Project settings- 256x128 canvas
- 3x scale
- pixel-snapping
- flash
Problem #1My current camera behavior is a regular smooth lerp, but due to the small canvas size, it simply can't be enjoyably smooth. Is it possible to render the scene pixel-perfect and then scale that up, so that the game canvas is nice and pixely, and then move the camera on the finished product for a smooth, lovely result?SolvedProblem #2I'm rendering text on actor loops that are, for example, above certain actors. When the camera is moving, the drawn text is "moving" slightly off where it should be drawn, does not snap to grid, and looks bad. What is the cause and can I do anything about it?
Problem #3I'm not sure if it has anything to do with my project settings, but I'll bundle it in. Sometimes the camera, for a single frame, offsets by a lot resulting in a jerky movement. It happens with my lerp camera, with static set camera center to actor etc. Is this a known bug? I haven't encountered this before.
Thank you in advance :- )