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Messages - LeonMane

Pages: 1
1
Windows / Mac / Flash / HTML5 / NeedleQuest
« on: April 29, 2019, 03:11:23 pm »
Hey guys it took me a lot of time but i finally published my game!



It's called NeedleQuest and it's a NES-inspired platformer,
I took inspiration from the classics like SuperMario and Megaman,
I'd love to know what you guys think of it!

https://www.newgrounds.com/portal/view/730069

2
I'll try that, thanks a lot! :)

3
Ask a Question / Can you detect if an Actor isn't colliding with anything?
« on: September 27, 2015, 05:23:47 am »
Hello Stencyl forum,
I was wondering if there was a way to detect if an actor isn't colliding with anything,
like for example when it's jumping and it's in midair.

Any help will be much appreciated! :)

4
Dialog Extension / Re: [HELP] "Data structures extension" Error
« on: August 30, 2015, 06:20:40 am »
Thanks a lot I really appreciate it!

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Dialog Extension / [SOLVED] "Data structures extension" Error
« on: August 28, 2015, 07:03:15 pm »
I seem to have some problems with getting the dialog extension to work properly.
I'm currently using the build8529 version of Stencyl 3.3.2 and the "latest nightly build" version of the Dialog Extension.
When I open my game a message appears reporting an error related to the "Data structures extension",
the extension itself seems to be working fine afterwards, but as long as it is enabled Stencyl will crash if I attempt to open any of my scenes!
The Logs are attached to this post.

I've also tried using the Dialog Extension  for Stencyl 3.3.1, but in this case I get an error when I try to create a new Tween or Style.

Does anyone have the same problem?
Any help would be much appreciated!

6
Hello Stencyl Forum!

I've just recently changed my laptop and so I exported my project and the related file folders from my old pc to this new one,
my problem is that now the log is generating  different errors,
I can still test the game but it gets really laggy really quickly.

Did I do something wrong while exporting?
Or maybe is there something else I forgot to do?

I attached the log files to this post.

Thanks a lot guys!

7
Resolved Questions / Making offscreen actor active - kind of solved
« on: February 01, 2015, 07:19:30 pm »
Hello Stencyl Forum,
I am making a simple platformer game and i have run into a problem.

Basically in my game i have enemies that move left and right,
to prevent them from falling off platforms I made 2 actors that look like tiles and put them on the corners of those platforms,
so that when the enemy collides with the left corner actor it starts moving right, and when it collides with the right corner it moves left.

The problem is that when one of this corner actors is offscreen the enemy will not change its direction as it should (falling off the platform).
I tried with the "make self always active" block but this way the corner actors begin to work correctly only after they've appeared on screen, is there a way to make these actor active even if they are offscreen?

Edit: kind of solved it in a really lazy way, i just moved the enemy on the furthermost corner of the platform, so that the enemy and the corner actor both appear on screen at the same time, becoming active at the same time.

8
iPhone / iPad / Android / Re: Swipe across Space for Android!
« on: October 01, 2014, 04:27:01 am »
hey thanks for the feed back!
I don't recall doing anything special, are you using any particular extension in your game?

9
iPhone / iPad / Android / Swipe across Space for Android!
« on: August 27, 2014, 06:10:36 am »
Hello Stencyl Community!

I've just released my fist game made with Stencyl!

imagebam.com

It's called Swiped across Space and it's a space-themed puzzle game!
The goal is to manouver your ship and reach the portal to the next level,
but once you have given a direction to you ship it won't stop untill it bumps with another obstacle.

imagebam.com imagebam.com imagebam.com

It has more than 59 increasingly difficult levels! (and by that I mean it's 60 levels...)

It would mean a lot to me if you would check it out and let me know what you think!

Download ->  https://play.google.com/store/apps/details?id=com.LeonMane.SwipeAcrossSpace

10
AdMob / Re: Problem with AdMob extension and keys
« on: August 21, 2014, 04:34:08 pm »
Hey Abliblablobla,

first of all thank you for you reply!

I'm using Stencyl 3.1 (7305) and AdMob 3.0
I've attached the .zip file to this reply

Also thank you for the clarification about the built in AdMob blocks,
I  tried this other system instead of the extension and the game builds fine,
but I cannot see the ads while I test it on my device,
is this normal?
is it because I've not uploaded the Apk file on the Android store and therefore didn't connect Admob to my app?

I admit I'm new to programming and I am a lot confused, so forgive me if i said some stupid stuff.

Thanks again!

11
AdMob / Problem with AdMob extension and keys
« on: August 21, 2014, 01:57:32 pm »
Hello everyone,
I'll move my question here since I feel like it is probably a more pertinent section of the forum.

my problem is that I can't test my game on my device after I enable the AdMob extension.

I made an account on the AdMob website and entered the Publisher Key in Stencyl,
use the "initialize AdMob" block and the ones to show/hide the ad,
but I can't make it work and the log viewer doesn't generate any information,
it only says that my game could not be built.
If I disable the extension the game works just fine though.

Searching in the forum i found that instead of using the "Publisher Key" under the Monetization options, you should use the "Ad Unit ID"
the opposite of what it says on the Stencylpedia.

Which one of the two should I use?

Also is it still possible to use the built in AdMob blocks?

thanks :)

12
Ask a Question / Where to use "Publisher ID key" and "Ad Unit ID"?
« on: August 21, 2014, 01:17:16 pm »
hello again,
i'm still having problems with AdMob and digging through this forum I found this post: http://community.stencyl.com/index.php/topic,33508.0.html

So it basically says that instead of using the "Publisher Key" under the Monetization options, you should use the "Ad Unit ID"
the opposite of what it says on the Stencylpedia.

Which one of the two should I use?

Also it is  implied in the post that you could also using the buil in AdMob option, instead of the extension, is this still true?

Please help me out! :)

13
Ask a Question / Unable to test game on my device after enabling AdMob
« on: August 21, 2014, 08:55:42 am »
Hello everyone,

as the title says I can't test my game on my device after I enable the AdMob extension,
I followed the steps provided in the Pdf I've downloaded here -> http://community.stencyl.com/index.php/topic,33509.0.html

I made an account on the AdMob website and entered the Publisher Key in Stencyl,
use the "initialize AdMob" block and the ones to show/hide the ad,
but I can't make it work and the log viewer doesn't generate any information,
it only says that my game could not be built.

If I disable the extension the game works just fine though.
What am i doing wrong?

Thanks for the help!

Edit: On flash the game seems to work regardless if the extension is enabled or not.

I tried reinstalling AdMob multiple times, and also reinstalling Stencyl but still it does not work.

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