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Messages - luismp

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1
Ask a Question / Re: ball rolling ?
« on: June 16, 2017, 09:06:07 am »
Do you have friction set for the ball in the physics tab? If that's not it, you could use the rotate actor blocks when you push the ball. Perhaps setting the turning speed of the actor to it's X speed might do the trick?

thank you very much Luyren!! Finally the option of setting the turning speed of the ball to its x speed did the trick. Actually, due to the ball's mass, I had to multiply 20 times the x speed, but now it works! Now i only have to tweak it some more to make it look fine :)

ps: on the other hand...shouldn't it work out of the box just by enabling rotation and box2d physics, without using the turning speed "trick"?

2
Ask a Question / ball rolling ?
« on: June 16, 2017, 06:04:25 am »
Hi,

I'm making a game in which you have to throw a ball. I've already made the parabolic movement and it works just fine.The problem is that the image of the ball doesnt rotate, I mean, the ball rolls but the image doesnt change its angle with the ball. I set the ball's physics to rotate and affected by gravity, also the game is set to box2d physics as well as the ball, isn't the animation supposed to rotate with the actor itself?

...I've attached the image of the ball.

edit: in this link (http://www.stencyl.com/game/play/11728) you can see a game in which the animations of the balls are working as i want, I dont know how to get it working on my own game... I've always thought that enabling rotation does the trick

3
iPhone / iPad / Android / Re: Yo! Let's UP
« on: April 23, 2017, 03:03:39 pm »
If such email is not sent, the game cannot get featured by Apple?

If you dont send it you have pretty low chances of getting featured. I'm sure thechaosengine has more experience on that topic but as far as i know, unless you are a known publisher and you have been featured in some important websites, the "to do list" is to send at least 3 emails: pocketgamer, toucharcade and the most important, appstorepromotions. Then wish for the best xD...

4
iPhone / iPad / Android / Re: Yo! Let's UP
« on: April 23, 2017, 01:57:32 pm »
Did you advertise your game at all? Did you write to anyone? How did it become so popular?

No advertising, I emailed TouchArcade and PocketGamer a couple of days before release but didn't bother w any other press than that. In the end PocketGamer wrote an article but TouchArcade never bothered.

People keep asking how this happens but there really isn't a magic trick to it. They either gloss over it when I say it or just don't want to hear it, but the goal HAS to be "make a good game". A game that's good enough to get featured by Apple, and then good enough that people keep playing it because they like it. (note: this isn't aimed specifically at you or meant as a complaint, Noroup)

I think the "trick" that most people don't know is to send an email about your game and your release date to app store promotions. I guess that you sent an email to app store promotions?

5
iPhone / iPad / Android / Re: The Contender (Feature on App Store)
« on: April 13, 2017, 02:44:43 pm »
Congrats!! Can you share some tips on how to be featured?? ;) ;)

I think the best thing is make a very polished and unique game. Definitely spend time on refining the visual and interactive elements of the game. You need to be able to stand out in crowd of literally tens of thousands of monthly submissions. Once its approved, send an email to App Store promotions and hope for the best. Always give several weeks of lead time.

Above all, just be polite and kind and patient. :)

thank you very much for your tips, one last question... what kind of information should i send to App Store promotions?..A brief description of my game and the link to the game's trailer??

6
iPhone / iPad / Android / Re: The Contender (Feature on App Store)
« on: April 13, 2017, 01:24:06 pm »
Congrats!! Can you share some tips on how to be featured?? ;) ;)

7
Extensions / Re: [iOS/Android] StartApp Advertising (0.0.3)
« on: April 11, 2017, 09:40:38 am »
@robinschaafsma does this extension include offer wall/app wall ad formats? Since chartboost is shooting down their "more apps" ad format i'm looking for a substitute and I read that startapp has an appwall/offerwall ad format. I found this article in their github (https://github.com/StartApp-SDK/Documentation/wiki/android-advanced-usage#selecting-interstitial-ad-type).. it looks that their interstitials have 2 modes, automatic and offerwall, just by switching the mode it'll work as an offerwall but im not sure

8
Extensions / Re: Chartboost Mobile Ads
« on: October 24, 2016, 12:03:24 pm »
just wanted to say that after reading these "bugs" I've checked my android games and i can still see ads without problems (using galaxy s7 edge with latest android version available) and i haven't updated some of them in a year (so the chartboost version is 7 or 8 i think)... so i dont know if those crashes that manaskk mentioned  are somehow related to the way stencyl sends the game to the device..

9
Extensions / Re: Chartboost Mobile Ads
« on: October 22, 2016, 12:34:58 pm »
but how do i set up locations?? i don't understand it xD there is a block that says... cache interstitial ad at [  ] but i don't know what to put there and how to relate it to my campaigns so when i use show interstitial at [name of location??] a static interstitial appears and not a video ad...and the same for filtering static ads when i want to show videos...

10
Extensions / Re: Chartboost Mobile Ads
« on: October 22, 2016, 07:58:50 am »
Hi, how do i use locations??? i dont find anywhere in chartboost dashboard to add new locations. I want to add two locations to show static interstitials or video interstitials...

11
Extensions / Re: byRobin Extension Manager (0.0.1)
« on: September 24, 2016, 04:12:02 am »
Hey luismp,

Let me answer that,  the update is only necessery for Heyzap for now,  i will update all the extension with te latest SDK tonight so there are no issues with xcode 8 and rejection by Apple

I will update the posts of the extension when i have update the SDK include this one.

Wow, thank you very much robin!

12
Extensions / Re: byRobin Extension Manager (0.0.1)
« on: September 24, 2016, 03:10:40 am »
If you're planning on updating to Xcode 8, please update this extension. File attached below!

Max thanks for updating it for ios 10. I have some questions you may know, i bought several extensions of robin such as unityads,applovin and vungle. Right now  i'm using all of them with the heyzap mediation extension, do i still need an update on those extensions for not being rejected when i submit my game to apple?? or is it enough with this update and the update on heyzap extension? (i dont really know how heyzap manages other ad providers so i might be saying something stupid xD) I assume that if i was using them individually I would need an update on those extensions but using them within heyzap mediation confuses me..

13
Extensions / Re: byRobin Extension Manager (0.0.1)
« on: September 16, 2016, 04:55:15 am »
robin i'm trying to open the link of your store but it doesn't work for me... (by robin.nl server could not be found).

edit:nevermind, now it works.

14
ok, thanks robin  ;) :)

15
Waiting for a month i think. I think you should start convert your single touch events to multi touch. It'll be shorter.

Ok, thanks :)

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