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Messages - ReeseHollandGames

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1
Paid Work / NAGADEMO - National Game Developers Month
« on: May 21, 2012, 11:50:57 am »
http://nagademo.com/index

Lines up well with Newgrounds Game Jam!

2
News / Re: Stencyl Game Jam at Newgrounds - $1,000 in prizes
« on: May 02, 2012, 10:18:39 am »
Looks like an awesome contest! After my current game is finished, I'm planning to get going on the jam entry.

Are we limited to 1 entry per person / team, or are an infinite number of games allowed to be submitted for this contest? (Should I ask NG?)

Is there any chance that developers who complete a game for this jam will be able to get a discount towards Stencyl's subscription-based licenses and services?

3
News / Re: Plans for Stencyl 2.1 - A Better Scene Designer
« on: April 26, 2012, 10:01:32 am »
Awesome, those are a bunch of great features!!

I saw mention of making it easier to work with smaller actors. Does that also include increased precision for setting up collision on smaller objects?

Glad that actors will be able to be placed out-of-region, that's been kinda weird to have to work around.

4
Alternative Licensed Publishing / Non-Licensed Publishing Proposal

Stencyl Pro / Studio look great, except I can't throw down the subscription fee unless I know I have games that can be released on the different formats properly, and there's no way that I can know if they will work properly if I can't build and test them (and in some cases, even make sure all the API features of a site I'm publishing on are working 100% correctly).

My goal is to have a library of unreleased games that I'll be able to release and publish the moment I purchase the subscription, rather than purchasing the subscription and then starting to develop games while the value of that subscription is ticking away. This way, I will be able to alleviate the financial pressure of purchasing the license without being able to earn it back in a reasonable period of time.

From the comments of other users on the post where Stencyl Pro was announced, I can see that I'm not the only Stencyl game developer working on a considerably slim budget.

So I'm requesting an alternative Licensed Publishing / Non-Licensed Publishing.

-Licensed Publishing would essentially be publishing the game as one normally would with all their licenses and features. Without the license, they would only have Non-Licensed Publishing available.

-Non-Licensed Publishing: Force the Preloader and the logo to be at the beginning, and a "STENCYL - NOT LICENSED FOR PUBLISHING" watermark and/or scrolling marquee throughout the game. This way, it will be clear that the game is not meant for publishing, but the developer will still be able to test all the features and functionality.

5
Alternative Licensed Publishing / Non-Licensed Publishing Proposal

This is great, except I can't throw down the subscription fee unless I know I have games that can be released on the different formats properly, and there's no way that I can know if they will work properly if I can't build and test them (and in some cases, even make sure all the API features of a site I'm publishing on are working 100% correctly).

My goal is to have a library of unreleased games that I'll be able to release and publish the moment I purchase the subscription, rather than purchasing the subscription and then starting to develop games while the value of that subscription is ticking away. This way, I will be able to alleviate the financial pressure of purchasing the license without being able to earn it back in a reasonable period of time.

From the comments of other users, I can see that I'm not the only Stencyl game developer working on a considerably slim budget.

So I'm requesting an alternative Licensed Publishing / Non-Licensed Publishing.

-Licensed Publishing would essentially be publishing the game as one normally would with all their licenses and features. Without the license, they would only have Non-Licensed Publishing available.

-Non-Licensed Publishing: Force the Preloader and the logo to be at the beginning,  and a "STENCYL - NOT LICENSED FOR PUBLISHING" watermark and/or scrolling marquee throughout the game. This way, it will be clear that the game is not meant for publishing, but the developer will still be able to test all the features and functionality.

6
Ask a Question / Re: What am i doing wrong with my mochi ads?
« on: January 23, 2012, 10:45:43 pm »
The block isn't working for me, and I have everything set up and in-place. Scores ads aren't even working but the scoreboard is.

7
Archives / Needed Kong/New/Mochi API Functionality
« on: January 23, 2012, 12:53:40 pm »
Hello Stencyl Community,

This is a suggestion to add more behavior blocks to the Kongregate, Newgrounds, and Mochi API features offered for Flash games; to make live across-the-internet updates possible for Mochi and Newgrounds; and to make it possible to have keys loaded for Mochi and Newgrounds without interference, by making it optional to toggle them off.

There are key features missing, such as that a game cannot have similar features for every distribution without getting into code. Below are features that would need to be added so that developers can set the games up with functionality for ads, leaderboards, achievements, and be able to update the game.

Kongregate is missing Ads, as well as badges (which are achievements on Kong).
Mochi is missing achievements functionality
Newgrounds API Connector version number cannot be changed.

Beyond that, Updates for Mochi and Newgrounds need some help. Currently, MochiMedia doesn't appear to work with LiveUpdates, and so the ability for the game to be updated across the internet when a new version is ready becomes compromised. Newgrounds has a similar issue, because the API connector cannot be altered, so there is no way to change the version number (which is required for Newgrounds to upgrade every distribution of the game).

Additionally, in the Advanced Settings, there is no way to toggle off APIs that are unwanted, so developers must delete the Game ID codes for any API they aren't using. A simple check box to select whether Mochi or Newgrounds APIs will be used in tests and publishes would be a great way to solve this.

Thank you very much!

8
Suggestion Archives / Re: Mini-Suggestion Thread
« on: January 21, 2012, 02:16:18 am »
Toggle Specific API On/Off in Advanced Settings -

I like that I can easily get my games on Mochi, Kong, and Newgrounds, but I run into issues with having all the API keys in place at once. I'm going to distribute my games on all 3 websites, but I may only have one API key in at once without having issues.

I'd like to be able to fill in the API keys for Mochi and Newgrounds, but I would like to have a toggle on/off box to enable or disable the APIs when the keys are filled in. With both toggled off, I'd be set for Kongregate distribution. With just Mochi or Newgrounds toggled on, I would be able to distribute those individual versions rather easily.

I actually have my API-related features set up to work with each distribution of the game, and I only need to change one word in one behavior to make the rest of the game set up for the distribution I'm testing or publishing. The only thing that screws me up is having to erase or fill in different API keys, rather than having a simple way to toggle them on/off in Advanced Settings.

I hope this is a simple feature to implement. It doesn't ruin productivity to have to change API keys, it just makes it much easier to work with all 3 distributions in one game package. Thanks!!

9
Without the Mochi Special Sauce, is the game basically non-encrypted and/or non-sitelocked?

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