone6+ and the 6+ for example has a way higher resolution than other devices.

anyways: should i better check the 3x scaling as well before i submit my game to apple?

and: if 3x scale is necessary for ios, it would be awesome when this would be checked by default :)

thanks for your help! :)

PS:
if that is relevant: i am using "scale to fit (fill)" and display size (in settings->display) is set to 480x270. the game is basically cut off at the top and bottom of the screen when playing on an ipad, what made most sense for this game.

14
Ask a Question / Re: Game Center Failed to authenticate
« on: January 28, 2016, 07:07:46 am »
i was wondering about something connected to game center recently as well: so, when game center just won't start, be sure that it is still working on your device. for example, it does not work on my iphone anymore. when i open the game center app itself, all i get is a blank white screen. after a bit of googling, i found out that there are lots of people experiencing this issue since ios8 and even more since ios9.

but anyways, your issue seems to be fixed right now :)

15
Ask a Question / Re: Actor goes all black on iPhone 6S+
« on: January 28, 2016, 07:00:57 am »
as far as i know, you do not need 3x scale for ios. (but i dont think, this will change you issue :/ )

do you use the scene editor (that tile thingy) to place that actor? i had problems with that as well a while ago... then i switched to do everything with events in the scene

Pages: 1 2 3 ... 5