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Messages - 7akiller

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1
Ask a Question / Re: Shooting animations not showing properly...
« on: March 19, 2014, 08:59:34 pm »
i think you should a "switch to frame 0 for self" block

after you say switch animation to .....

2
Ask a Question / Re: Bullet not colliding after killing enemy
« on: March 19, 2014, 01:33:08 pm »
welcome to Stencyl :)
i can't really tell you what's wrong , unless you provided a picture of the code

3
Ask a Question / Re: Shooting animations not showing properly...
« on: March 19, 2014, 01:15:07 pm »
you should make one (if) codition and the others be (otherwise if)

if current animation is idle (left) then
......
otherwise if...........

otherwise if..............


like so

i think this will fix it

4
Ask a Question / Re: Bullets passing enemyplanes
« on: March 16, 2014, 12:05:22 pm »
i can't find anything wrong with your code , maybe it's from other behaviours , try to disable them and allow only the shooting behavior to work , maybe they affects it somehow

i hope someone can help you with this problem :)

5
Ask a Question / Re: Bullets passing enemyplanes
« on: March 08, 2014, 12:54:10 pm »
This sadly didn't work either, the bullets still pass trough the plane (screenshot in attachements)

it's normally for the bullet to go through the plane if it was created at the x and y coords of the plane

try to shoot the enemy and see if the bullets and the enemy disappears

6
Windows / Mac / Flash / HTML5 / Re: Little Drop
« on: March 08, 2014, 11:22:24 am »
cool game bro , i am gonna participate in stencyl jam 14 too , let the battle begin > : D`

i am in level 6 at the moment , i like the art and i don't know if it is a bug or not , but when i press the up arrow it moves like 4-3 blocks

but yeah , it look nice , good luck dude

7
Ask a Question / Re: What does it mean to buy a studio account?
« on: March 08, 2014, 11:11:26 am »
i think these are all the features of studio and indie
http://www.stencyl.com/pricing/

and i think you can run stencyl on multiple computers but not sure about it

the licence is something like a serial number i believe that you enter it to stencyl to make it work as studio

8
Ask a Question / Re: Click Limit and showing the number
« on: March 08, 2014, 11:07:04 am »
is it like you have 10 boxes on the stage and only you can destroy 5 ?

yeah you can do so , you need to make two attributes one for the hits allowed for the player and the other is for the number of hits that already happened(i named them "hits allowed" and "hits made") and you need to make an event

if mouse is down on boxes and hits made < hits allowed then
hits made = hits made + 1
<<<here is the code you want it to happen to the box (fade out, disappeare , move , etc...)>>>

and make another event Drawing

set font to "..." <<< you need to make a font first
draw text "hits made" at X and Y


that's it i think this is what you need , i just gave you the basic idea you can improve it your self or post here if something you need help at

have a nice day :)

9
Resolved Questions / Re: Why Won't This Animation Switch Work?
« on: March 08, 2014, 09:54:42 am »
perfect , congratz bro : >

10
Resolved Questions / Re: Why Won't This Animation Switch Work?
« on: March 08, 2014, 09:36:34 am »
ok , reply and tell me what happened

happy birthday bro :)

and you are welcome :3

11
Resolved Questions / Re: Why Won't This Animation Switch Work?
« on: March 08, 2014, 09:24:39 am »
yeah dude , the problem is from the other behaviors i think , i don't know what you are really trying to do in your game

but you can make a boolean (name it "hit" for example) in the beahvior of walking and make it false and say

if self hits enemy then
set hit to true
switch to animation SkeltonRight for self
do after 2 sec
set hit to false

^this code detects if the player hits the enemy and makes the hit boolean true

now you want to make an if codition that says

if hit = false then

<<<<here you add the code of motion>>>>

so the whole code says if the player hits the enemy then set hit to true and switch to an animation then after 2 seconds the hit will be false again , and if hit is false then you can move

tell me when you are finished

12
Resolved Questions / Re: Why Won't This Animation Switch Work?
« on: March 08, 2014, 08:26:47 am »
i don't know if this will fix it but try to make it like this

when self hits enemy1
switch animation to SkeletonRight for 1st actor

13
Ask a Question / Re: Bullets passing enemyplanes
« on: March 08, 2014, 08:22:15 am »
hmmm , this is a bit hard to figure out , i tried to make your code and it worked for me

look remove the event that says kill self from the enemy plane and write this code(in the attachments) in the events of the bullet

all i did was just to move the kill self from the enemy to the bullet , so that the event will say if the bullet hits the enemy then kill self(bullet) and kill the enemy

try it and tell me what you got

14
Resolved Questions / Re: Why Won't This Animation Switch Work?
« on: March 08, 2014, 12:47:48 am »
i don't really know what causes it to do nothing , but i've tested it and it works fine

you made this event in the actor, right? (the skeleton)

15
Resolved Questions / Re: Why Won't This Animation Switch Work?
« on: March 08, 2014, 12:37:26 am »
are you sure the animation is named SkeltonRight exactly in the animation list of this actor ?

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