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Messages - violaterr

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1
Resolved Questions / Re: Game suddenly not building on android
« on: March 17, 2015, 10:13:52 pm »
I know this is late, but thank you, problem solved.

2
Resolved Questions / Game suddenly not building on android
« on: February 26, 2015, 09:42:35 am »
Hello all,

as the title says, my game is suddenly not building on Android. I tried cleaning the project, same thing. I then upgraded to a nightly build, cleaned the project and then tried again, still no dice. Would anyone be so kind as to peruse these logs and give me some help?

3
Ask a Question / Re: Google play service problem.
« on: February 02, 2015, 12:48:46 pm »
Are those code blocks part of an extension I'm not aware of? Has the extension been proven to work?

4
Abandoned Bugs / Re: Problems with running my game on stencyl 3.2
« on: January 26, 2015, 02:50:44 pm »
The first thing I would try is to do  a clean install. Remove all of stencyl (export your games first of course) and then reinstall stencyl 3.2 from scratch. I was having some issues with certain games before I did that, which was suggested to me in another thread, and it fixed the problem, let me know how it goes.

5
Ask a Question / Re: Actor movement behavior help
« on: January 19, 2015, 02:24:24 pm »
That worked wonderfully, great idea and thank you for your help.

The revised behavior for future seekers:


6
Ask a Question / Re: Actor movement behavior help
« on: January 19, 2015, 01:53:37 pm »
Ok I'm glad you could confirm that which I was already thinking was the issue in my head. So I need to make the condition more forgiving with some sort of min-max values? Will this mean I will not be able to lock him in at the exact center?

7
Ask a Question / Actor movement behavior help
« on: January 19, 2015, 01:40:27 pm »
Hello all,

I am trying to complete a 2 way horizontal movement behavior which is supposed to function as follows:

on creation begin moving right, on touch flip the movement to left, another touch back to right, so on and so forth. I have this working.

My problem is I want the actor to move towards the center of the screen, and stay there, while the mouse is down. I almost have it but I must be doing something wrong because two bugs occur:

bug1 is if the actor moves all the way to the right side of the screen and then i hold down the mouse, he won't stop once reaching the center of the screen.

bug2 is if i test the game on my mobile device (android) the move to center while mouse is down and then stay there when centered block of code doesn't work at all.

Attached is my attempt at creating the behavior so far, perhaps you can see my mistake? Thanks in advance for any help anyone can provide me. I should mention the actor also has the cannot exit screen behavior enabled (only the x-axis)

8
Resolved Questions / Re: Drag and Drop horizontal boundaries
« on: January 19, 2015, 09:19:43 am »
Liberado, you've done it again. Where would this forum be without you?

It worked perfectly, thank you so much.

9
Resolved Questions / Drag and Drop horizontal boundaries
« on: January 19, 2015, 12:36:23 am »
How can I modify this behavior so that I can only drag the actor a certain distance left or right. I want to set boundaries so that:

when the X of the actor is lined up with the left of the screen u can now longer drag any further right
when the right side of the actor (the width I suppose) hits the right side of the screen I can no longer drag left

The actor is wider than the screen  and spawns at different random x coordinates within certain constraints.

Here is the behavior I'm working with, any help is appreciated:




10
AdMob / Re: [iOS & Android] AdMob Extension [3.0]
« on: January 11, 2015, 10:14:42 am »
Momotarot,

Thank you for clarifying that up for me. I have gotten it to work now. It turns out my error was related to not doing a clean installation of stencyl 3.2 (I had simply installed over the old one). After completely uninstalling/deleting stencyl, and then reinstalling stencyl 3.2 latest build cleanly, everything worked.

Thank you very much for your contribution to this already great extension. Happy New Year everyone :)

11
Ask a Question / android build fails with ad blocks
« on: January 06, 2015, 09:28:14 pm »
Having the show or hide mobile ad code blocks in my game cause it to crash when testing on my android device. I went and tried out the latest version of the admob extension to see if that would fix the problem (after signing up through Google and obtaining a publisher key of course) but then the game fails to build.

Is anyone else having issues with the ad code blocks on android devices? BTW iOS ads are still working.

12
AdMob / Re: [iOS & Android] AdMob Extension [3.0]
« on: January 06, 2015, 09:19:01 pm »
momotarot,

Just to clarify, if I want the admob ads to work on android, I need to download your version or max's? Is yours a combination of his fix plus your iOS fixes?

I tried yours and it failed to build, it worked when I removed the extension and took out any code blocks related to ads.

Thank you

13
Ask a Question / Re: Is the Game Center tutorial still relevant?
« on: May 09, 2014, 08:25:21 am »
Did I follow the ask a question guidelines correctly? Any tips on how I can clarify this question?

14
Ask a Question / Is the Game Center tutorial still relevant?
« on: April 28, 2014, 02:29:01 pm »
Hi. This is my first post on the Stencyl forums. First of all, I would just like to say thank you and great job to the team. I'm currently nearing the completion of my first game (yay!) made with Stencyl. Now for my question.

 I was following the tutorial located here:
http://www.stencyl.com/help/view/ios-game-center/ 

And more specifically part 2 of the tutorial located here:
http://code.tutsplus.com/tutorials/ios-sdk-game-center-achievements-and-leaderboards-part-2--mobile-5801

When I'm in Xcode I see all kinds of warnings and errors related to the classes and functions it's trying to use. The screen shot is attached. I see Jon updated his tutorial at the beginning of this year and still referred to the tutsplus.com article written in 2011. I'm inclined to believe that the article might be outdated considering the amount of errors and warnings generated in Xcode.

I would just like anyone who has recently and successfully integrated Game Center into one of their Stencyl games to confirm for me that it's safe to continue following the tutorial and perhaps let me know ahead of time if there are any steps which may have changed slightly (and if you're feeling kind enough, what they are).
 

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