Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - panda84

Pages: 1
Extension Ideas / Re: [iOS & Android] WebViews (in-app browser) [OBSOLETE]
« on: February 16, 2015, 09:00:57 am »
Thanks :)

Yeah I just realised the 'if mouse is down' is not needed :)

'mouse was pressed on' doesn't seem to stay true for long ... I think it might go back to false when the mouse is dragged .. you would expect that only to happen when the mouse is released. I've attached a screen shot that should work instead.

Ask a Question / Re: how to make game send email
« on: February 04, 2015, 07:49:56 pm »
You would have to send the scores to a server using the 'Post Data' block and then run some code on the server to send the email.


The while and repeat until loops don't  work unless a definite exit to the loop is present. For example: while(true) would cause the game to freeze. That is what's happening with while mouse is down. I think you will have to use the 'When Updating' event in conjunction with the multitouch release and dragged event and the on actor event too. I can give more details about how to do it this way if needed.

Hope that helps.

Ask a Question / Re: Using Actor Value to Determine/Kill Oldest Actor
« on: February 04, 2015, 05:26:24 pm »
Innes there is a block for getting the last created actor etc. under 'Scenes' -> 'Actors' under the title 'Get Actor' it's the first block there.

Hi Abliblablobla,

Thanks for this extension I really appreciate the work you put in! Do you have any plans to update it to support 64-bit on iOS? When I went to do it myself I couldn't find any build.xml file in the project folder. Any advice would be appreciated.

Thanks again!

Fixed Bugs (3.x) / Re: Multitouch broken in latest build.
« on: January 31, 2015, 06:01:34 am »
Yep no touch events working for me either on iPhone 5 with latest build. Have not tested on any other phones. There are other issues for me with scaling and iAds too but it's better if I post them separately when I get a chance!

I have found that in portrait mode, with auto-rotate disabled of course, that the X values at least are inverted between android and iOS.  The Android phones I have tested on are galaxy note 3 (4.4) and HTC desire X (4.1). Was this supposed to be fixed? It's not really a huge issue as I can just do a check and apply the appropriate values I just thought I would post that it is still inverted as of Stencyl 3.1 on the devices above.

AdMob / Re: Admob set to top but only ever shows on bottom
« on: July 02, 2014, 05:13:12 pm »
Hi Sarafish,

I solved this temporarily by editing the file located at stencyl-full/plaf/haxe/extensions/ads/project/android/.
Replace the code on line 67 with "layout.setGravity(Gravity.CENTER_HORIZONTAL);".  It doesn't solve the root problem but i'm sure it will eventually be fixed, for now that will force the ads to show on the top.

If you need an ad to show on the bottom at any stage then you will have to restore the original code that was there.

Hope that helps :)

Fixed Bugs (3.x) / Re: Issues with Scale to Fit (Full Screen)
« on: June 24, 2014, 08:26:08 am »
I am experiencing this problem too. It is definitely not behaving the same as letterbox but with more of the scene showing as the description of it states.

AdMob / Admob set to top but only ever shows on bottom
« on: June 23, 2014, 04:09:21 pm »
My game is in Landscape mode. I am testing on android. Admob is set to display on top but only ever shows on the bottom. I have also tested it in a portrait game and the same thing happens. Two phones I have tested on both have the problem. Galaxy note 3 and HTC desire X.  No errors appear in the logs that I know of. The game is set to "Scale to fit (Letterbox)".

I am using Stencyl 3.1 which I have recently just upgraded to.

Hi did you ever figure out what this was? I have the same problem. I set up a test game to debug. The game only has two doodad actors with no logic involved. It crashes 90% of the time on android and the same null pointer exception errors appear in the log. The crash happens about half a second after the game loads onto the phone. Running 4.4.2. No problems on iOS or flash.

News / Re: Stencyl 3.1 - What's coming next? (Updated Mar 27th)
« on: March 29, 2014, 01:28:30 pm »
I think it would be a good idea to implement admob mediation for android and iOS with support for as many ad networks as possible. Also I wonder if the sound delay problem in android will be fixed in this release? I love Stencyl but to me this is a HUGE issue. Thanks for all the great work so far :)

Pages: 1