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Messages - brianheagney

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1
Ask a Question / Re: error to complie in android
« on: April 17, 2020, 09:11:09 pm »
Thank you Luyren!
Yes! Following that web page was the trick! Thank you so much!

Apamaster, there might be two reasons you still don't know how to test for android:
1. You don't have a proper account to build to android (you have to pay for that)
or
2. You're trying to launch on your device, and you haven't set up your phone properly. I have to google how to do that every time I get a new phone. Google "adb driver setup".

Other than that, are you still getting errors? If so, are you struggling to get the proper java dev kit? I had an issue with mine, since I USED to follow the open source links from Stencyl, and there isn't the latest jdk build there yet. I had to actually follow the web page that pops up and create an oracle account to download the latest JDK build.

OR, do you need to change your android target and minimum settings?

2
Ask a Question / Re: How to update java sdk on windows?
« on: April 17, 2020, 01:17:51 am »
Hello,
I updated mine yesterday, using a windows machine. I went to the following website:
https://www.oracle.com/java/technologies/javase-jdk8-downloads.html

I scrolled down to find the Windows 64 bit to download.
I then created a free account with Oracle in order to download it.
I then double-clicked the download from Oracle, and it installed the JAVA sdk onto my C drive, in Programs folder.
From Stencyl, I went back to the "Reinstall Java" function, and pointed the window to the NEW Java folder created in the step above.

BUT, I still can't package for android, for some unknown reason. :(

3
Ask a Question / Re: error to complie in android
« on: April 16, 2020, 10:02:54 pm »
Oh my gosh I was JUST about to post here for my own android error. I have been building android projects for the last 6 years using Stencyl, and moving to 4.0.1 AND 4.0.2 have both resulted in always failing to compile for android.
I have updated to the latest Java and I *think* I have the proper android installed (I tried both 28 and 29 on separate occasions).

I'm hoping someone answers your question!!!!!!!!!

(attaching my logs too, just in case)

4
Resolved Questions / Re: Why don't my APKs ever successfully build!
« on: November 03, 2015, 09:20:09 pm »
Yup. That musta did it! Thanks.

5
Ask a Question / Re: What is your Keystore/Certificate Strategy?
« on: November 02, 2015, 08:40:23 am »
Ah, so you actually put your certificate on the "desktop" and NOT in the roaming folder? For some reason, I thought the apk would not build if the certificate was not in the roaming folder...

6
Ask a Question / What is your Keystore/Certificate Strategy?
« on: November 01, 2015, 04:34:31 pm »
Hey people,
Every time I create a new project, I go to the android certificate section of the mobile settings. At first, I used to create a new certificate for every project, which I finally realized was stupid because Stencyl was overwriting the certificate each time, and when I uploaded updates to the Play Store, Playstore told me my certificates didn't match (duh!)

However, now my problem is this:

I have ONE freaking certificate that I try to use, I use all the same name/password/etc.

However, it used to be that every time I'd switch to a new computer, I'd bring over the certificate file and place it where it needed to be, but Stencyl would never generate an apk. I USED to just create a new certificate to see if that was the problem and it most often was. I found that if I created an entire new certificate I could just create an apk no problem, but if I ever wanted to use the original certificate (again, on a different computer, at my office or something) it wouldn't work.

So, that has me thinking...am I doing it wrong? Other engines I've used don't seem to have such a wonky certificate process. What are other people's methods for producing multiple mobile applications on the same and other machines?

Thanks.

7
Resolved Questions / Why don't my APKs ever successfully build!
« on: November 01, 2015, 04:25:12 pm »
It's been around one entire year that my apks don't build properly and I'm worried I'm just going to have to give up all of the work I've put into Stencyl.

I get varying errors, but currently I'm just getting a couple of errors at the end which just tell me that my build failed and I should check the logs for errors.

I check the errors, and I see things about a "1.5" source and target value, which I have no idea what that refers to.

Other than that...not sure what to do.

8
Ask a Question / Cannot test on my new phone
« on: October 03, 2015, 09:11:51 pm »
Hi,
I've been having no problem testing my apps on my old phone. I just got a new phone, installed the adb drivers, reinstalled java jdk and android sdk, yet I still keep getting a "build-failed" error.

Anyone know what might be happening?

9
Hey people,
I'm getting supremely frustrated with Stencyl's keystore system, and just wondering if I'm doing something wrong.

I am trying to use the same keystore for multiple games on multiple computers. However, Stencyl rarely ever understands how to use the keystore if I download it to a new computer and load it into an existing Stencyl file.

The only time Stencyl seems to use a keystore properly is if I use Stencyl's keystore generator to generate one. However, since I'm publishing on Google Play, this will only work for so long, since if I create or publish a project on my other computers, it won't ever successfully create an apk. THEN I always have to generate a new keystore, which means I end up having to create a new project on Google Play since I can't update the project on Google Play without the same exact keystore.

I've taken screenshots of my Alias and Password, and keep the keystore file ready to pass between computers. So, I have no idea why Stencyl never seems to be able to reuse this keystore that's supposed to be the same throughout all games.

Is there something I may be missing?

10
Abandoned Bugs / Stopped building android apk a moment ago
« on: July 30, 2015, 09:54:50 pm »
Hi folks,
Anyone have the faintest idea why my application stopped building to android apk? It has been working fine for the last month, I've been running it fine all evening...finally, a moment ago (after I made my last change for the night), it stopped working.

Logs are attached.

11
Extensions / Re: Android Utils 1.1 [Extension]
« on: June 23, 2015, 06:08:34 pm »
This Utility Doesn't work in 3.3!!!! It will not allow you to create your mobile app!

12
Nooooo!!!! I need those utils!!!!
Rob 1221, so am I correct in thinking that I just can't use that extension?

13
 I've got that extension on "disabled", I was wondering if I could actually get rid of it instead of just disabling it, but I haven't figured that out yet.


14
1. What is libnativetest-v7.so?

My log files are telling me that my game is looking for it, and I cannot seem to create a mobile game without it. However, on the very same computer, for a different stencyl project, I CAN create a mobile apk with it! I have tried reinstalling the Android APK, reinstalling Java, to no avail.

2. Why don't I have it?

I've tried googling for it and cannot come up with a page that says, "hey, here's how you can download libnativetest-v7.so!" So, I have no idea what it is or where to get it or how to get it to come to want to live in my computer.

3. How can I get it?

Simple question (I hope!).

Thanks so much.

15
Ask a Question / Re: Won't Publish Android APK
« on: May 19, 2015, 11:19:14 am »
I'm not sure if this will give more info, but I'm wondering if others have this problem:

I could never actually figure out how to publish the apk from any of Stencyl's documents in the first place. Luckily, at the same time as testing Stencyl, I was also testing Unreal Engine 4 (UE4). UE4 comes with the APKManager.exe, so I installed all I needed through that. I guess if it wasn't for UE4, I wouldn't even be getting stencyl to put out an apk from my laptop.

How does everyone else find and install the apkmanager?

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