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Chit-Chat / Re: Shovel Knight
« on: June 27, 2014, 12:50:39 am »
Absolutely agreed, I kind of brute forced the game as soon as it released XD I haven't conquered NG+ yet, but I 100%'d my first run in a sitting (which was pleasantly unfrustrating whilst still being challenging and requiring a keen eye and some intuition to find some of the more well-hidden music sheets).
It's the second project I ever pledged to on Kickstarter, and the first I've seen release of all the projects I've backed thus far, so it was a very exciting occasion for me. Now having played the game to its conclusion, I'm so happy that I backed it, a really quality experience in my opinion, plus it opened up a whole new appreciation for shovel and dirt-themed puns for me! XD
So looking forward to the playable boss knight campaigns for King, Specter and Plague Knight that they're going to add in a future update. Same for the local multiplayer battle mode and everything else they're adding from the stretch goals. This is a game I think I'm going to be coming back to for months to come!
Lends itself extremely well to speedrunners too, some of the special weapons have fantastic maneuverability aspects to them like the Propeller Dagger's air dash, and the level design in general is pretty genius at many points. I honestly can't say enough nice things about this game.
Regarding it being the sort of game you could make in Stencyl, I have no doubts about it, Stencyl's a powerful game development tool. Unfortunately I can't say the same for myself. I can't even get basic movement to function. I swear I feel so inept with this stuff sometimes.
Regardless, Shovel Knight, good stuff, makes me feel warm and tingly inside. Except for when I fall down the same bottomless pit three times in a row, but that's on me.
It's the second project I ever pledged to on Kickstarter, and the first I've seen release of all the projects I've backed thus far, so it was a very exciting occasion for me. Now having played the game to its conclusion, I'm so happy that I backed it, a really quality experience in my opinion, plus it opened up a whole new appreciation for shovel and dirt-themed puns for me! XD
So looking forward to the playable boss knight campaigns for King, Specter and Plague Knight that they're going to add in a future update. Same for the local multiplayer battle mode and everything else they're adding from the stretch goals. This is a game I think I'm going to be coming back to for months to come!
Lends itself extremely well to speedrunners too, some of the special weapons have fantastic maneuverability aspects to them like the Propeller Dagger's air dash, and the level design in general is pretty genius at many points. I honestly can't say enough nice things about this game.

Regarding it being the sort of game you could make in Stencyl, I have no doubts about it, Stencyl's a powerful game development tool. Unfortunately I can't say the same for myself. I can't even get basic movement to function. I swear I feel so inept with this stuff sometimes.
Regardless, Shovel Knight, good stuff, makes me feel warm and tingly inside. Except for when I fall down the same bottomless pit three times in a row, but that's on me.
