Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - MrMusiqua

Pages: 1
1
Bug Archives / Re: What happened with build 8678?
« on: October 15, 2015, 01:11:56 pm »
Thanks Guys. Sorry if I was a little harsh before. I was just frustrated because I KNEW my code should have been working:) This build is much better. Still doesn't open Pencyl and actually I can't find Pencyl in my file folder anywhere. Is it no longer included with the Stencyl the download?  Also, Loop Stopping blocks(exit loop, return to start..., and stop) don't want to snap. More accurately, stacks of blocks won't snap if they include a Stopping block and Stopping blocks won't snap into brackets(flow, event, looping, etc) unless there is already a block in the bracket to snap to. I ended up making a dummy attribute just to set to 0 so that I had something to snap to. In the Log Viewer the debug event says:  "Case 1a: Bottom Block can't be on top of something."

2
Bug Archives / Re: What happened with build 8678?
« on: October 09, 2015, 02:29:18 pm »
Awesome. Thanks Jon. And really, I do love Stencyl very much and the fact that y'all are actively working on it is awesome. Good idea with separating the builds too :) Do you have any idea when we can expect the next update?

3
Bug Archives / What happened with build 8678?
« on: October 09, 2015, 11:46:19 am »
Seriously, what happened? I used to love stencyl but this latest build has been nothing but frustrating. I decided to just stop trying to build games until the next update...wasted too much time already testing and reworking my blocks to try to get around all the bugs. Here is a list of what I have encountered so far:
Boolean event cue does not work;
Triggering events does not work, at least between behaviors,
I now have to close my entire project and reopen in order for game attributes to be displayed, sometimes the whole program must be closed and reopened(sometimes I can get the Getter after closing the behavior and reopening but not the Setter);
Can't right click on blocks a lot of the time(gives the Ooops message);
Get the Ooops message occasionaly when trying to test scene, for no apparent reason, in which case I have to close and reopen the program;
Pencyl does not open from within Stencyl when trying to create or edit frames;
I'm sure there are others I am forgetting or just plain haven't run into yet.
This build is definetely more dynamic, just not in the way I had hoped. It's more dynamic like a tooth ache is dynamic, hard to stop messing with even though it is painful and frustrating.
I know I should post logs but there a just too many and at this point I don't even wan't to open the program to try.
Please oh please try to make the next update useable at least. I understand that you added what were supposed to be enhancements, but they aren't enhancements at all if they don't work properly and even less so when functionality is lost.
I'm sure y'all are hard at work fixing these issues and I thank you for your work and for Stencyl in general, but seriously guys, build 8678 was an epic fail.

4
Extensions / Re: "EasyMath" Extension
« on: July 26, 2015, 07:31:46 pm »
Umm...I'm not seeing a download button. Is this extension still available?

5
Ask a Question / Closing Game
« on: March 15, 2015, 04:45:29 pm »
So this may be a very stupid question...is there a block that handles closing the game? I tested my game in full screen mode and soon realized I could not exit without hitting the windows button. I would like to make an actor for the menu screen that, when clicked, closes the game and also be able to press ESC and close the game. Any suggestions would be greatly appreciated:)
Thanks

Pages: 1