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Ask a Question / Re: sequence of "buttons"
« on: May 31, 2013, 01:12:41 pm »
Thank you. Just curious, can you put an actor on the list more than once?
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Turns out it was a lot simpler than that, actually, half of that code wasn't even functioning. Here are the necessary bits.
So how can I make it so that the player actor sits on the point of collision instead of snapping to x of the parent actor? What I'd like is to have it read so that upon collision, x of the actor is set relative to x of the parent actor, so that when x of the parent actor moves, x of the actor moves accordingly...
Does this make sense?
What if instead of finding the X-Center distance of each actor, you found the X (left side) of each actor upon collision and set it to an attribute? Then you could set (sorry if you're not still using this method) the actor to that X-offset from the platform as it moved. I haven't tested it out, but that might work.
Happy trails, Flyingninja77