Hi!
I'm making a game with retro style graphics and have run into a big and growing number of problems.
This is the correctly displayed, no zooming or scaling, all sprites and tiles imported at x1 version:

Importing X4 tiles causes this:

Which I think is pretty crazy. I've tried different approaches, but any time I import tiles at x4 I get this, regardless of what scaling mode I'm in. The transparent parts being white is not caused by x4, it is my bad. Don't mind that.
Importing the tiles at x1 and scaling the game up causes interpolation or antialiasing:

This is not pretty for a game with pixelated art. Let me show you a zoomed in version:

I desperately need to get around this. I created another game and played around with the Zoom Scene resource from Stencyl Forge and ended up with this when run in flash player:

But if I right-click in the player window to get the context menu, and then set the quality to low, it looks great! The interpolation is gone and the
background returns for some reason! Like this:

I searched the forums but the previous person asking for how to programatically change the flash quality options. But the last person to ask this seemingly got ridiculed and left without help:
http://community.stencyl.com/index.php?topic=24.0I tried to run it native in linux, which is preferrable because I'm not looking to publish my future games for the web but for desktops. This is the result:

Visual artifacts here and there, noticably over his head during parts of the animation. Also the interpolation or antialiasing is of course there as well.
I found this
http://community.stencyl.com/index.php?topic=206.0 thread and tried to insert the code block
actor.currSprite.antialiasing = false
into the "when drawing" superblock, but it says actor has no field called currSprite, despite the API
http://api.stencyl.com/as3/ saying otherwise.
What I really want is full screen, letterbox scaling without any interpolation or antialiasing ever. I want it to export to windows and linux native. I don't mind (actually I like) manual coding, or any other, weirder method to make it work. As long as it works well.